diff --git a/README.md b/README.md
index 2d6f50f..62384b7 100644
--- a/README.md
+++ b/README.md
@@ -117,7 +117,7 @@ Place normal and openpose image with reference to images.
>
> ### Inpaint Demonstration
>
-> https://avatech-avatar-dev1.nyc3.digitaloceanspaces.com/public-download/github-readme/270576351-8aabeba8-5450-4d39-8203-e91f9ab47190.png
+> https://github.com/avatechai/avatar-graph-comfyui/assets/48451938/ff48c3d9-7292-4505-8993-8f117cee34ff
>
> ### Recommend Checkpoint Model List
>
@@ -144,7 +144,7 @@ Avatar Output Nodes
## Image Segmentation Nodes
| Name | Description | Preview |
| ---------------------------- | ------------ | ------- |
-| `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. |
|
+| `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. |
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@@ -155,10 +155,10 @@ Avatar Output Nodes
| Name | Description | Preview |
| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
-| `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) |
|
-| `Join Meshes` | Combine multiple meshes into a single mesh object |
|
-| `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
|
-| `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
|
+| `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) |
|
+| `Join Meshes` | Combine multiple meshes into a single mesh object |
|
+| `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
|
+| `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
|
@@ -169,8 +169,8 @@ Avatar Output Nodes
## Shape Keys Nodes
| Name | Description | Preview |
| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
-| `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
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-| `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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+| `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
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+| `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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@@ -180,7 +180,7 @@ Avatar Output Nodes
## Avatar Output Nodes
| Name | Description | Preview |
| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
-| `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
|
+| `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
|