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ausboss-ComfyUI-AusBoss/js/docs/AUSBOSS_NODES_LoadImagePad.md
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ausboss af12fec620 Correct node help pages that no longer match the nodes
Stitch Inpaint takes stitchers from five nodes, not one. Load Image +
Pad's reference is always built. Seed has no convert-to-input and no
"↺" button any more. LoRA templates live in the browser, and the absorb
section listed only some of the loaders it reads. Video Crop + Rotate +
Pad → Frame has four outputs and no resize. Frame Interpolate names the
RAFT file and folder, and the extras install with ComfyUI's Python.
2026-09-24 00:20:05 -05:00

3.2 KiB

Load Image + Pad

Loads an image and builds an outpaint canvas around it in one node. The canvas drawn on the node is the control: drag any edge of the dashed final rect to grow that side's padding — the whole edge is the handle, and corners grab the nearer edge. The second output is a mask covering exactly the padding, ready for an inpainter.

The widget card holds Source and Upload, fill mode, color or backdrop blur, Feather, Multiple, and Budget. Exact padding opens a separate scrub row for each side. Every row can take a link; linked controls dim, and their values and links save with the workflow. The canvas remains available below the card for dragging the borders. Linked sides are controlled upstream; dragging their borders leaves the saved padding value unchanged.

The on-node canvas

  • Each padded side shows its "+N px" count on the band; when the band is too thin to read, the label hops inside the image onto a pill.
  • The badge in the corner is the truth: the final output size after the canvas-multiple and megapixel math, exactly what the width/height outputs will say.
  • Clicks on empty canvas space fall through, so the node still drags.
  • The hidden pad_left/top/right/bottom widgets hold the real values — the canvas is their remote control, so undo, save/load, and the API format all see plain INT widgets.

Guarantees

  • The original pixels land bit-identical at their position (resized only when a megapixel target is set — and then resized before padding, so the mask seam stays one crisp pixel wide).
  • The mask is 1.0 over every padded pixel and 0.0 over the source, ramped only where feather says so.

Controls

  • image: Choose or upload from ComfyUI's input folder.
  • mode / fill_color / backdrop_blur: Four fills — color, edge, edge pixel, pillarbox blur.
  • feather: Ramps the mask inward across the image edge on each padded side (ramp width capped by the image size), so the sampler blends the seam. 0 keeps the seam hard. The padding itself always stays solid.
  • canvas_multiple: The final canvas rounds up to this multiple; the remainder joins the right and bottom padding.
  • target_megapixels: 0 = off. Rescales the source so the padded canvas lands on this many megapixels, then re-rounds to the multiple — the way to outpaint a small or huge image at a sampler-friendly size.

Outputs

  • image: The padded canvas.
  • mask: The outpaint mask (white = padding, feathered per feather).
  • width / height: The final canvas size — the badge's numbers as INTs, for wiring into latent nodes.
  • stitcher: Hand to Stitch Inpaint 🆎 with the sampled result to keep only the new padding and restore the original pixels bit-identically — whatever the sampler did inside the source area is discarded. It also records where the source sits on the canvas, which Krea 2 Outpaint Model Patch 🆎 reads to place the reference.
  • reference: The source alone, no padding, fitted to a small multiple of 16 — the reference image for Krea 2 Encode 🆎 and other reference conditioning. It is built on every run; leave it unconnected when nothing needs it.