From 2903902389793fa446db8a1be663bf366f815440 Mon Sep 17 00:00:00 2001 From: Edwin Wong Date: Wed, 4 Oct 2023 18:25:42 +0800 Subject: [PATCH] fix: readme --- README.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 2d6f50f..62384b7 100644 --- a/README.md +++ b/README.md @@ -117,7 +117,7 @@ Place normal and openpose image with reference to images. > > ### Inpaint Demonstration > -> https://avatech-avatar-dev1.nyc3.digitaloceanspaces.com/public-download/github-readme/270576351-8aabeba8-5450-4d39-8203-e91f9ab47190.png +> https://github.com/avatechai/avatar-graph-comfyui/assets/48451938/ff48c3d9-7292-4505-8993-8f117cee34ff > > ### Recommend Checkpoint Model List > @@ -144,7 +144,7 @@ Avatar Output Nodes ## Image Segmentation Nodes | Name | Description | Preview | | ---------------------------- | ------------ | ------- | -| `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. | | +| `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. | | @@ -155,10 +155,10 @@ Avatar Output Nodes | Name | Description | Preview | | ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | -| `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) | | -| `Join Meshes` | Combine multiple meshes into a single mesh object | | -| `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation | | -| `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. | | +| `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) | | +| `Join Meshes` | Combine multiple meshes into a single mesh object | | +| `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation | | +| `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. | | @@ -169,8 +169,8 @@ Avatar Output Nodes ## Shape Keys Nodes | Name | Description | Preview | | ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | -| `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform | | -| `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime | | +| `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform | | +| `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime | | @@ -180,7 +180,7 @@ Avatar Output Nodes ## Avatar Output Nodes | Name | Description | Preview | | ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | -| `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output | | +| `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output | |