How the selection is laid out decides what it shares: nodes stacked in a
column get the grabbed node's width, nodes side by side in a row get its
height, and a grid gets both. A pull on the top edge keeps each bottom
edge in place.
Integer and Float get the same gear as Text, with a big look: one large centred number with its arrows, in a taller row. The Pika H3 Flex workflow uses it for Seconds.
The look is kept in the node's properties (ausboss_text_look: "big"), so saved values and what the node sends don't change. A row with its own height in a look now takes that height when the look changes. Docs and changelog updated.
With two or more nodes selected, pulling the edge or corner of one now
gives every selected node its width, in the classic look and Nodes 2.0.
A pull on the left edge keeps each right edge in place. Heights are left
alone, one Ctrl+Z undoes it, and Settings > AusBoss > Canvas > Resize
together turns it off.
- Words light up as you type (@1, times, cuts, quotes, labels), with @
autocomplete and a ? cheat sheet
- Timeline bar shows every picture a line names; drag a block to reorder,
drag its edge to set its time, click an edge for a cut, click a block to
jump to its line
- Sound and Music boxes (new optional inputs, appended) fill H3's
overall_soundscape and non_diegetic_music
- Pictures and video as chips with their jobs; Length, Camera and Look stay
plain rows so they can still be wired
- Help page and changelog updated; tests for the colors, autocomplete,
timeline edits and the new inputs
locales/zh/nodeDefs.json gives every public node a Chinese name,
description and input and output names, which ComfyUI shows when its
language is set to Chinese. Cards and help pages stay English.
tests/test_locales.py keeps the entries matched to the node API, and the
preflight lets locales/ ship.
Image Crop + Rotate + Pad's stitcher now remembers the picture and the
crop's position. With Paste onto on original, Stitch Inpaint lays the
result on the whole picture, straight, resized or turned. The default
stays crop, so saved workflows run as before.
Two named settings used to take about 20 clicks through a menu and
Settings. + Choice saves how a node is set under a name, and the second
one turns the card into a pill. What a choice changes is what it holds
differently from the other choices, so it needs no off side. A choice can
also hold the nodes only it needs, so a missing model in the branch nobody
picked no longer stops the run.
js/docs/agents/workflow_switches.md tells an AI agent how to write a card
into a workflow file. It sits under js/docs because that ships with the
pack. A test holds its examples to what the card really stores.
A new switch read on beside the rows already on, and turning the setting
on left every row on. A new switch now gives way to the rows that were
there, and turning the setting on keeps one row on.
Fixes#256
A LaMa model file can run code when it opens, so the node checks the file's
SHA-256 first and opens only the two common builds of big-lama.pt. Frame
Interpolate's errors now name the file, and the folder goes to the console.
With "Run" -> "one per run", "After a run" -> "next" and "At the end" -> "start over", Picture
stopped at count + 1 after the last picture. The backend maps that to
picture 1, but nextPosition() capped it at count + 1 again, so every
following run loaded picture 1.
nextPosition() now takes at_the_end and correctly wraps the number around after
the last picture.
Copy and paste give every pasted node and group a new id, and so do
duplicate, Alt + drag and dragging a saved workflow onto the canvas. A
Workflow Switches card remembers its parts by id, so a whole workflow
pasted into a new tab read "empty" on every row and nothing could be
switched on; pasted into another workflow it could switch unrelated nodes
that had the old numbers. A Callout's links to a node or group broke the
same way.
The frontend's paste (LGraphCanvas._deserializeItems) returns which new
node each old id became. js/shared/paste_ids.mjs hands that on after every
paste, and a pasted card or note points at the copies of what it names.
An id the paste did not copy is kept, so a card pasted on its own still
switches the original parts.
While the models load, an empty picture area says the run is going instead
of asking for a run. With steps on, the last step stays up until the saved
picture has loaded, so it no longer blinks out. Between a tiled upscale's
split and stitch (and for Ultimate SD Upscale) the step pictures are tiles:
the whole picture stays and the chip says "upscaling in tiles".
