# 📚 TextureAlchemy - Documentation Index Complete guide to all documentation files. --- ## 📖 Documentation Files ### 1. **README.md** - Main Documentation **Start here!** Complete reference for all 29 nodes. **Contents:** - Installation instructions - Full node descriptions with parameters - Example workflows (visual diagrams) - Pro tips and best practices - Technical details - Version history **Best for:** Learning nodes, reference lookup, understanding features --- ### 2. **WORKFLOWS.md** - Workflow Guide Step-by-step workflows for common use cases. **Contents:** - 10 complete workflows (quick start to advanced) - 5 testing workflows - Benchmark results - Workflow templates - Best practices for different use cases **Best for:** Following tutorials, learning workflow patterns, testing nodes **Featured Workflows:** - ⚡ Fastest PBR Extraction (3 nodes) - 🎯 Complete PBR Material (7 maps) - 🎨 Seamless Tile-able Material - 🛠️ Material with Procedural Wear - 📦 Channel-Packed ORM Texture - 🔀 Material Mixing - 🌈 Stylized/Artistic Materials - 🔧 High-Detail Normals - 🌐 Cross-Platform Export - ⚙️ Generate Missing Maps --- ### 3. **QUICK_REFERENCE.md** - Quick Lookup Fast reference for all nodes and parameters. **Contents:** - Node tables (category, I/O, key use) - Parameter defaults (copy-paste ready) - Common combinations - Troubleshooting table - Value ranges - Performance tips - Best practices cheat sheet **Best for:** Quick lookups, troubleshooting, copy-paste parameters **Print this!** Perfect desk reference. --- ### 4. **THIS FILE** - Documentation Index You are here! Navigation guide for all docs. --- ## 🎯 How to Use This Documentation ### For Beginners: 1. **Start:** README.md (read "Quick Start" section) 2. **Follow:** WORKFLOWS.md ("Workflow 1: Fastest PBR Extraction") 3. **Learn:** Gradually explore more workflows 4. **Reference:** Keep QUICK_REFERENCE.md handy ### For Intermediate Users: 1. **Browse:** WORKFLOWS.md for advanced techniques 2. **Experiment:** Mix and match workflows 3. **Optimize:** Use performance tips in QUICK_REFERENCE.md 4. **Reference:** README.md for detailed parameters ### For Advanced Users: 1. **Quick lookup:** QUICK_REFERENCE.md for parameters 2. **Inspiration:** WORKFLOWS.md for advanced combinations 3. **Customize:** Create your own workflows 4. **Contribute:** Share your workflows! --- ## 🔍 Finding Information ### "How do I...?" | Question | Document | Section | |----------|----------|---------| | Extract PBR from image? | README.md | PBR Extractor | | Save complete material? | README.md | PBR Saver | | Make texture tileable? | README.md | Seamless Tiling | | Add wear/damage? | WORKFLOWS.md | Workflow 4 | | Mix materials? | WORKFLOWS.md | Workflow 6 | | Pack channels? | WORKFLOWS.md | Workflow 5 | | Troubleshoot issues? | QUICK_REFERENCE.md | Troubleshooting | | Find defaults? | QUICK_REFERENCE.md | Parameter Defaults | ### "What is...?" | Question | Document | Section | |----------|----------|---------| | PBR_PIPE? | README.md | Technical Details | | Color Ramp? | README.md | Color Utilities | | ORM texture? | WORKFLOWS.md | Workflow 5 | | Curvature map? | README.md | Curvature Generator | | RNM blending? | README.md | Normal Map Combiner | | Best format? | QUICK_REFERENCE.md | File Format Guide | ### "Why is my...?" | Problem | Document | Section | |---------|----------|---------| | Roughness washed out? | QUICK_REFERENCE.md | Troubleshooting | | Normals inverted? | QUICK_REFERENCE.md | Troubleshooting | | Colors muted? | QUICK_REFERENCE.md | Troubleshooting | | Texture not tiling? | README.md | Seamless Tiling | | Node running slow? | QUICK_REFERENCE.md | Performance Tips | --- ## 📊 Documentation Stats **Total Pages:** 4 documents **Total Words:** ~15,000+ **Total Workflows:** 10 complete + 5 test workflows **Total Nodes Documented:** 26 nodes **Code Examples:** 50+ workflow snippets **Tips & Tricks:** 100+ tips --- ## 🎓 Learning Path ### Day 1: Basics - Read README.md intro - Try Workflow 1 (Fastest PBR) - Understand PBR_PIPE concept - Save your first material ### Day 2: Complete Workflow - Try Workflow 2 (Complete PBR) - Add normals and height - Use Pipeline Adjuster - Experiment with parameters ### Day 3: Advanced Techniques - Try Workflow 3 (Seamless Tiling) - Try Workflow 4 (Wear & Damage) - Understand curvature maps - Create material variations ### Day 4: Optimization - Try Workflow 5 (Channel Packing) - Learn texture scaling - Optimize for target platform - Batch process materials ### Week 2: Mastery - Try all 10 workflows - Create custom workflows - Mix and match techniques - Contribute your workflows! --- ## 🔗 Quick Navigation **Need to:** - **Learn a node?