Files
2025-12-02 16:47:10 -08:00

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{
"last_node_id": 8,
"last_link_id": 9,
"nodes": [
{
"id": 1,
"type": "LoadImage",
"pos": [50, 150],
"size": [315, 314],
"flags": {},
"order": 0,
"mode": 0,
"outputs": [
{
"name": "IMAGE",
"type": "IMAGE",
"links": [1, 2],
"shape": 3
}
],
"properties": {},
"widgets_values": [
"texture_with_shadows.png",
"image"
],
"title": "Load Texture (with uneven lighting)"
},
{
"id": 2,
"type": "TextureEqualizer",
"pos": [450, 150],
"size": [315, 200],
"flags": {},
"order": 1,
"mode": 0,
"inputs": [
{
"name": "image",
"type": "IMAGE",
"link": 1
}
],
"outputs": [
{
"name": "image",
"type": "IMAGE",
"links": [3],
"shape": 3
},
{
"name": "average_color",
"type": "IMAGE",
"links": [5],
"shape": 3
}
],
"properties": {},
"widgets_values": [
100.0,
1.0,
true,
"overlay"
],
"title": "Texture Equalizer (Remove Shadows)"
},
{
"id": 3,
"type": "PreviewImage",
"pos": [850, 50],
"size": [500, 500],
"flags": {},
"order": 2,
"mode": 0,
"inputs": [
{
"name": "images",
"type": "IMAGE",
"link": 2
}
],
"properties": {},
"title": "Original (With Shadows)"
},
{
"id": 4,
"type": "PreviewImage",
"pos": [850, 600],
"size": [500, 500],
"flags": {},
"order": 3,
"mode": 0,
"inputs": [
{
"name": "images",
"type": "IMAGE",
"link": 3
}
],
"properties": {},
"title": "Equalized (Shadows Removed)"
},
{
"id": 5,
"type": "Note",
"pos": [50, 550],
"size": [700, 250],
"flags": {},
"order": 4,
"mode": 0,
"properties": {},
"widgets_values": [
"TEXTURE EQUALIZER TEST WORKFLOW\n\nPURPOSE:\n- Remove uneven lighting and shadows from textures\n- Based on Photoshop's High Pass + Linear Light technique\n- Perfect for cleaning albedo/diffuse and height maps\n\nHOW IT WORKS:\n1. Extracts average color from texture\n2. Applies High Pass filter to isolate details\n3. Blends using Linear Light mode to normalize lighting\n4. Optional: Preserves original color hue\n\nOUTPUTS:\n- image = Equalized result\n- average_color = Debug output showing extracted average tone\n\nPARAMETERS:\n- Radius: 50-150 typical (100 is default)\n * Lower = preserves more gradients\n * Higher = more aggressive flattening\n\n- Strength: 0.0-2.0\n * 1.0 = full correction\n * 0.5 = blend 50% with original\n * 2.0 = exaggerated effect\n\n- Preserve Color: ON (recommended for albedo)\n * Keeps original hue and saturation\n * Only changes brightness/lighting\n\n- Method: overlay / soft_light / linear_light\n * overlay = Photoshop standard (recommended)\n * soft_light = Subtle, gentle correction\n * linear_light = Strong, aggressive correction\n\nDEBUGGING:\nCheck console output for:\n- Average color values\n- High Pass range\n- Blend value range\n- Result before/after clamp\n\nIf output is too dark/bright:\n- Check average_color preview\n- Adjust radius (try 50-200)\n- Adjust strength (try 0.5-1.5)\n\nUSE CASES:\n✓ Photos with uneven lighting\n✓ Textures with shadows/highlights\n✓ Preparing textures for tiling\n✓ Cleaning scanned materials\n✓ Normalizing lighting variations\n\nREFERENCE:\nhttps://tolas.wordpress.com/2009/05/26/tutorial-how-to-equalize-textures-in-photoshop/"
],
"bgcolor": "#335"
},
{
"id": 6,
"type": "TextureEqualizer",
"pos": [1400, 150],
"size": [315, 200],
"flags": {},
"order": 5,
"mode": 0,
"inputs": [
{
"name": "image",
"type": "IMAGE",
"link": 3
}
],
"outputs": [
{
"name": "image",
"type": "IMAGE",
"links": [4],
"shape": 3
}
],
"properties": {},
"widgets_values": [
50.0,
1.0,
true,
"overlay"
],
"title": "Test: Radius 50 (Softer)"
},
{
"id": 7,
"type": "PreviewImage",
"pos": [1800, 150],
"size": [400, 400],
"flags": {},
"order": 6,
"mode": 0,
"inputs": [
{
"name": "images",
"type": "IMAGE",
"link": 4
}
],
"properties": {},
"title": "Radius 50 Result"
},
{
"id": 8,
"type": "PreviewImage",
"pos": [1400, 450],
"size": [300, 300],
"flags": {},
"order": 7,
"mode": 0,
"inputs": [
{
"name": "images",
"type": "IMAGE",
"link": 5
}
],
"properties": {},
"title": "Average Color (Debug)"
}
],
"links": [
[1, 1, 0, 2, 0, "IMAGE"],
[2, 1, 0, 3, 0, "IMAGE"],
[3, 2, 0, 4, 0, "IMAGE"],
[4, 6, 0, 7, 0, "IMAGE"],
[5, 2, 1, 8, 0, "IMAGE"]
],
"groups": [],
"config": {},
"extra": {},
"version": 0.4
}