Stitch Inpaint takes an RGB patch over an RGBA picture and keeps the
picture's own alpha, instead of stopping on a channel mismatch. The halo
fix spreads colours only.
Image Compare keeps alpha in a preview that has see-through parts and
flags it, so the panel shows them over a checkerboard (Slide, A/B and
Erase). The Erase mix lays the top picture over the other, the saved PNG
is RGBA, and the PSD carries each layer's transparency plus a merged
alpha, its flat colours stored over white as Photoshop does. A see-through
B is resized premultiplied. Align measures over gray and warps all four
channels. Solid pictures give byte-identical files.
Refs #232
When the picture coming into the node changed after picking, the run
stopped with "nothing is picked yet" while the picks still showed on the
node. It now says the picks were made on another picture. If nothing set
to empty mask still lets the run go on.
Watch the picture form one sampling step at a time and stop a run that is
going wrong. Step Preview needs no wires and shows whichever sampler is
working, with Stop and Stop all. Save Image and Save Video get a steps
switch, off by default, that shows the steps where the saved picture goes,
with a Stop button.
A queued workflow that shows its steps asks ComfyUI for the auto preview
method for that run, only when no method was chosen in the frontend or on
the command line.
The button still reads Civitai lookup failed, and a message now gives the
reason. A browser that cannot reach civitai.com at all names the usual
causes: a firewall, a VPN, or ComfyUI started with --disable-api-nodes.
The browser downloads a small copy of the LoRA's first picture from
Civitai's picture server (PG-13 or milder unless the gear menu's Civitai
picture option says any), and the server saves it beside the LoRA as
<model>.preview.jpg, never replacing a picture. The LoRA Previews add-on
is no longer needed, so its hooks and install hint are gone.
Turning a group off stops its LoRAs and keeps each row's own on/off for when
the group comes back on. A switch saved with a group on and off now moves only
the group, shows one lock on the group's header, and leaves the rows inside to
the person. Renaming the group keeps the switch; clicking the lock takes the
group back.
The + LoRA list gets a tick box beside each file. Ticked files (also by
Ctrl/Shift-click or Ctrl/Shift+Enter) are added together from a bar at
the bottom; ticks survive a search, and files already in the stack read
"in stack".
Rows can be grouped: Ctrl/Shift-click to select, right-click to group,
move to a group or take out. A group header has a switch for all its
rows, a fold arrow that shortens the node, a double-click rename, and a
grip to drag the whole group. Rows drag in and out by their grip. The
group name is stored on each row, so the stack still runs top to bottom
and groups travel with templates and undo; folded groups are a node
property.
A pack that wraps node validators in a catch-all takes **kwargs, so
ComfyUI hands it every input and it passes them all on. Load Image + Pad
then stopped the run with "VALIDATE_INPUTS() got an unexpected keyword
argument 'pad_left'" (#229), and every other validator in the pack would
fail the same way.
ignore_extra_inputs drops the inputs a validator does not name and shows
ComfyUI the original signature, so on a plain ComfyUI nothing changes:
only the named inputs are passed, ComfyUI still runs its own range and
list checks on the rest, and a failed check is still reported once.
Every validator in the pack wears it, and a test holds new ones to it.
In the classic renderer a picture's card dragged from ComfyUI's Assets
panel loaded into Image Crop + Rotate + Pad only when dropped on the
node's title bar. Dropped on the picture or the controls, the drag never
reached the canvas, which is where ComfyUI finds the node under a drop,
so nothing happened.
The pack already hands a file dropped on one of its panels to the node
underneath. An Assets card carries no file, only
application/x-comfy-asset-info, so that drag now takes the same path.
Nodes 2.0 already handed it to the node.
A text link held over Mask by Touch snapped to its hidden `touches`
input, drawn at the top edge of its settings card, and letting go wired
the text in place of the picks. Image Folder's hidden `pictures` did the
same once Folder was wired. The frontend gives every widget an input
socket unless it is marked socketless, and a link dropped on a node
lands on its first free input of the link's type, hidden ones included.
