The help pages, the README and the changelog use the new names (Round
canvas to, Frames for, Server file, the Resize switch) and describe the
always-scrubbing timeline and its grip, the padlock rules, the "already
this shape" note, the resize warning and Even out, the preview switch
bringing its picture back, Compare's labels and the Workflow Note's Use it.
Both Krea 2 Outpaint and Krea 2 Rotate + Outpaint now pass the pad mask to
Krea 2 Encode, so AnyPaint sees the new area in the picture's own colour
and paints it instead of copying the gray padding. They also feather the
join 32 px instead of 12, the width of the band AnyPaint was made to
redraw: a thin strip of new area had come back as a flat band with a hard
line at 100%, and with 32 it continues the picture.
Prototype of the ratio row, for review. A chip used to stay lit after a
drag changed the shape (16:9 lit on a 1889x1280 canvas), a second tap on
it locked and a third cleared every pad, the portrait/landscape button
threw away hand edits, a locked diamond dragged inward did not move, and
Crop | Pad looked like two more ratio chips.
- A chip is lit only while the canvas (crop plus padding, before Align)
has its ratio; the pick (properties.ausboss_fit_aspect) is dropped when
a gesture leaves it, so a new clip is only fitted to a shape the canvas
still has. Without a picture a tapped ratio waits for the first one.
- Tap = reach the ratio (pad, or crop with Fit on crop), tap the lit one =
back to the whole picture. No other chip state.
- Holding the shape is a padlock button (ausboss_aspect_lock): drags keep
the lit ratio, or the custom one, from the moment you grab a handle.
- The orientation button turns the shape: pad mode pads the current crop
to the turned ratio, crop mode turns the crop box about its centre.
Nothing to turn (no picture, untouched, square): only the labels turn.
- Custom / Source caption, and the real ratio on the size line.
- Fit is a segmented pill; switching it re-reaches a lit ratio.
- Rotation keeps a lit ratio (and a held custom one).
- Dragging the picture where the crop spans the source slides it inside
its padding (slidePadding).
- The editor's Ratio list applies at once; Hold shape is the padlock.
Saved properties and widget values keep their names and meaning; an old
locked chip opens with the padlock on. Pure rules in transform_geometry
(canvasSize, aspectMatches, turnAspect, turnedCrop, padAround,
slidePadding, ratioLabel, isUntouched) with node:test coverage.
The example finds the mark with ComfyUI's built-in SAM 3.1 instead of
ComfyUI-RMBG, so it needs no other node pack and no extra download on the
first run. One set of settings feeds both the one-frame check and the whole
clip, and the layout matches the other examples. The README table and the
CHANGELOG describe the refreshed examples.
Every image and video loader in the seven examples is saved with no file
picked, in both saved widget copies. Remove the three sample pictures the
new examples added, put the Registry archive budget back to 12 MB, and
update the README examples section and the CHANGELOG.
Replace it with the version that pads with Image Crop + Rotate + Pad,
with its sample picture and a new thumbnail. Point the README's Load
Image + Pad section at Klein 9B Outpaint, and update the example table,
the outpaint caption, the Krea 2 Outpaint Model Patch help page and the
CHANGELOG. Raise the Registry archive budget to 18 MB.
Keep Krea 2 Outpaint, Klein 9B Outpaint, LTX 2.3 Video Outpaint,
Qwen Image 2.1 Edit + Realign and Simple Video Watermark Remover, and add
Krea 2 Inpaint Masked and Krea 2 Rotate + Outpaint with their sample
pictures. Remove the other sixteen examples and the sample picture only
they used.
Update the README example table and links, the Realign to Source help
page, a test comment, the CHANGELOG and the pyproject description, and
raise the Registry archive budget to 13 MB.
The card keeps its old look and height. Seam has no row and no socket
now: a small gear in the card's top-right corner opens a menu with the
two choices, each with one plain line. With blend in on, Tone match and
Fix edge halo stay in place but dim and stop taking input, with a hover
hint, and a "blend in" chip beside the gear shows the mode.
The seam widget is a socketless combo, so the frontend makes no input
slot for it in either renderer; a stale unlinked slot from an earlier
save is dropped on load. The backend input is unchanged.
The widget card gains two generic options for this: rows can be muted
by the current values, and a card can carry small corner tools that
every row's control keeps clear of. A gear-menu choice can list one
line per option.
Blend in suits turned pictures and outpaints with Tone match off. With straight padding and Tone match on, classic usually looks as good, because the model's slight tone drift stays as painted in blend in. The help page also limits the unchanged round-trip promise to the classic seam.
