Files
ausboss-ComfyUI-AusBoss/js/docs/AUSBOSS_NODES_SaveVideo.md
ausboss 3ba27901cb Step Preview node, and a steps switch on Save Image and Save Video
Watch the picture form one sampling step at a time and stop a run that is
going wrong. Step Preview needs no wires and shows whichever sampler is
working, with Stop and Stop all. Save Image and Save Video get a steps
switch, off by default, that shows the steps where the saved picture goes,
with a Stop button.

A queued workflow that shows its steps asks ComfyUI for the auto preview
method for that run, only when no method was chosen in the frontend or on
the command line.
2026-10-25 15:35:06 -05:00

6.7 KiB

Save Video

Saves your frames as a video file in the output folder and plays the result on the node. The workflow is saved inside the file, so an mp4 dragged back into ComfyUI restores the graph that made it.

The player on the node shows the saved video's size, fps, frame count and duration, shows a tall video whole, and has a LOOP control. gif and webp are shown as pictures with just the file name, since a video player cannot play either.

STEPS (step_preview, off by default) shows the clip's first frame in the player while it is being made, one step at a time, with a STOP button beside it. Stop a clip that is going wrong after the first steps instead of waiting for the end; a stopped run saves nothing. The saved video replaces the steps. The Step Preview page has the details.

Controls

  • frames: BHWC frame batch to encode. For the subsampled formats, odd dimensions are cropped down one pixel to the even sizes they require. Optional only because a connected video brings its own frames — connect one or the other.
  • FPS (fps, starts at 16): Playback frame rate. Wire Load Video's fps output to keep the source timing. It steps in whole frames but stays a float, because the real broadcast rates are 23.976, 29.97 and 59.94 — those can be typed in, and an integer input would refuse Load Video's fps link entirely.
  • Prefix (filename_prefix, starts as video): Path under the output folder; subfolders are created automatically. Files are named <prefix>_00001_.<ext>, counting up. Date tokens such as %date:yyyy-MM-dd% work, as in ComfyUI's own save nodes. A path outside the output folder is refused.
  • CRF (crf): Quality — lower is better and larger. 19 is visually lossless for h264. What it means locally depends on the codec; see the format table.
  • Format (format): Container and codec, see below.
  • Ping-pong (pingpong): Plays the clip forward then backward so it loops seamlessly. Roughly doubles the frame count and the encode time. The first and last frames are not repeated at the turnaround, so the loop does not hitch.
  • Metadata (save_metadata): On by default. Turn it off to share a file without your prompt and node graph embedded in it. If ComfyUI was started with --disable-metadata, nothing is embedded whatever this says.
  • audio (optional): A track to mux into the file, e.g. Load Video's audio output.
  • video (optional): A core VIDEO handle, e.g. Load Video's video output. Connecting it supersedes the frames and audio inputs — the video's own frames and track are encoded instead. Core decodes it in one uninterruptible step; see The one phase Cancel cannot reach below.

Frame rate precedence

A connected video brings the rate its frames were cut at, and that rate wins over the fps widget: replaying those frames at a stale widget rate would drift the picture away from the audio muxed beside it. When the two differ, one line naming the rate actually used is written to the ComfyUI console. With nothing connected to video, the widget is the only source and the console stays quiet.

Formats

format what it is audio crf means
mp4 h264 the default; plays everywhere AAC crf
mp4 h265 about half the size at the same quality, where supported AAC crf
mp4 h264 nvenc h264 encoded on an NVIDIA GPU — much faster, slightly larger AAC cq
mp4 h265 nvenc h265 on the GPU AAC cq
webm vp9 web delivery Opus crf
webm av1 newer, smaller than vp9 Opus crf
mov prores ProRes HQ editing master; large PCM ignored
mkv ffv1 bit-exact lossless; very large FLAC ignored
gif short silent loop, per-frame adaptive palette none ignored
webp short silent loop, much smaller than gif none quality

The nvenc formats need an NVIDIA GPU with a working driver, and refuse frames below roughly 145x49. If the encoder cannot start, the node says so and names a software format to use instead rather than failing with a driver stack trace.

gif and webp have no streaming encoder, so every frame is held in memory before the first byte is written — keep those to short clips. Neither carries metadata, so an embedded workflow is not available for them.

The node's face follows the table: widgets the chosen format ignores are hidden rather than left to look meaningful. The CRF field leaves the FPS · CRF row for mov prores, mkv ffv1 and gif (their rows read ignored above), and the Metadata row disappears for gif and webp, which cannot carry it. Hidden is not removed: the widget keeps its position and its value, saved workflows store and restore it exactly as before, and switching the format back brings it back with the number it had.

Output

One file per run. Audio and video land in a single file — there is no separate audio-less copy. The embedded workflow survives in mp4, mov, webm and mkv; matroska uppercases the tag names, which is only visible to tools that read them directly.

The node also has a file_path output: the absolute path of the file it just wrote, for wiring into downstream nodes that want the file itself. Leaving it unconnected changes nothing — the node saves either way.

While it runs

Encoding happens off ComfyUI's execution thread, so the server keeps answering while a long batch is written. The node fills its progress bar frame by frame, and Cancel stops the encode within a frame instead of at the end of the batch. Muxed audio is encoded after the picture, so the bar restarts and counts that track's audio frames; Cancel stops there within one of them.

The one phase Cancel cannot reach

Connecting video adds a step this node does not control. ComfyUI core reads the whole file — every frame, decoded to float32 — before the first frame reaches this pack, and the core call that does it, VideoInput.get_components(), takes no progress or interrupt argument to pass one in. So that phase shows no progress and does not stop on Cancel: the cancel is registered right away (the decode runs off the execution thread, so the server still answers) and takes effect at the first frame of the encode, once control returns here.

How long that lasts scales with pixels, not with file size. Measured on one desktop: ten seconds of 832x480 at 16 fps came back in about 0.6 s, while ten seconds of 1080p at 30 fps took about 7 s and held 7.5 GB of frames in memory. Minutes of high-resolution footage are the case to avoid — RAM runs out before the wait does. Wiring Load Video's frames output instead of video keeps the whole run interruptible and progress-tracked, since that decode is this pack's own loop.