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Contributing
Bug reports, workflow ideas and pull requests are welcome.
Reporting a problem
The most useful report names:
- the ComfyUI and frontend versions (Settings → About),
- the pack version from the console banner (
AusBoss vX.Y.Z | N nodes loaded), - the node, what you expected, and what happened instead,
- the smallest workflow that shows it, plus a screenshot for anything visual.
Security problems go through SECURITY.md instead of a public issue.
Pull requests
-
Read the contributor guide below first, and a new public node follows docs/adding_a_node.md. A new node is a conversation before it is a pull request.
-
Mapping keys, input names and order, and output order are a permanent API: saved workflows depend on them. Append optional inputs and outputs instead of renaming or reordering.
tests/test_node_api.pychecks this against a snapshot; its docstring shows how to refresh the snapshot after a compatible change. -
Leave
versioninpyproject.tomlalone. A version change that reachesmainpublishes to the Comfy Registry. -
Run the offline checks. None of them needs a GPU; the Python tests need ComfyUI's Python environment.
python scripts/validate_nodes.py python scripts/release_preflight.py python scripts/run_python_tests.py node --test tests/*.test.mjs -
Frontend changes are checked on a real canvas as well as in tests. docs/live_testing.md describes the headless browser harness and what to screenshot.
-
A fix PR says what was wrong, adds a test that fails before the fix and passes after it, and shows before/after results.
Contributor guide
How the repo is laid out, the conventions every node follows, and the checks to run. A suite of polished ComfyUI custom nodes by ausboss. Public nodes must solve a repeated workflow need, keep a compact graph footprint, and pass backend plus browser acceptance before release.
READ FIRST: write for the people who use the nodes
Everything a user reads starts with the plainest version. That covers node
descriptions, tooltips, the ? help pages (js/docs/*.md), the README,
example workflow notes, report and error text, and the CHANGELOG. Get more
technical later in the text, or in its own section.
- Open with what it does and when to use it, in everyday words and short sentences. Someone new to ComfyUI should get it on the first read.
- A tooltip is one or two short sentences: what this is, and what to pick.
- Measurements, test results, edge cases and how it works go further down, under a heading such as "Technical details".
- Keep jargon out of the opening (resample, warp, frame, affine, estimator, canvas space). If a term is needed, say what it means the first time.
- Put a number up top only when it helps someone decide what to do.
If a sentence needs a second read, rewrite it.
Which nodes ship
A node ships only when its mapping key is listed in PUBLIC_NODE_IDS in
scripts/validate_nodes.py; the validator fails on any registered key that
is not listed there.
Hard rules
- Never modify
LICENSE. - Never bump
versioninpyproject.toml— a version bump that lands on main publishes to the Comfy Registry automatically (see Releasing). - Keep diffs minimal: touch only the lines the task needs.
Third-party independence
- Never copy third-party code, assets, fonts, icons, CSS, or documentation.
- Review ecosystem overlap before accepting a public node. Generic overlap is fine, but implementation, naming, interaction design, and documentation must be this repository's own work.
Architecture
__init__.py # NODE_MODULES list → importlib merge of all mappings.
# Fail-soft: a broken module logs and is skipped, the rest load.
nodes/
node_<name>.py # exactly one node (or one tight family) per file;
# exports NODE_CLASS_MAPPINGS + NODE_DISPLAY_NAME_MAPPINGS
_<topic>_helpers.py # shared backend logic, underscore prefix = not a node
js/
<name>/index.js # frontend entry per node or pack-wide feature, e.g.
# appearance/ (.js files auto-load)
shared/*.mjs # import-only shared modules (.mjs files do NOT auto-load)
docs/ # developer docs
scripts/ # offline checks in stdlib Python. validate_nodes.py is
# the entry point; registry_contract.py holds the rules
# that keep nodes visible to registry scanners;
# registry_status.py reads the Registry API; dev/ is the
# Node.js canvas harness (docs/live_testing.md).
example_workflows/ # example workflows (regular workflow JSON, not API JSON)
Conventions
- Public mapping keys use
AUSBOSS_NODES_<Purpose>. The mapping key is the workflow-compatibility contract and must never be renamed after release. - Inputs and outputs only grow after a release: append an input as
optional, append an output, and never rename, reorder, remove or newly
require one. Saved workflows keep widget values by position and links by
slot, and an API prompt must carry every required input.
tests/test_node_api.pyholds the pack totests/fixtures/node_api.json; refresh that snapshot with the test's--updateafter a compatible change or a new node. - Appending an input to a node with a card or panel takes one more step.