** → README.md - **Follow a tutorial?** → WORKFLOWS.md - **Look up a parameter?** → QUICK_REFERENCE.md - **Find a workflow?** → WORKFLOWS.md - **Troubleshoot?** → QUICK_REFERENCE.md - **Get inspired?** → WORKFLOWS.md (Advanced section) --- ## 📝 Documentation Conventions ### Symbols Used: - ⭐ NEW - New in v2.0 - 💾 - Saves files - 🎨 - Visual/interactive - ⚡ - Fast/optimized - 🔧 - Technical - 🎯 - Recommended - ⚠️ - Warning/important ### Node Names: - **Bold** - Node name - `code` - Parameter name - "quotes" - Parameter value option - → - Data flow / connection ### Example Format: ``` Node Name ├─ parameter: value ├─ parameter: value └─ parameter: value ↓ Next Node ``` --- ## 🎯 Common Workflows (Quick Access) 1. **Extract PBR (Fast):** Load → Marigold x2 → PBR Extractor → PBR Saver 2. **Add Normals:** PBR Pipe → PBR Combiner + Lotus Normal → PBR Saver 3. **Tile Texture:** Load → Seamless Tiling → [Extract PBR] 4. **Add Wear:** PBR Pipe → Curvature + Wear Generator → PBR Combiner 5. **Pack ORM:** PBR Splitter → Channel Packer → Save 6. **Mix Materials:** 2x PBR Pipes → Material Mixer → PBR Saver 7. **Color Variations:** PBR Pipe → HSV Adjuster → PBR Combiner 8. **Stylize:** Height → Gradient Map → Color Ramp → PBR Combiner --- ## 💡 Pro Tips Collection ### Must-Read Tips: 1. **Use Pipeline System** - Cleaner workflows (README.md) 2. **Preview Before Saving** - PBR Pipe Preview (WORKFLOWS.md) 3. **Pack Channels for Games** - ORM format (WORKFLOWS.md #5) 4. **Interactive Color Ramp** - Click/drag/double-click (README.md) 5. **Increase gamma_appearance** - If washed out (QUICK_REFERENCE.md) 6. **Use EXR for Precision** - Normals/height (QUICK_REFERENCE.md) 7. **Seamless First** - Apply before extraction (WORKFLOWS.md #3) 8. **Curvature for Wear** - Realistic weathering (WORKFLOWS.md #4) 9. **HSV Not RGB** - Better color control (README.md) 10. **Batch Process** - Enumerate mode (README.md, PBR Saver) --- ## 🆘 Getting Help ### 1. Check Documentation - **Workflow issue?** → WORKFLOWS.md - **Node confusion?** → README.md - **Parameter values?** → QUICK_REFERENCE.md - **Troubleshooting?** → QUICK_REFERENCE.md ### 2. Search Documentation Use Ctrl+F to search for: - Node name - Error message - Parameter name - Technique (e.g., "seamless", "wear", "mix") ### 3. Example Workflow Find similar workflow in WORKFLOWS.md and adapt it. ### 4. Test Workflow Run appropriate test from WORKFLOWS.md "Testing Workflows" section. --- ## 🔄 Keeping Updated **Documentation Version:** 2.0 **Last Updated:** December 2024 **Nodes Documented:** 26 nodes **Workflows Included:** 15 complete workflows **What's New in v2.0:** - ⭐ 13 new nodes documented - 🎨 Interactive Color Ramp guide - 🛠️ 10 new workflows - 📊 Performance benchmarks - 🎯 Expanded troubleshooting - 💡 100+ pro tips --- ## 📖 Reading Order Recommendations ### First Time Users: 1. README.md (Quick Start section) 2. WORKFLOWS.md (Workflow 1) 3. QUICK_REFERENCE.md (browse) ### Learning All Features: 1. README.md (all nodes) 2. WORKFLOWS.md (all workflows) 3. QUICK_REFERENCE.md (memorize common values) ### Production Work: 1. WORKFLOWS.md (find template) 2. QUICK_REFERENCE.md (lookup parameters) 3. README.md (detailed reference if needed) ### Teaching Others: 1. README.md (overview) 2. WORKFLOWS.md (step-by-step) 3. QUICK_REFERENCE.md (cheat sheet) --- ## 🎉 You're All Set! **You now have:** ✅ Complete node reference (README.md) ✅ Step-by-step workflows (WORKFLOWS.md) ✅ Quick reference guide (QUICK_REFERENCE.md) ✅ This navigation guide (DOCUMENTATION_INDEX.md) **Start creating amazing PBR materials!** 🚀 --- **Questions? Check the docs → Can't find it? It's probably in QUICK_REFERENCE.md → Still stuck? Review similar workflow in WORKFLOWS.md** **Happy texturing!** 🎨