Load Video and the Clip node divide their fps when they skip frames,
but Select Every Nth changed only the batch, so a thinned clip played
too fast unless the rate was recomputed by hand. An optional fps socket
and an appended fps output now do that division.
- New nodes: Image Resize plus the Utility group (Text, Integer, Float,
Show Text, Math Expression, Select Every Nth, Split Batch, Merge
Batches, Free Memory) - the dependency-free gaps that let shared
workflows drop heavy packs.
- Replace with AusBoss nodes (prototype): preview-then-confirm graph
rewrite swapping known third-party nodes for pack equivalents, with a
tested translation map, per-node opt-out, and refuse-with-reason for
nodes the pack cannot stand in for.
- Load Video: single-frame FRAME picker, an honest "what will load"
label from the probed source rate, drop-a-video-to-restore. Save
Video: format-aware widgets and a file_path output. Stitch Inpaint
gained a blend_mask output, Select Frame negative from-the-end
indexing, Image Size a batch count - all appended, saved workflows
load unchanged.
- LoRA Loader: drag-to-reorder rows, hover thumbnails on rows, file
size and date in the info card.
- Appearance: flagship scheme deepened to slate-teal; the retired
bright-teal pair upgrades automatically via LEGACY_SCHEME_PAIRS.
Optional queue-completion chime, off by default.
- Image Resize invariant: pixels are only invented on an explicit
width+height pad request - scale-derived modes resolve divisible_by
snaps with a sub-half-step resize, never bars.
- Docs refreshed for six stale pages, stale text and metadata fixed
across the pack, the panel-height rule codified in AGENTS.md and the
brand skill, and ausboss_node_tour.json added - a model-free example
exercising 17 node types in one graph.
Validated: scripts/validate_nodes.py (24 files), 300 JS tests, all
Python suites under the ComfyUI embedded interpreter.
The audit compared every node against ComfyUI core and the major packs;
this lands its outcomes in one branch.
On-node visual editing (the old Codex-pack interaction, rebuilt):
- New Load Image + Pad: image loader with whole-edge pad dragging on the
node canvas, align-to-multiple rounding, and a megapixel target that
rescales the source before padding so the mask seam stays binary.
- Pad Image gains the same handle canvas, fed by an execution-time
snapshot of its input; wireframe with diagnostic empty states before
the first run. Widgets, outputs, and saved workflows unchanged.
- Image Crop + Rotate + Pad's compact panel is now a live stage - crop,
pad, and rotate handles on the node, one shared implementation with
the full-screen editor so the two surfaces cannot drift.
Feature gaps closed against the ecosystem:
- Crop For Inpaint: target_megapixels, selectable rescale_algorithm
(recorded in the stitcher for the paste-back), and extend_* inputs
that grow the frame itself for outpainting.
- Save Video: format choice - mp4 h264, mp4 h265, webm vp9 with Opus
(resampled to 48 kHz); CRF drives all three.
- Load Video: every_nth thinning (fps output divides to match) and a
max_frames cap that ends the decode early.
- LoRA Loader: saved stack templates behind a bar button, and a console
warning when a LoRA's base-model family disagrees with the checkpoint.
- LM Studio Chat: history in/out for multi-turn chains and a json_schema
widget for structured replies.
- Drop Shadow: multiply blend and a shadow_mask output. Align Image:
offset outputs for un-aligning after sampling. Color Match:
first_frame reference mode as a one-node video flicker fix.
Removed (backed up in git history): Select Frame Range and the Video
Bundle family - core ImageFromBatch and the core VIDEO wire now cover
both jobs. Dead NODE_ID module variables cleaned out of every node file.
455 Python tests, 216 JS tests, validate_nodes.py green on 19 node files.