Workflows saved by earlier releases end that node's values with an empty
value for each card and panel, and values come back by position, so the
new input opens holding that empty value. Give a widget input a
resetUnknownfallback in its card (js/widget_cards/index.js), or aRESET_UNKNOWNbesideNODE_CLASSin the node's ownjs/<name>/index.jsif it has no card (as LoRA Loader does). The fallback equals the node's default, which is what an API prompt without the input runs with. Then list the input intests/saved_widget_values.test.mjs. Cards and panels themselves are never saved: setwidget.serialize = falseright afteraddDOMWidget(options.serializeonly keeps a widget out of the prompt). - Write those keys as string literals inside
NODE_CLASS_MAPPINGSandNODE_DISPLAY_NAME_MAPPINGS— never aNODE_IDvariable. Registry scanners (ComfyUI-Manager) AST-parse the source without importing it, so a variable key makes every node invisible and "install missing custom nodes" stops offering the pack.scripts/validate_nodes.pyenforces this. - Assign each mapping once, at module level, to a non-empty dict literal,
and never mention the name again — no
update(), nodel, noalias = NODE_CLASS_MAPPINGS. A scanner reads that one literal and stops, so anything done to the mapping afterwards is invisible to it. Both mappings must carry exactly the same keys. - Display name:
<Name> 🆎— the emoji is the pack signature. Typing "ausboss" still surfaces every node through the🆎 AusBoss/<Group>category, theAUSBOSS_NODES_id prefix, and the "ausboss" entry every node keeps inSEARCH_ALIASES. - Category:
🆎 AusBoss/<Group>. The emoji is safe here — categories reach the frontend as JSON and are never printed to the console at import time. - Every node gets
DESCRIPTION, inputtooltips, andOUTPUT_TOOLTIPS. - IMAGE tensors are BHWC float batches; MASK is BHW. Return tuples always,
even for one output:
(value,). - Console output at import time must stay ASCII — ComfyUI on Windows often runs a cp1252 console, and a UnicodeEncodeError there kills the whole pack.
- Widget values and route parameters are attacker-controlled: ComfyUI's
/promptand the pack's routes need no login. Media reads and writes stay inside ComfyUI's input, output and temp folders - no opt-in switches, no "any folder" settings, no folder pickers. A file is picked from a list and named below one of those folders the way ComfyUI names it (clip.mp4 [output]); no input opens a whole path as given. A route answers with data it made (JSON, a small picture), never a file by its path (web.FileResponse), and its error text goes throughsafe_route_error(nodes/_route_errors.py). Besides those the pack only reads its registered model folders (the one write there is LoRA Loader's Civitai button: a.civitai.infofile and a.preview.jpgpicture, saved beside a LoRA, never replacing a picture) and keeps its own settings files in ComfyUI's user folder (user/ausboss/). Nothing is handed to a subprocess. The Registry bans versions for exactly this. - The pack's server code makes no network requests: no HTTP or socket client
in shipped Python (
release_preflight.pyfails on one). The one outbound call is LoRA Loader's click-only Civitai lookup, made by the browser to a fixed civitai.com address with a plain SHA256, plus the LoRA's picture fromimage.civitai.comon the same click (js/lora_loader/index.js,js/shared/civitai_lookup.mjs).release_preflight.pyallows a rawfetch(only there and injs/cache_guard, which only talks to the pack's own server. Graph links are made withlinkSlotsfromjs/shared/graph_links.mjs, never the index-basednode.connect(...), which registry scans read as a network socket. SECURITY.md states the model for users. - No new pip dependencies without an explicit decision; if truly optional,
use
[project.optional-dependencies]and fail soft at runtime. - Frontend files import each other only with plain string literals
(
from "../shared/x.mjs",import("../shared/x.mjs")). The server adds a version tag to those paths (nodes/_frontend_cache.py) so an update never meets old copies from the browser's cache. A path built in code (new URL(...),"../shared/" + name) escapes the tag and loads a second, stale copy;tests/test_frontend_cache.pyfails on one. - Frontend JS never assigns prototype callbacks directly — use
chainCallbackfromjs/shared/index.mjs, orchainHandlerwhere the return value matters (a truthyonMouseDownresult is what stops a node drag). Messages to the user go throughshowToast, neveralert(). - The mouse wheel over a node zooms the graph, on every part of its face.