Seam is a new optional choice, appended after color_match. "classic"
is the default and the old stitch, bit for bit. "blend in" hands the
model's picture over to the source by depth into the picture: colour
and tone change over slowly, fine detail changes over in a short ramp
where the two line up, the new area keeps the model's pixels, and the
deep picture keeps its own. There is no global tone shift, so
color_match and fix_edge_halo do not apply and the card hides them.
The depth map comes from the generated-area mask of a Crop + Rotate
+ Pad stitcher, or from the source rectangle of a Load Image + Pad
stitcher, with sides flush with the frame left out. It is computed
once per stitcher and shared by every frame, with scipy when present
and an exact torch fallback otherwise. Crop For Inpaint stitchers
keep the classic stitch. With blend in, blend_mask is the hand-over
weight.
An older workflow can carry the card's empty value in the slot Seam
now takes; the card resets it to classic on load and the node accepts
it as classic. Classic output is pinned against the previous code for
Load Image + Pad, Crop + Rotate + Pad, Crop For Inpaint and clip
stitchers.
Resolution Master is renamed Latent Size: the old name belongs to another
node pack. The node id AUSBOSS_NODES_Resolution is unchanged, so saved
workflows and API graphs load and run as before. Workflows only store a
title that differs from the default, so they pick up the new name; a saved
title that starts with "Resolution Master 🆎" gets the new name in its
place on load. The example, its thumbnail and the README image follow.
- Latent Size can be resized: wider stretches the chips, fields and size
picks, and taller gives the stage the room. It opens at 340 x 531 as
before and goes down to 320, where the size row tightens so W, H and MP
stay whole.
- LoRA Loader: gear -> Long names, end (the default, as before) or middle,
which keeps the checkpoint number at the end of a name in view. The
picker opens wide enough for long names and shortens the folder first.
- The frontend adds 104 px to a DOM panel's minWidth before using it as
the node's floor (LGraphNode.computeSize), so a node that opened
narrower jumped wider the moment its corner was touched: the LoRA Loader
could not go under 424. fillNodeHeight gains exactMinWidth, which
measures that padding and takes it back off, and holdVueNodeMinWidth
lends the floor to Nodes 2.0, whose corner drag reads the node's inline
min-width instead. Both nodes use them; the other panels keep their old
floors for now.
- README: the workflow-tools image shows Latent Size alone; the Seed card
is gone.
An edit made at the picture's own size loses whatever the model pushed
past the canvas edge, so realigning it left an empty strip on 13 of 16
held-out edits. Realign to Source now takes an optional stitcher: given
Load Image + Pad's stitcher for the padded canvas the edit was made on,
it measures inside the picture's area only and returns just that area,
so what the model drew into the margin fills the edges.
- A drift within half a pixel of a whole-pixel shift is cut straight
out of the edit with no resampling; an edit that already lines up
comes back untouched.
- The coarse pass also tries the edit at 0.86x-1.28x, so a large zoom
is found; models often reframe a padded canvas by zooming in to fill
it, and that zoom does not count toward Max zoom.
- The report says whether the frame was cut out or warped and names the
margin each side needed when an edit ran out of picture.
Load Image + Pad gains a mirror fill, which models read as more of the
scene: over 16 edits it provoked a reframe on 2, against 7 for edge
pixels and 5 for flat gray. The Qwen Image 2.1 Edit + Realign example
now edits on a 64 px mirror margin with the stitcher wired.
A LoRA Loader between the diffusion model and the reference cache loads
qwen-image-2.1-consistency.safetensors (step 1500) with the step 2000
file as an alternative row, and stops the run if the file is missing.
Qwen Image 2.1 restyles otherwise often come back about 4-5% taller and
shifted: over 36 held-out restyles the worst corner moved 24.3 px
(median) without the LoRA and 1.6 px with it.
The Workflow Note lists both files with their download links, the
README requirement row names the LoRA, and the example picture is a new
render of the updated graph.
Qwen Image 2.1 draws broad edits (watercolor, anime, oil) a few percent
taller than the source, up to about 12%, differently for every seed, and
snapping sizes does not change it. Realign to Source measures that zoom
and shift against the source and warps the edit back onto the source's
frame, at the source's size. empty_mask marks the strip the model pushed
out of view; report gives the measured zoom, shift and worst corner, or
why a frame was left as it is. The display name carries EXPERIMENTAL.
Promoted from the lab node. The measurement is unchanged (the same
matrices on 166 real Qwen 2.1 renders). The warp now samples the edit
with its edge pixels extended for every fill, so the gray and source
fills no longer draw a dark line beside the strip.
