Every card and DOM panel was added with options.serialize = false, which
only keeps a widget out of the queued prompt. The frontend saves each
widget whose own serialize is not false and hands saved values back by
position, so each card and panel saved an empty value of its own after the
node's real values, and an input appended to the node later opened holding
it (Stitch Inpaint's seam, Crop For Inpaint's keep_inside). Every DOM widget
now also sets widget.serialize = false, as the frontend's own previews do,
so new saves carry only real values.
Older saves still end in those empty values, and loading them now skips
the cards and panels. On every node that saves by position they come after
all real values (Save Image's card sits mid-list, but Save Image saves by
name), so nothing moves. On frontend 1.53.6 the examples (the 21 from
before the trim and the 7 now) and 14 older saved workflows queue
byte-identical prompts before and after, keep every value, and save and
reopen cleanly.
An input appended later still needs a fallback for those older saves.
tests/saved_widget_values.test.mjs checks that every DOM widget sets the
flag, that the examples keep their values with the panels skipped, and that
each input appended to a node whose older saves end in an empty value is
declared and, as a widget input, has a card resetUnknown fallback that
fires. tests/test_card_fallbacks.py (ComfyUI's Python) checks each fallback
is the input's own default. AGENTS.md states the rule.
The card wrote a widget's value and ran its callback, but never called
node.onWidgetChanged, which is where ComfyUI's frontend re-scans a node
for missing media. Picking an existing file in Load Image + Pad's Source
list left the red outline, the "Media input missing" toast and the Setup
required entry on, still naming the old file.
Every card control now writes through commitWidgetValue, which sets the
value, runs the callback and then calls onWidgetChanged, in the order
LiteGraph's own widgets use.
Adds tests for it, plus a changelog entry.
The card keeps its old look and height. Seam has no row and no socket
now: a small gear in the card's top-right corner opens a menu with the
two choices, each with one plain line. With blend in on, Tone match and
Fix edge halo stay in place but dim and stop taking input, with a hover
hint, and a "blend in" chip beside the gear shows the mode.
The seam widget is a socketless combo, so the frontend makes no input
slot for it in either renderer; a stale unlinked slot from an earlier
save is dropped on load. The backend input is unchanged.
The widget card gains two generic options for this: rows can be muted
by the current values, and a card can carry small corner tools that
every row's control keeps clear of. A gear-menu choice can list one
line per option.
An optional source_image socket pads an image from another node instead
of the chosen file, so a step before the pad (flattening a transparent
picture onto white, say) no longer has to be saved and loaded back.
- The wire wins over the file; validation skips the file check while it
is connected and runs core's link-type check itself, since asking for
input_types turns core's off for the node.
- A wired run hands the canvas a small temp preview (one file per node,
overwritten each run) and the true source size, so the stage draws the
last image it padded; before the first run it shows an outline.
- Card rows gain linkedBy, so the Source row dims while a wire replaces it.
- Appended and optional with no widget: saved workflows and API prompts
load unchanged. Node API snapshot refreshed.
A native select draws its option list itself, so hovering a name gave
nothing to go on: you picked by filename alone. Load Image + Pad, Load
Video and the crop / rotate / pad editors now open a list that shows the
hovered picture, or plays the hovered clip muted with its size and
length, and filters as you type; arrow keys, Enter and Escape work.
The picker (js/shared/media_picker.mjs) only reads the combo widget's
options and writes the chosen value back, so saved workflows, undo and
the API are unchanged. Pure parts live in media_list.mjs with tests.