js/canvas_passthrough/hands the wheel on from the pack's panels, and keeps it only for a box that can still scroll or a field being typed in, so a panel adds no wheel listener of its own (tests/canvas_passthrough.test.mjslists the few that exist). After a change to a node face,scripts/dev/wheel_sweep.mjsturns the wheel at every point of every node and must find no dead spot, in both renderers. - Every INT and FLOAT a public node exposes reaches the user as a scrub
control, Adobe-style: drag the value to scrub, click to type, chevron
arrows step, Shift is always the fine step. Use
makeScrubInputfromjs/shared/scrub_input.mjs— never a bare<input type=number>, and never a classic canvas number widget on a finished node face. Units (px,MP,×) ride inside the box in a fixed-width slot that every single-field row reserves, so the numbers down a card share one centre line. Known, deliberate exceptions: the Seed card's seed (typed) and Load Video's trim timecodes (typed). - Node faces are widget cards. A node whose face would be classic
LiteGraph widgets (full-width rows with an arrow at each end) gets an
entry in
js/widget_cards/index.jsinstead:mountWidgetCardfromjs/shared/widget_card.mjshides the standard widgets and mirrors them in one compact DOM card — numbers → scrub, ≤ 4 short choices → segmented pill (else a select), booleans → an off | on pill as wide as the other controls (never a small switch inside a card), strings → text field, multiline →kind: "textarea"(grow: truetakes the node's spare height), hex colors → swatch. Rows can depend on other values (when) and fold behind a disclosure (group). The widgets underneath stay the single source of truth (save/load, undo, API, links). - One linkable widget per row. The frontend (≥ 1.10.4, "Widget Input
Socket" RFC #9) gives every widget an input socket drawn at the widget's
own row, only while a link is dragged, hovered or connected; "convert to
input" no longer exists. The card lends each hidden widget its row's
position, so two widgets on one row would stack two sockets on one pixel
and nobody could aim. A
pairrow is therefore only allowed withtop: true, which lifts its sockets into the node's slot column under the real inputs (Image Resize width/height); everything else is one widget per row. A value that is meant to be wired rather than typed is a backendforceInput: Truesocket (Math Expressiona/b/c), and a multi-type string such as"FLOAT,INT"accepts either kind of link. - Preview-carrying nodes (Select Frame, Mask Refine, Mask by Name, LaMa
Inpaint, Save Image) share
js/input_preview/: a thin bar (node tools left, a smallpreviewswitch right) above the picture, the picture gone and the node shorter when the switch is off, backed by an optionalpreviewBOOLEAN input that also skips the temp file. A new node with a result picture reuses it rather than growing its own. - A DOM panel that shows a stage/preview claims the node's free height via
fillNodeHeightfromjs/shared/panel_layout.mjs— never a hand-rolledcomputeSize, which pins the panel and leaves dead space when the node is dragged taller.tests/panel_guards.test.mjsenforces this pack-wide: a new panel entry must be added to itsmustGrowset (orfixedByDesignfor genuinely constant-height rows), so the choice is always explicit. AfixedByDesigncard also callspinVuePanelHeight: its owncomputeSizeonly pins it in the classic renderer, and Nodes 2.0 would stretch it with the node and squeeze a picture under it. Run Timer does not: its readout fills the node on purpose. - A picture or clip in a stage sits out of flow. Nodes 2.0 sizes a node
by its content, so an in-flow portrait clip drawn at full width held Load
Video at 965 px where classic goes to 584 px. Position the media
absolutein its stage, and the stage takes its size from the node alone. A picture is centred at its own size (js/input_preview/); a player fills the stage so its controls stay along the bottom edge (js/shared/video_ui.mjs). Text that is fitted to its box follows the same rule: the Callout's text isabsolutein its card (js/callout/index.js), or the text sizes the card it is fitted to.tests/panel_guards.test.mjsholds all three. - A panel's declared minimum width is its node's real floor. Pass
exactMinWidth: truetofillNodeHeight; a constant-height card that keeps its owncomputeSizecallsholdNodeMinWidthinstead. Left alone, the frontend adds 104 px to a growing panel's number and ignores a pinned card's number altogether (the node falls to its 210 px default), so a declared 320 meant 424 for one and 210 for the other. Prove each face on a real canvas at that width in both renderers; a panel that clips there gets a larger minimum, not a broken face. Nodes 2.0 never goes under 225 px whatever a panel declares. - A growing panel's declared minimum height holds in Nodes 2.0 too.
Nodes 2.0 lays a node out by its content, not by the floor a widget
declares, so a panel whose content has no height of its own was dragged
flat there.
fillNodeHeightalso writes the floor to the panel's element as a CSSmin-height, lessWIDGET_FRAME, while the panel sits inside a Nodes 2.0 node. So declareminHeightas what the element needs plusWIDGET_FRAME, and never assign a growing panel'scomputeLayoutSizeby hand. Prove the floor with a real corner drag up in both renderers. - Frontend settings use
AusBoss.<Area>.<Name>ids withcategory: ["🆎 AusBoss", "<Area>", "<Leaf>"]and a distinct leaf per setting. Node color schemes live injs/shared/appearance.mjs.