New example: Qwen Image 2.1 Edit + Realign, the Qwen 2.1 Edit graph with
the realign step after decode, its report, and before and after compares.
The image and video transform nodes faded the picture into the fill
colour across the feather ramp. Outpaint models read that ramp as
content (the Qwen 2.1 outpaint LoRA painted a darker band along a tilted
edge, LTX's IC-LoRA left feathered bars unpainted), and the stitcher
kept the faded pixels, so Stitch's colour match measured its drift
against them and pulled the fill toward grey (d(ab) 18.5 at feather 24 on
a straight pad, 2.6 now). Feather now shapes only the mask and the stitch
blend built from it; the picture keeps a hard edge against the fill, so a
feathered canvas is the feather-0 canvas pixel for pixel.
Image Crop + Rotate + Pad gains the clip node's optional stitch_blend
(32) and stitch_grow (0) inputs, and its editor shows the same Inpaint &
Stitch section with Show blend. The editor's live fade overlay goes with
the fade.
A native select draws its option list itself, so hovering a name gave
nothing to go on: you picked by filename alone. Load Image + Pad, Load
Video and the crop / rotate / pad editors now open a list that shows the
hovered picture, or plays the hovered clip muted with its size and
length, and filters as you type; arrow keys, Enter and Escape work.
The picker (js/shared/media_picker.mjs) only reads the combo widget's
options and writes the chosen value back, so saved workflows, undo and
the API are unchanged. Pure parts live in media_list.mjs with tests.
The mode only rewrites the seed after a queue, so the first queue after
switching from Fixed to Random reused the last seed and ComfyUI returned
the cached result. Entering Random now rolls a new seed right away, and
leaving Fixed for Step takes the first step; flipping Step's direction
leaves the number alone. Checked live on a CPU instance: a Fixed run used
12345, clicking Random showed a new seed, and the next run used it.
Adds a line before Install linking the Civitai workflows and X with a star
ask, a short For workflow creators section (Workflow Note, Image Compare,
Seed, Run Timer, Save Image) and its row in the Find a node table.
The image and clip transform nodes could resize their output to a pixel
budget; the frame picker, whose single frame often feeds an image or
video model, could not. It takes the same appended resize inputs, off by
default, and its face and editor show them like the other two.
Load Image + Pad, Image Resize, Align Image and the Clip node all hand
their width and height to the next node; Image Crop + Rotate + Pad and
Video Crop + Rotate + Pad → Frame did not, so sizing a latent from them
took an extra Image Size node. Both append width and height outputs.
Load Video and the Clip node divide their fps when they skip frames,
but Select Every Nth changed only the batch, so a thinned clip played
too fast unless the rate was recomputed by hand. An optional fps socket
and an appended fps output now do that division.
Add Manager and comfy-cli installs and explain updates, correct the
upgrade note (1.x lost more than LM Studio Chat), fix the optional
extras commands (installing the pack as a package fails), describe the
pack-wide tools the README never mentioned, and link the changelog,
contributing guide and security policy.
The lookup was the pack's only outbound request and a standing Registry
finding. Its info-card button, gear-menu switch, server route, sidecar
writer and hash cache are gone. A .civitai.info sidecar already beside a
LoRA is still read, so words and links from earlier lookups or other
tools keep showing.
The video transform nodes' local_path widget was read by every queued run,
so any client that can reach the unauthenticated /prompt route could make
the server open any video on the disk. Local path mode now reaches only
ComfyUI's input, output and temp folders unless ComfyUI is started with
AUSBOSS_TRANSFORM_LOCAL_PREVIEW=1, for queued runs and editor previews
alike. Tooltips, help pages, README and CHANGELOG say so; the clip node's
test fixture opts in explicitly.
Video Crop + Rotate + Pad -> Clip / -> Frame:
- The rail under the preview is a timeline: playhead scrubbing on the node
face, frame-accurate IN/OUT handles that carry the playhead, Set IN/OUT
and I/O keys in the editor; js/shared/timeline_math.mjs mirrors the
backend's inclusion rule and emits hundredth-grid seconds.
- Scrubbing no longer flickers: storyboard tiles only stand in when nearer
than the frame on stage and are decoded at their target times; the scrub
session returns the frame it already decoded instead of the next one;
served previews are cached.
- Aspect lock on the format chips (pad, lock, clear) with lockPadding in
transform_geometry; Lock aspect in the editor.
- A new source keeps fill, feather, resize, Snap and Limit and re-pads to
the lit chip; a canvas row (fill, feather, resize) sits on the node face.
