# avatar-graph-comfyui ![image](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/201a005b-7e00-4671-85a1-54937bf0704e) A custom_nodes module for creating real-time interactive avatars powered by blender bpy mesh api + Avatech Shape Flow runtime. # Demo https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/47fd5a98-ab0f-4c5c-b132-5d4b0aa02763 [➡️Open in Avatech Labs]() https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/b229a4b3-88ba-4755-a8e0-9149260eef12 [➡️Open in Avatech Labs]() https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/e054e1a9-eb20-4ca6-be44-0ba9c7c07d50 [➡️Open in Avatech Labs]() # Contents - [Demo](#demo) - [Custom Nodes](custom-nodes) - [Workflow Template](workflow-template) - [Image Preprocess Guide](#image-preprocess-guide) - [Shape Flow](#shape-flow) - [Installation](#installation) - [Development](#development) # Custom Nodes Custom nodes for ComfyUI.
Expand to see all the nodes available✨ ## Image Segmentation Nodes | Name | Description | Preview | | ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | | `Segmentation (SAM)` | Integrative SAM node allowing you to directly select and create multiple image segment output. | | ## Mesh Edit Nodes | Name | Description | Preview | | ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | | `Create Mesh Layer` | Create a mesh object from the input images (usually a segmented part of the entire image) | | | `Join Meshes` | Combine multiple meshes into a single mesh object | | | `Match Texture Aspect Ratio` | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation | | | `Plane Texture Unwrap` | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. | | ## Shape Keys Nodes | Name | Description | Preview | | ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | | `Mesh Modify Shape Key` | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform | | | `Create Shape Flow` | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime | | ## Avatar Output Nodes | Name | Description | Preview | | ---------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | | `Avatar Main Output` | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output | |
# Workflow Template ## Simple Rig Workflow To enable the character to blink eyes and talking. > **🎯Notice** > > For optimal results, please input a character image with an open mouth and a minimum resolution of 768x768. This higher resolution will enable the tool to accurately recognize and work with facial features. [💡Generate new image Guide](#character-gen-prompting-guide) [💡Make your character mouth open Guide](#mouth-open-guide-inpaint) ![eye+mouth movement](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/8a237b9d-05fc-4e4a-b802-6465911f0d77) ### Download: 📂[Simple Rig Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json) # Image Preprocess Guide ### 💡If you want to generate a new character image > you can download this Template and refer to the Guide! >
> Character Gen Prompting Guide > > # Character Gen Prompting Guide >> **🎯Notice** >> >> We need a character image with an open mouth and enable the tool to easily recognize facial features, so please add to the prompt: >> >> ```looking at viewer, detailed face, open mouth, [smile], solo,eye-level angle``` > >![image](https://github.com/avatechai/avatar-graph-comfyui/assets/48451938/acea9933-359b-4398-8d2a-582bf02bef99) > > ### Download: 📂[Character Gen Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleCharacterGen.json) > Feel free to change any checkpoint model that suits your needs. > >
### 💡If you have a character image but it's not mouth open > you can download this Template and refer to the Guide! >
> Mouth Open Guide (Inpaint) > > # Mouth Open Guide (Inpaint) > To maintain consistency with the base image, it is recommended to utilize a checkpoint model that aligns with its style. > > ![inpaint_workflow](https://github.com/avatechai/avatar-graph-comfyui/assets/48451938/d11d840b-7ea6-4b47-bc26-a2af7c8c27a5) > > ### Download: 📂[MouthOpen Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/MouthOpen_(inpaint).json) > > ### Inpaint Demonstration > > https://github.com/avatechai/avatar-graph-comfyui/assets/48451938/ff48c3d9-7292-4505-8993-8f117cee34ff > > ### Recommend Checkpoint Model List > > ##### Anime Style SD1.5 >- https://civitai.com/models/35960/flat-2d-animerge >- https://civitai.com/models/24149/mistoonanime >- https://civitai.com/models/22364/kizuki-anime-hentai-checkpoint >##### Realistic Style SD1.5 >- https://civitai.com/models/4201/realistic-vision-v51 >- https://civitai.com/models/49463/am-i-real >- https://civitai.com/models/43331/majicmix-realistic > >
# Shape Flow ![image](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/a834e535-4f87-4b77-81a6-435e3a67ca4a) # Installation 1. `cd custom_nodes` 2. `git clone https://github.com/avatechgg/avatar-graph-comfyui.git` 3. Install deps `cd avatar-graph-comfyui && python -m pip install -r requirements.txt` 4. Navigate to in your comfyui installation folder, open `comfyui/main.py` and add the following lines: ```py def prompt_worker(q, server): e = execution.PromptExecutor(server) # This is a workaround since using blender as a python module, the bpy module has to be imported after in the custom thread, otherwise it will cause a segfault if imported in the custom nodes. # Add next line import global_bpy while True: item, item_id = q.get() # Add next line global_bpy.reset_bpy() ``` 5. Restart comfyui 6. Run comfyui with enable-cors-header `python main.py --enable-cors-header` or (mac)`python main.py --force-fp16 --enable-cors-header` # Development
If you are interested in contributing expand to see development details✨ For comfyui frontend extension, frontend js located at `avatar-graph-comfyui/js` Web stack used: [vanjs](https://github.com/vanjs-org/van) [tailwindcss](https://github.com/tailwindlabs/tailwindcss) ## Install deps ``` pnpm i ``` Run the dev command to start the tailwindcss watcher ``` pnpm dev ``` For each changes, simply refresh the comfyui page to see the changes.
p.s. For tailwind autocomplete, add the following to your vscode settings.json. ```json { "tailwindCSS.experimental.classRegex": [ ["class\\s?:\\s?([\\s\\S]*)", "(?:\"|')([^\"']*)(?:\"|')"] ] } ```