Files
ausboss-ComfyUI-AusBoss/js/docs/AUSBOSS_NODES_LoadImagePad.md
T
ausboss 772f78d031 Remove Pad Image
Load Image + Pad does the same job from the same stage and starts from
the file, so the only thing the second node added was taking an IMAGE
wire - one idea holding two slots in the menu.

Deletes the node, its panel, its help doc and its stage-only shared
helpers (padEmptyStateText, findPadPreview), and drops it from
NODE_MODULES, PUBLIC_NODE_IDS, the README and the panel guard list.

The padding helpers are untouched; Load Image + Pad and Align Image both
use them. Two console labels there named the removed node, so
_fill_tensor now takes the source name - Align Image passes its own
pad_color, and a colour it cannot read is no longer reported against
padding. The BHWC and mode errors read "Padding"/"Pad mode" instead.

The on-node pad stage moves to ComfyUI-AusBoss-Lab, which has its own
AUSBOSS_LAB_PadImage.
2026-08-17 21:59:07 -05:00

2.2 KiB

Load Image + Pad

Loads an image and builds an outpaint canvas around it in one node. The canvas drawn on the node is the control: drag any edge of the dashed final rect to grow that side's padding — the whole edge is the handle, and corners grab the nearer edge. The second output is a mask covering exactly the padding, ready for an inpainter.

The on-node canvas

  • Each padded side shows its "+N px" count on the band; when the band is too thin to read, the label hops inside the image onto a pill.
  • The badge in the corner is the truth: the final output size after the canvas-multiple and megapixel math, exactly what the width/height outputs will say.
  • Clicks on empty canvas space fall through, so the node still drags.
  • The hidden pad_left/top/right/bottom widgets hold the real values — the canvas is their remote control, so undo, save/load, and the API format all see plain INT widgets.

Guarantees

  • The original pixels land bit-identical at their position (resized only when a megapixel target is set — and then resized before padding, so the mask seam stays one crisp pixel wide).
  • The mask is 1.0 over every padded pixel and 0.0 over the source, ramped only where feather says so.

Controls

  • image: Choose or upload from ComfyUI's input folder.
  • mode / fill_color / backdrop_blur: Four fills — color, edge, edge pixel, pillarbox blur.
  • feather: Ramps the mask inward across the image edge on each padded side (ramp width capped by the image size), so the sampler blends the seam. 0 keeps the seam hard. The padding itself always stays solid.
  • canvas_multiple: The final canvas rounds up to this multiple; the remainder joins the right and bottom padding.
  • target_megapixels: 0 = off. Rescales the source so the padded canvas lands on this many megapixels, then re-rounds to the multiple — the way to outpaint a small or huge image at a sampler-friendly size.

Outputs

  • image: The padded canvas.
  • mask: The outpaint mask (white = padding, feathered per feather).
  • width / height: The final canvas size — the badge's numbers as INTs, for wiring into latent nodes.