- The clip node declares a black fill and feather 0 as its defaults and the
editor's Reset all follows the node's own declaration, so a fresh node or
a reset never lands on the grey, feathered canvas the LTX IC-LoRA cannot
paint; image nodes keep grey/24.
Examples:
- LTX 2.3 Video Outpaint: Select Frame -> core Generate Text writes the
positive prompt; note rewritten with the tested rules (53 renders over
six clips: only fill #000000 + feather 0 decide painting).
- Core model loaders coloured and Workflow Notes grown to fit across the
other examples.
Strength bars behind each row's name (name doubles as a scrub surface),
the absorb-chain gear action (core/rgthree/Pixaroma/AusBoss loaders,
both directions, originals bypassed), moved-file resolution at run time
with warn-and-skip for missing files plus the reconnect button riding
ComfyUI's R refresh, folder-free row names, the amber duplicate ring,
master-toggle memory, the control bar reclaiming the slot band, + LoRA
inside the stack, and unified strengths as a hard per-node default.
Pure logic merged from the lab's lora_lab.mjs into lora_stack.mjs;
settings_menu gains action rows and persist:false; _lora_helpers gains
match_lora_name and the resolve fallback; VALIDATE_INPUTS is structural
only so a missing file can never block the queue.
shields.io's dynamic TOML badge reads the version straight out of
pyproject.toml on main at view time, so the badge cannot go stale by
construction - no third version string to bump. Preflight check 3 flips
from comparing a hardcoded number to guarding the mechanism: the dynamic
badge must be present and a hardcoded release-X.Y.Z badge fails the
check. AGENTS.md's release step 1 goes back to two version strings.
The README badge advertised 1.0.0 through two releases, and the registry
side had two silent failure modes nobody was watching:
- release_preflight.py check 3: the README release badge must name the
pyproject version, so the three places a version lives (pyproject,
AUSBOSS_JS_VERSION, badge) can never disagree again. Badge bumped to
1.2.0; README also names the real ComfyUI-floor key (requires-comfyui).
- AGENTS.md release step 4: the push-triggered publish run has failed
before (1.2.0's run died; the version only shipped via a manual
dispatch) - a red run is an unpublished release until re-run.
- AGENTS.md release step 5: verify the version AND its status on the
registry. Every version this pack has published sits in
NodeVersionStatusFlagged - the automated scan holding it for human
review - and flagged versions are invisible in Manager's Select
Version picker and set no last-update, which is exactly the empty
picker on the live install. Ask the Comfy team for review; do not
re-publish.
- Drag-to-reorder actually drops: the row preview's reparenting silently
released pointer capture, so the gesture now listens on the window for
its whole lifetime.
- Step arrows on every strength box (configured step; Shift = 0.01), with
range tinting carried over.
- The control bar (templates, stack toggle, count, settings) sits directly
on top of the row stack and + Add LoRA pins to the node's bottom edge;
the triggers output got its narrower name (slot links reconnect by index).
- Civitai lookup reads the whole response instead of the first TCP chunk,
so successful lookups stop dying as 'lookup failed'.
- Compare and Load Video declare their height floors WITH the DOM-widget
frame allowance, so minimum-height nodes stop shaving the caption and
trim strip; panel_layout documents the rule.
- README and the LoRA doc catch up; panel_guards comments follow the
body-as-layout-box reality.
Image Compare A/B drew a chip over the top-left of the picture carrying the
resolution and a hint about how to use the panel - covering part of what you
came to look at in order to say something you need once. The resolution moved
to a caption centred under the stage, and when the two sides are different
sizes both are named there: the panel scales them to fit, so nothing else on
screen would reveal the mismatch. The empty and error states still take the
middle of the stage, where there is no picture to hide.
HOLD became an A/B toggle. Press-and-hold meant the comparison only existed
while a mouse button was down, so the two images could never be held side by
side in memory. Each click now swaps the panel and the button names the side
you are looking at; flicking between them in place is how a small difference
actually becomes visible. A workflow saved on "hold" opens on the toggle it
became rather than quietly dropping back to slide.
The example workflow was stale in ways that would have shipped to Civitai:
its overview credited SimpleWatermarkRemover - the deprecated compatibility
id, not the node the graph actually uses - still called the node Refine Mask,
and linked to github.com/auboss, which does not exist. It gained model-setup
and requirements sections, consistent node titles, and the mask settings its
single-frame test was missing: that path shipped with every Mask Refine
control at zero, so the frame it previewed was not the result the full run
would produce, which is the one thing that test exists to show.