Adding a node
Follow docs/adding_a_node.md. Short version: create nodes/node_<name>.py
modelled on a small existing node such as nodes/node_image_size.py, add
"node_<name>" to NODE_MODULES in __init__.py and the key to
PUBLIC_NODE_IDS in scripts/validate_nodes.py, give it a help page at
js/docs/<KEY>.md, optionally add js/<name>/index.js, then validate.
Validation
Run the offline checks before a pull request:
python scripts/validate_nodes.py
python scripts/release_preflight.py
python scripts/run_python_tests.py # with ComfyUI's Python
node --test tests/*.test.mjs
Then restart ComfyUI fully (a changed INPUT_TYPES is only served after a
restart), watch the AusBoss banner for failed modules, confirm the node
appears in GET http://127.0.0.1:8188/object_info, queue a tiny API graph,
and load its example workflow. After JS changes, hard-refresh the browser
tab (Ctrl+Shift+R) — the frontend caches .mjs modules aggressively.
Frontend work is proven on a real canvas, not by reading code: the
headless-Chrome harness in scripts/dev/ (recipe, gotchas and the
screenshot convention in docs/live_testing.md) creates nodes, drives real
mouse drags, and screenshots the result. A link-drop test that only checks
which input got the link is not enough — look at the picture and ask whether
a person could have aimed there.
A ComfyUI update can break a node without a line of the pack changing. So
the pack is run against the newest ComfyUI every night
(.github/workflows/comfyui_compat.yml): its newest release and its
development head, on the CPU, with no model files. Three checks, which also
run by hand against any ComfyUI:
AUSBOSS_COMFY_ROOT=<ComfyUI> python tests/test_comfy_core_contract.py
python scripts/compat_boot.py --url http://127.0.0.1:8188
node scripts/dev/face_smoke.mjs <chrome port> # and again with --vue
test_comfy_core_contract.pyreads the pack's own source for everything it takes from ComfyUI and looks each thing up in the real one. It finds imports by itself. A call to one of ComfyUI's own nodes by name (SAM3_Detect), or an internal read with a fallback, goes in the tables at the top of that file; the test fails on a node call that is not listed.compat_boot.pyasks a running ComfyUI which nodes it offers: every public node of the pack, and every node and required input the examples use.face_smoke.mjsputs every node on a graph and fails when a face does not come up or something throws.
A failure on the release opens an issue labelled comfyui-update. What these
cannot see is anything that needs a model: run the real thing on a GPU
before a release that follows a ComfyUI update.
Releasing
A new version in pyproject.toml that lands on main publishes to the Comfy
Registry through the publish workflow (.github/workflows/publish_action.yml).
Contributors never change version.
The Registry shows notes with each version. They are that version's section
of CHANGELOG.md, one line per entry: its bold opening, and for a new node
the sentence that says what it does (scripts/changelog_notes.py). So open
every entry with a bold line that makes sense on its own.
Example workflows
Examples are what most people run first, so each one must work for a stranger with only the files its Workflow Note lists.
- Every model loader selects the official file name, the basename of its
download URL, carries that file in
properties.models(name,url,directory), and the Note's model row names the same file. People who keep models in subfolders pick their copy. - Media loaders (Load Image, Load Image + Pad, Load Video, Image Crop +
Rotate + Pad and the video nodes) are saved blank. A file name is one the
stranger doesn't have, and ComfyUI flags that node red when the workflow
loads. The Workflow Note tells people to load their own picture; the
sample files stay in
example_workflows/inputs/for anyone who wants to try one. - Save nodes use a filename prefix without a folder. Seeds are fixed.
- Numbered groups hold every node, nothing overlaps (title bars included),
the saved zoom is at least 0.6 so widget text draws, the workflow
idis a real uuid4, and the.jpgbeside the.jsonshows a real output. - The frontend saves widget values twice, by position and by name
(
widgets_values_named), and can restore by name; both copies must agree. scripts/workflow_contract.pychecks links, groups, overlaps, the note, the id, the zoom, the named copies, the download info and the save prefixes. Whether the note tells the truth about the graph is review.- Text-to-image examples have no source to describe. Edit and inpaint examples keep an explicit change instruction: a description of the old scene is not an edit. MiniMax H3 and Klein caption their sources with Qwen3-VL 8B because their own text encoders returned only punctuation when asked to describe an image.