diff --git a/README.md b/README.md
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+++ b/README.md
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# avatar-graph-comfyui
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+
A custom nodes module for **creating real-time interactive avatars** powered by blender bpy mesh api + Avatech Shape Flow runtime.
# Demo
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[Interact π](https://labs.avatech.ai/viewer/cce15b92-6d1c-4966-91b9-362d7833cb5d) | 
[Interact π](https://labs.avatech.ai/viewer/4d50aa03-26e4-47e7-97b6-c3fe9d8fc96e) | 
[Interact π](https://labs.avatech.ai/viewer/7c23b8d6-d1a5-41c7-a084-250461dbef22) | 
[Interact π](https://labs.avatech.ai/viewer/268b32c4-f9b9-4db8-a27c-a7e974f0f0ac) |
+| 
[Interact π](https://labs.avatech.ai/viewer/cce15b92-6d1c-4966-91b9-362d7833cb5d) | 
[Interact π](https://labs.avatech.ai/viewer/4d50aa03-26e4-47e7-97b6-c3fe9d8fc96e) | 
[Interact π](https://labs.avatech.ai/viewer/7c23b8d6-d1a5-41c7-a084-250461dbef22) | 
[Interact π](https://labs.avatech.ai/viewer/268b32c4-f9b9-4db8-a27c-a7e974f0f0ac) |
|:---:|:---:|:---:|:---:|
-| 
[Interact π](https://labs.avatech.ai/viewer/c8a352a4-bed8-4b4d-b99c-c9c3938c5023) | 
[Interact π](https://labs.avatech.ai/viewer/4d50aa03-26e4-47e7-97b6-c3fe9d8fc96e) | 
[Interact π](https://labs.avatech.ai/viewer/4d50aa03-26e4-47e7-97b6-c3fe9d8fc96e) | 
[Interact π](https://labs.avatech.ai/viewer/cce15b92-6d1c-4966-91b9-362d7833cb5d) |
+| 
[Interact π](https://labs.avatech.ai/viewer/c8a352a4-bed8-4b4d-b99c-c9c3938c5023) | 
[Interact π](https://labs.avatech.ai/viewer/4d50aa03-26e4-47e7-97b6-c3fe9d8fc96e) | 
[Interact π](https://labs.avatech.ai/viewer/4d50aa03-26e4-47e7-97b6-c3fe9d8fc96e) | 
[Interact π](https://labs.avatech.ai/viewer/cce15b92-6d1c-4966-91b9-362d7833cb5d) |
# Contents
@@ -40,7 +40,7 @@ To enable the character to blink eyes and talking.
[π‘Make your character mouth open Guide](#mouth-open-guide-inpaint)
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### Download: π[Template01 - Simple Shape Flow](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json)
### Download: π[Template01 - ControlNet Gen](https://github.com/avatechai/avatar-graph-comfyui/tree/main/workflow_templates/TemplateGen01)
@@ -64,7 +64,7 @@ _If you don't want to modify any values in the custom nodes, you can download th
>
> 6. **[Modify Shape Key]/ rotate** Setting Reference, If Head tilted to the left, set a positive number angle
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Place normal and openpose image with reference to images.
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@@ -96,7 +96,7 @@ Place normal and openpose image with reference to images.
>>
>> ```looking at viewer, detailed face, open mouth, [smile], solo,eye-level angle```
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>
> ### Download: π[Character Gen Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleCharacterGen.json)
> Feel free to change any checkpoint model that suits your needs.
@@ -111,13 +111,13 @@ Place normal and openpose image with reference to images.
> # Mouth Open Guide (Inpaint)
> To maintain consistency with the base image, it is recommended to utilize a checkpoint model that aligns with its style.
>
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+> 
>
> ### Download: π[MouthOpen Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/MouthOpen_(inpaint).json)
>
> ### Inpaint Demonstration
>
-> https://avatech-avatar-dev1.nyc3.cdn.digitaloceanspaces.com/public-download/github-readme/270576646-40740d25-9411-4cd3-a6c0-8b9008bca41c.png
+> https://avatech-avatar-dev1.nyc3.digitaloceanspaces.com/public-download/github-readme/270576351-8aabeba8-5450-4d39-8203-e91f9ab47190.png
>
> ### Recommend Checkpoint Model List
>
@@ -144,7 +144,7 @@ Avatar Output Nodes
## Image Segmentation Nodes
| Name | Description | Preview |
| ---------------------------- | ------------ | ------- |
-| `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. |
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+| `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. |
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@@ -155,10 +155,10 @@ Avatar Output Nodes
| Name | Description | Preview |
| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
-| `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) |
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-| `Join Meshes` | Combine multiple meshes into a single mesh object |
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-| `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
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-| `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
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+| `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) |
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+| `Join Meshes` | Combine multiple meshes into a single mesh object |
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+| `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
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+| `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
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@@ -169,8 +169,8 @@ Avatar Output Nodes
## Shape Keys Nodes
| Name | Description | Preview |
| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
-| `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertexβs transform |
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-| `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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+| `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertexβs transform |
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+| `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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@@ -180,7 +180,7 @@ Avatar Output Nodes
## Avatar Output Nodes
| Name | Description | Preview |
| ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
-| `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
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+| `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
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