7.9 KiB
📂 TextureAlchemy - Workflow Index
Complete list of example workflows with descriptions.
🚀 QUICK START WORKFLOWS
10_fastest_pbr_extraction.json ⚡
Difficulty: Beginner
Time: ~2 seconds
Purpose: Fastest way to extract PBR maps from a photo
What you get:
- Albedo, Roughness, Metallic, AO
- Lighting map
Nodes used:
- Load Image
- Marigold x2 (appearance + lighting)
- PBR Extractor
- PBR Saver
- Preview
Perfect for: Quick material creation, learning the basics
🎨 ADVANCED TECHNIQUE WORKFLOWS
11_frequency_separation_workflow.json 🔬
Difficulty: Intermediate
Time: ~1 second
Purpose: Professional texture editing - separate tone from detail
What it demonstrates:
- Frequency Separation (the pro secret!)
- Low frequency (tone/color) editing
- High frequency (detail) editing
- Recombining with adjustments
Nodes used:
- Load Image
- Frequency Separation
- Frequency Recombine
- Preview x4
Perfect for:
- Professional texture retouching
- Editing tone without affecting detail
- Boosting or reducing detail independently
- Skin/fabric texture work
Pro Tip: Edit low and high frequencies separately before recombining!
12_procedural_material_creation.json 🎲
Difficulty: Advanced
Time: ~3 seconds
Purpose: Create complete PBR materials from scratch (no photo needed!)
What it demonstrates:
- Procedural noise generation
- Pattern generation (brick)
- Blending multiple layers
- Scratch generation
- Color ramp stylization
- Normal map combination
- Complete PBR assembly
Nodes used:
- Procedural Noise Generator (FBM)
- Pattern Generator (brick)
- Blend Mode Utility x2
- Scratches Generator
- Color Ramp
- Height to Normal
- Normal Map Combiner
- Edge Wear Mask Generator
- PBR Combiner
- PBR Saver
Perfect for:
- Creating materials without photos
- Stylized/game materials
- Learning procedural techniques
- Experimental art
What you'll learn:
- Layering techniques
- Procedural generation
- Blend mode usage
- PBR assembly from components
📦 SPECIALIZED WORKFLOWS
13_material_mixing_blending.json 🎭
Coming soon!
Purpose: Blend two different materials together with masks
Features:
- Multi-texture blending
- Layer masks
- Blend modes (24 options!)
- Material Mixer node
Use case: Mix brick + moss for aged walls
14_advanced_materials_sss_anisotropy.json ✨
Coming soon!
Purpose: Create advanced material types
Features:
- SSS map generation (skin, wax)
- Anisotropy maps (brushed metal, hair)
- Translucency maps (leaves)
- Emission masks (glowing elements)
Use case: Organic materials, metals, special effects
15_mask_generation_weathering.json 🎭
Coming soon!
Purpose: Generate masks for weathering and effects
Features:
- Edge Wear Mask Generator
- Dirt/Grime Mask Generator
- Gradient Mask Generator
- Color Selection Mask
Use case: Realistic weathering, selective editing
16_texture_analysis_qa.json 📊
Coming soon!
Purpose: Analyze and validate textures
Features:
- Texture Analyzer (stats + seamless check!)
- UV Checker Generator
- Edge Detection
- Quality metrics
Use case: QA workflows, debugging
🧪 TEST & LEARNING WORKFLOWS
17_blend_modes_comparison.json 🎨
Coming soon!
Purpose: Compare all 24 blend modes side-by-side
Perfect for: Learning which blend mode to use when
18_noise_types_showcase.json 🌊
Coming soon!
Purpose: See all 6 noise types and pattern types
Features:
- Perlin, FBM, Turbulence, Voronoi, Cellular, White noise
- All 7 pattern types
- Side-by-side comparison
Perfect for: Understanding procedural generation
19_detail_control_showcase.json 🔍
Coming soon!
Purpose: Demonstrate all detail control nodes
Features:
- Frequency Separation
- Clarity Enhancer
- Smart Blur
- Micro Detail Overlay
- Before/after comparisons
Perfect for: Learning professional detail control
20_color_grading_showcase.json 🌈
Coming soon!
Purpose: Master color adjustment tools
Features:
- Levels Adjustment
- Auto Contrast
- Temperature & Tint
- Color Match/Transfer
- HSV Adjuster
Perfect for: Color grading mastery
📋 WORKFLOW DIFFICULTY GUIDE
| Level | Nodes | Time | Description |
|---|---|---|---|
| Beginner | 3-6 | <5s | Basic extraction, simple processing |
| Intermediate | 7-12 | 5-15s | Advanced techniques, multi-step |
| Advanced | 13+ | 15s+ | Complex pipelines, procedural |
| Expert | 20+ | 30s+ | Production workflows, full automation |
🎯 WHICH WORKFLOW SHOULD I USE?
I want to...
→ Extract PBR from a photo quickly
Use: 10_fastest_pbr_extraction.json
→ Learn professional editing techniques
Use: 11_frequency_separation_workflow.json
→ Create materials without photos
Use: 12_procedural_material_creation.json
→ Blend two materials together
Use: 13_material_mixing_blending.json (coming soon)
→ Add realistic weathering
Use: 15_mask_generation_weathering.json (coming soon)
→ Create organic/special materials
Use: 14_advanced_materials_sss_anisotropy.json (coming soon)
→ Check texture quality
Use: 16_texture_analysis_qa.json (coming soon)
→ Learn blend modes
Use: 17_blend_modes_comparison.json (coming soon)
→ Understand procedural noise
Use: 18_noise_types_showcase.json (coming soon)
→ Master detail control
Use: 19_detail_control_showcase.json (coming soon)
→ Learn color grading
Use: 20_color_grading_showcase.json (coming soon)
📝 HOW TO USE THESE WORKFLOWS
-
Load the JSON file
- In ComfyUI: Menu → Load → Browse to
examples/folder - Select the workflow JSON file
- In ComfyUI: Menu → Load → Browse to
-
Replace the input image
- Click on "Load Image" node
- Choose your texture photo
-
Adjust parameters
- Modify values to suit your texture
- Hover over parameters for tooltips
-
Queue Prompt
- Click "Queue Prompt" to run
- Watch the magic happen!
-
Check outputs
- Preview nodes show results
- Saved files appear in output folder
💡 WORKFLOW TIPS
Performance:
- Start with lower resolution for testing
- Use Preview nodes to check intermediate steps
- GPU nodes are faster (most nodes)
Organization:
- Use Notes to document your workflows
- Group related nodes together
- Name nodes clearly
Learning:
- Start with simpler workflows
- Work up to complex ones
- Experiment with parameters!
Troubleshooting:
- Check console for errors
- Verify input image formats
- Ensure all connections are correct
🔄 UPDATING WORKFLOWS
These workflows are designed for TextureAlchemy v3.0.
If nodes are missing:
- Make sure you've restarted ComfyUI
- Check that all new .py files are loaded
- Look in "Texture Alchemist" category
📦 WORKFLOW PACKS
Beginner Pack: (Ready!)
- 10_fastest_pbr_extraction.json ✅
Pro Pack: (Ready!)
- 11_frequency_separation_workflow.json ✅
- 12_procedural_material_creation.json ✅
Complete Pack: (In Progress)
- All 20 workflows
- Covers every technique
- Full documentation
🎊 MORE WORKFLOWS COMING SOON!
Stay tuned for:
- Game asset creation workflows
- Film/VFX workflows
- Stylized art workflows
- Batch processing workflows
- And more!
Happy texture creating! 🚀✨
For questions or custom workflow requests, check the main README.md!