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Image Resize

One resize node for the jobs that usually pull in a whole pack: hit an exact width+height, scale until the longest or shortest edge lands on a number, meet a megapixel budget, or multiply by a scale factor. An optional mask rides through the identical geometry, and the output width/height come back as INTs ready to wire onward.

Target modes

Each mode reads only its own widget(s); the others are ignored.

  • width+height: The two size fields. Their input sockets sit with the node's inputs, under image and mask; a linked one greys its field out. 0 keeps that source dimension, and with only one set the other follows the source aspect.
  • longest_edge / shortest_edge: Scales until that edge equals edge_length exactly; the other edge keeps the aspect. 0 keeps the source size.
  • megapixels: Scales (aspect preserved) until width × height is about megapixels million pixels. 0 keeps the source size.
  • scale_factor: Multiplies both dimensions — 0.5 halves, 2.0 doubles. 0 keeps the source size.

Keep proportion

Decides what happens when the target aspect differs from the source:

  • stretch: Distorts straight to the target.
  • fit: Shrinks the target box to the source aspect — the output can be smaller than requested, but there are never bars and nothing is cropped.
  • cover_crop: Fills the target completely and center-crops the overflow.
  • pad: Fits inside the target and fills the rest with fill_color (hex, R, G, B, one grayscale number, or a CSS name). The new bars are 1.0 in the mask output — the same generated-area contract as the pack's other pad nodes, so it feeds an inpainter directly.

Notes

  • divisible_by snaps each output dimension to the nearest multiple (never below one step) — 16 for WAN, 8 for most latent spaces. It wins over exact proportion, so a dimension can shift by up to half a step. It applies even when everything else says "keep the source".
  • Pixels are only ever invented on explicit request. In every target mode except width+height the box is derived from the source's own aspect, so there is nothing to letterbox against: the proportion modes all resolve a divisible_by snap with an invisible sub-half-step resize, and the mask output stays black. Bars — and white in the mask — can only appear when you set a width+height box that disagrees with the source and choose pad.
  • interpolation: lanczos (PIL, in float — the sharpest all-rounder), bicubic, bilinear, nearest (pixel art, hard masks), area (best for strong downscales). A resize that changes nothing passes the tensor through bit-identical.
  • The mask output is the input mask through the same transform, plus the pad bars; all zeros when no mask is wired. IMAGE is BHWC, MASK is BHW, and batches flow through frame by frame.