The card's `socketless` option, which only made a combo, now also makes
a one-line text widget for a STRING (markSocketless moves to
widget_card_math.mjs so it can be tested). Mask by Touch's card lists
touches and ask, Image Folder's lists pictures. The backend inputs do
not change: saved values still load by position and the API prompt
still carries them. An older workflow brings the empty slots back on
load and the card drops them again, as it already did for Seam.
Image Crop + Rotate + Pad, Load Image + Pad and Load Video refused a
picture named the way ComfyUI names a generated file
("photo.png [output]", "[temp]") with "The selected source is outside
ComfyUI's input folder." Core Load Image takes those names.
resolve_input_path now reads the name the same way the video nodes'
Outputs list already does (resolve_server_file): the tag picks the
input, output or temp folder, and the rest is a name below it. A whole
path, "~", "." and "..", and a network path are refused from the text
alone; a link that leads out of the folder is refused once resolved.
Both functions share that code. A whole path inside the input folder,
accepted before, is now refused too, as the security rule asks.
Load Video's player and the shared upstream preview stripped the tag
and asked /view for the input folder; they now keep the folder.
Tests cover input, [input], [output] and [temp] names through the
resolver and through ComfyUI's own validation next to core Load Image,
and the refused escapes. Help pages, SECURITY.md and CHANGELOG say so.
The node gets a second output, image_b: the B batch, untouched, the
way image_a already passes through. image_a stays the first output, so
saved workflows keep their wires. The slider, its resting side, Erase
and Save are unchanged.
Help page, tooltips, README line and CHANGELOG say so; the node API
snapshot gains the one new output.
A round knob above the chosen box turns it (Shift: 5 degree steps); a Turn
field under the canvas types the angle and a double-click levels it. The
mask follows the turned box exactly, bboxes and elements keep the straight
box around it, and a turned text box adds how it is tilted to its
description. A box that is not turned saves and outputs exactly as before.
The arrow keys move a box one pixel (Shift: ten), and the grid starts off
when a picture is wired in. Handles, tags and outlines keep one size on the
screen at any zoom, and over a picture the boxes are see-through. Each box's
tag says whether it is text or an object, a chip per box picks the box to
edit, and the type buttons read as that box's own setting. A gear sets the
grid size. With a picture shown, the canvas keeps the picture's own shape
even when width and height are wired.
The mask is white inside every box and black elsewhere, at the size of the
picture on background (or the canvas without one). Draw a box over the words
on a sign, wire the mask into an inpaint chain, and only the words change.
It comes after the other three outputs, so saved workflows keep their wires.
Draw boxes on a canvas and say what goes in each one: a thing, or words to
write in the picture. Wire elements to MOSS-Image Layout Prompt and the
picture puts each thing where its box is.
It gives what ComfyUI's own Create Bounding Boxes gives (preview, bboxes,
elements; same types, same order, same values from the same boxes), so it
can take that node's place, and its canvas also draws in the classic node
look. The boxes are kept as parts of the canvas in a hidden socketless
string, so a wired size never moves them.
A switch that turns LoRA Loader rows on and off compared and wrote each
row's strength as well as whether it is on. A row turned down to 0.6 by
hand read "changed" (a pill went amber, "only partly on"), and the next
click set its model strength back to the saved one and left its CLIP
strength behind.
A LoRA row pair now carries whether the row is on, and a strength (model
or CLIP) only where the switch's saved on and off differ. pairNow compares
only what the pair carries and pairValue writes only that, so the strength
and triggers someone set stay, and the card reads on or off. A switch
saved with one strength for on and another for off still sets it, now
with the CLIP strength too. How switches are saved does not change.
Edit models often draw the picture a few pixels to the side or a little
zoomed in, so the edges of the paint in Erase show a step. A new ALIGN
button in Erase's tool row measures B against A the way Realign to
Source does and swaps in B moved back over A. Save and Copy use the
lined-up B, and a second click puts B back as it came.
The new route takes only the run's pair key, reads the two previews the
node made, and writes the lined-up B beside them in the temp folder.