From b4884e72758d4b6848de64a749cbff2af9d3aa2f Mon Sep 17 00:00:00 2001 From: amtarr <113213259+amtarr@users.noreply.github.com> Date: Tue, 2 Dec 2025 16:40:07 -0800 Subject: [PATCH] Update README.md --- README.md | 65 +++---------------------------------------------------- 1 file changed, 3 insertions(+), 62 deletions(-) diff --git a/README.md b/README.md index 07e3d39..f3fbdf2 100644 --- a/README.md +++ b/README.md @@ -1,18 +1,8 @@ -# πŸ§ͺ TextureAlchemy +# TextureAlchemy -``` -╔════════════════════════════════════════════════════════╗ -β•‘ β•‘ -β•‘ βš—οΈ T E X T U R E A L C H E M Y βš—οΈ β•‘ -β•‘ β•‘ -β•‘ Transform Images into Professional PBR Materials β•‘ -β•‘ β•‘ -β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β• -``` +Transform Images into complete material sets ready for game engines, 3D software, and rendering pipelines.* -> *Like an alchemist turning lead into gold, TextureAlchemy transforms ordinary images into complete material sets ready for game engines, 3D software, and rendering pipelines.* - -Complete workflow suite for ComfyUI with 38 professional nodes. Extract, process, and enhance physically-based rendering textures with AI-powered alchemy. +Complete workflow suite for ComfyUI. Extract, process, and enhance physically-based rendering textures with AI-powered alchemy. --- @@ -1388,54 +1378,5 @@ Internal dictionary structure: - ComfyUI_Marigold (PBR extraction) - ComfyUI_Lotus (normal/height generation) ---- -## πŸ“ Version History -**v2.1** (Current) - TextureAlchemy πŸ§ͺ -- 🎨 **Rebranded to TextureAlchemy** -- ✨ **9 new nodes**: Texture Equalizer, Square Maker, Smart Texture Resizer + 6 channel nodes (Grayscale↔Color, ORMA, RMA, RMAA) -- ✨ Texture Equalizer: Remove shadows/uneven lighting (High Pass + Linear Light technique) -- ✨ Square Maker: Convert any image to square (crop or scale, 9 position options) -- ✨ Smart Texture Resizer: Auto-optimize resolutions to GPU-friendly multiples -- ✨ Texture Offset: Added edge mask output -- ✨ Texture Tiler: Added scale_to_input mode (density preview) -- ✨ Seamless Tiling: Added edge mask output -- ✨ PBR Pipeline: Full emission map support (Combiner, Splitter, Saver, Preview) -- βš™οΈ Improved gamma controls (max: 3.0, better defaults) -- πŸ› Fixed grid_sample padding mode issues -- πŸ“š Enhanced documentation and branding -- πŸ“‹ **38 total nodes** - -**v2.0** -- ✨ Added 13 new nodes (26 total) -- 🎨 Interactive Color Ramp with visual UI -- ⚑ 100x faster Color Ramp (GPU acceleration) -- πŸ› οΈ Complete texture utilities suite -- 🎯 Advanced effects (wear, curvature, detail) -- πŸ“¦ Channel packing tools -- πŸ”„ Material mixing system -- 🎨 HSV color adjustment -- πŸ“š Comprehensive documentation - -**v1.0** -- πŸš€ Initial release -- 13 core nodes -- Pipeline system -- Basic color tools - ---- - -## 🌟 About TextureAlchemy - -**The art of transforming images into valuable materials.** - -TextureAlchemy combines AI-powered depth estimation with professional material processing tools to deliver game-ready, production-quality PBR textures. Whether you're creating tileable game textures, extracting materials from photos, or building custom material pipelines, TextureAlchemy provides the complete toolkit. - -**Clean, professional, production-ready!** πŸš€ - ---- - -*"Not all who process textures are lost in nodes."* β€” TextureAlchemy - -For examples, tutorials, and workflows, see the `examples/` folder.