Initial release: Vectorize Pro PNG-to-SVG node for ComfyUI
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# "Design-focused node suite for ComfyUI."
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# Copyright 2026 Augment Studio
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# Augmentstudio.app
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import json
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class GateNode:
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"input": ("*",),
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},
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}
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RETURN_TYPES = ("TRIGGER", "*", "STRING")
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RETURN_NAMES = ("trigger", "value", "json")
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OUTPUT_NODE = True
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FUNCTION = "execute"
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CATEGORY = "Augment/Utils"
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@classmethod
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def VALIDATE_INPUTS(cls, **kwargs):
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return True
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def execute(self, input):
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json_result = json.dumps({"node": "Convert Any", "type": type(input).__name__, "value": str(input)})
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return {"ui": {"text": [str(input)]}, "result": ("done", input, json_result)}
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WAIT_DEFAULTS = {
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"INT": {"default": 0},
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"FLOAT": {"default": 0.0, "step": 0.01},
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"STRING": {"default": ""},
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"BOOLEAN": {"default": False},
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}
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def make_wait_node(type_name, type_str):
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class WaitNode:
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@classmethod
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def INPUT_TYPES(cls):
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has_widget = type_str in WAIT_DEFAULTS
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inputs = {
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"required": {},
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"optional": {
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"trigger": ("TRIGGER",),
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},
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}
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if has_widget:
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inputs["required"]["value"] = (type_str, WAIT_DEFAULTS[type_str])
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inputs["optional"]["input"] = (type_str, {"forceInput": True})
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else:
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inputs["required"]["value"] = (type_str,)
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return inputs
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RETURN_TYPES = (type_str, "AUGMENT_JSON", "TRIGGER")
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RETURN_NAMES = ("value", "json", "trigger")
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OUTPUT_NODE = True
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FUNCTION = "execute"
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CATEGORY = "Augment/Utils"
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@classmethod
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def VALIDATE_INPUTS(cls, **kwargs):
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return True
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def execute(self, value=None, trigger=None, input=None):
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v = input if input is not None else value
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json_result = json.dumps({"node": type_str, "type": type_str.lower(), "value": str(v)})
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return {"ui": {"text": [str(v)]}, "result": (v, json_result, "done")}
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WaitNode.__name__ = f"Wait{type_name}Node"
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WaitNode.__qualname__ = f"Wait{type_name}Node"
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return WaitNode
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WAIT_TYPES = {
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"Int": "INT",
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"Float": "FLOAT",
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"String": "STRING",
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"Bool": "BOOLEAN",
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"Image": "IMAGE",
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"Latent": "LATENT",
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"Condition": "CONDITIONING",
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"VAE": "VAE",
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"Model": "MODEL",
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"Clip": "CLIP",
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"Mask": "MASK",
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}
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NODE_CLASS_MAPPINGS = {"GateNode": GateNode}
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NODE_DISPLAY_NAME_MAPPINGS = {"GateNode": "Trigger"}
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for name, type_str in WAIT_TYPES.items():
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cls_name = f"Wait{name}Node"
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node_cls = make_wait_node(name, type_str)
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NODE_CLASS_MAPPINGS[cls_name] = node_cls
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NODE_DISPLAY_NAME_MAPPINGS[cls_name] = f"{name} (Improved)"
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