Five things surfaced by release testing.
Node search: ComfyUI's search dialog cuts at 64 results and ranks by
[match tier, global popularity, name length], where tier 1 needs the name
to START with what was typed. Popularity is a fixed global table in which
every node from a new pack scores zero, so tier is the only lever. As
"Refine Mask" this node came 121st for "mask" and was never on screen.
Renamed to Mask Refine, which is 15th, and kept "refine mask" as an alias.
The mapping key is untouched, so saved workflows are unaffected. Aliases
alone cannot fix this: the frontend indexes them but drops them from the
tier scoring because they are a list rather than a string, so they decide
whether a node is findable, not where it lands.
Previews: Mask Refine, LaMa Inpaint and Select Frame showed whatever fed
their input, which is nothing when a segmentation node is upstream - Mask
Refine's panel was blank however the mask turned out. Each now returns its
result as a preview and the panel shows that, falling back to the input
before the first run. A node does not need to be an OUTPUT_NODE for this;
returning a ui payload is enough. ComfyUI's own preview for these nodes is
stood down so the picture appears once, in the panel, rather than also
underneath the node. That also fixes LaMa finishing a single image with an
empty panel: frame previews were only attached for batches over one frame,
on the assumption that one image would preview through the output path,
which a non-output node does not have.
Mask Refine opens on expand and blur with the other five behind MORE.
Hidden widgets keep their values and their saved positions. AUTO sets both
from the mask's size, scaled off the 8/4 hand-tuned for the watermark
workflow at 576px, because a feather is a fraction of the picture rather
than a fixed pixel count.
Save Video gains nvenc h264/h265, webm av1, ProRes mov, lossless ffv1 mkv,
gif and webp, plus pingpong and save_metadata. Every format is encoded and
read back in the tests rather than trusted from its table row. fps steps in
whole frames but stays FLOAT: an INT would refuse Load Video's fps link and
round 29.97 to 30, drifting picture off audio. mov files now carry the
embedded workflow, which they silently did not. The reload button is gone -
it only re-fetched what was already on screen.
Not done: Select Frame's preview updates on a run, not as the number
changes. Seeking to a frame needs the source fps, which the browser never
learns, so live scrubbing needs a server route - the surface Frame Chooser
was just demoted for.
Pausing the graph for an interactive pick is a bigger surface than
anything else here - a server route, a resumable pause, a panel that has
to survive a reload - and it has open issues that are not worth holding a
release for. The lab is where that belongs until they are fixed.
Removes the node, its helpers, its panel, its shared DOM-free module,
its docs and its tests, and drops it from NODE_MODULES, PUBLIC_NODE_IDS,
the panel guard list and the README. _execution_helpers stays: Load Video
and Save Video use it too.
The port lives in ComfyUI-AusBoss-Lab as AUSBOSS_LAB_FrameChooser, with
its routes moved from /ausboss/frame_chooser to /ausboss_lab/ so both
packs can be installed at once. A saved workflow using the public id
reports it as missing.
The old name reads like it transforms a clip. It takes ONE frame out of
a video and returns a single image; the editor's long timeline is there
to find that frame, not to trim a range. People reach for it expecting
video in, video out.
"grab frame", "extract frame" and "frame from video" join the search
aliases, and the description says the output is a single image up front.
The mapping key AUSBOSS_NODES_VideoCropRotatePad is untouched - it is the
workflow-compatibility contract - so saved workflows are unaffected. The
arrow is safe in a display name: names reach the frontend as JSON and are
never printed at import time, where a cp1252 console would choke. The
VALIDATE_INPUTS and alert prefixes stay plain ASCII for that reason.
The extended region breaking up is not a tuning problem. The model
places the source spanning one whole canvas axis - pad left/right and it
spans the full height, pad top/bottom and it spans the full width - and
the reference pipeline this LoRA ships with splits anything else into
TWO passes rather than doing it in one. Padding both axes and running
once puts the placement outside what the weights were trained on.
Verified on one image, one seed, changing only the geometry: padded left
AND bottom, the dress is cut off flat and the legs below it are mush;
padded bottom only, the gown continues full length with no seam.
Load Image + Pad happily pads any combination of sides, so this is easy
to hit by accident - and the usual cause is not a deliberate second pad.
Padding only the bottom of a 720-wide source at canvas_multiple 32 rounds
the width up to 832, and an 11px sliver breaks the span exactly as
completely as a deliberate 231px pad. The warning therefore reports the
spare pixels on each axis and names the multiple, instead of just saying
the placement is wrong.