Files
avatechai-avatar-graph-comfyui/__init__.py
T

117 lines
3.6 KiB
Python

"""
@author: Avatech Limited
@title: Avatar Graph
@nickname: Avatar Graph
@description: Include nodes for sam + bpy operation, that allows workflow creations for generative 2d character rig.
"""
import os
import sys
sys.path.append(os.path.join(os.path.dirname(__file__)))
import routes
import inspect
import sys
import importlib
import subprocess
import requests
import folder_paths
from folder_paths import add_model_folder_path, get_filename_list, get_folder_paths
from tqdm import tqdm
ag_path = os.path.join(os.path.dirname(__file__))
# pip_install = [sys.executable, '-m', 'pip', 'install']
# def ensure_pip_packages():
# try:
# # import bpy
# import segment_anything
# except Exception:
# my_path = os.path.dirname(__file__)
# requirements_path = os.path.join(my_path, "requirements.txt")
# subprocess.check_call(pip_install + ['-r', requirements_path])
# ensure_pip_packages()
def get_python_files(path):
return [f[:-3] for f in os.listdir(path) if f.endswith(".py")]
def append_to_sys_path(path):
if path not in sys.path:
sys.path.append(path)
folder_paths.folder_names_and_paths["sams"] = ([os.path.join(folder_paths.models_dir, "sams")], folder_paths.supported_pt_extensions)
def download_sam_model():
model_dir = get_folder_paths("sams")[0]
if not os.path.isdir(model_dir):
os.makedirs(model_dir)
add_model_folder_path("sams", model_dir)
files = get_filename_list("sams")
if "sam_vit_h_4b8939.pth" not in files:
print("Downloading sam model...")
url = "https://dl.fbaipublicfiles.com/segment_anything/sam_vit_h_4b8939.pth"
response = requests.get(url, stream=True)
response.raise_for_status()
file_size = int(response.headers.get("Content-Length", 0))
chunk_size = 1024
num_bars = int(file_size / chunk_size)
with open(f"{model_dir}/sam_vit_h_4b8939.pth", "wb") as f:
for chunk in tqdm(
response.iter_content(chunk_size=chunk_size),
total=num_bars,
unit="KB",
desc=url.split("/")[-1],
):
f.write(chunk)
download_sam_model()
paths = ["blender", "sam"]
files = []
for path in paths:
full_path = os.path.join(ag_path, path)
append_to_sys_path(full_path)
files.extend(get_python_files(full_path))
NODE_CLASS_MAPPINGS = {}
NODE_DISPLAY_NAME_MAPPINGS = {}
import blender_node
base_class = blender_node.ObjectOps
# Import all the modules and append their mappings
for file in files:
module = importlib.import_module(file)
for name, obj in inspect.getmembers(module):
if inspect.isclass(obj):
if issubclass(obj, base_class) and obj != base_class:
NODE_CLASS_MAPPINGS.update(obj.NODE_CLASS_MAPPINGS())
NODE_DISPLAY_NAME_MAPPINGS.update(obj.NODE_DISPLAY_NAME_MAPPINGS())
if hasattr(module, "BLENDER_NODES"):
for node in module.BLENDER_NODES:
# print(node)
# NODE_CLASS_MAPPINGS.update({node: module.BLENDER_NODES[node]})
# NODE_DISPLAY_NAME_MAPPINGS.update({node: node})
NODE_CLASS_MAPPINGS.update(node.NODE_CLASS_MAPPINGS())
NODE_DISPLAY_NAME_MAPPINGS.update(node.NODE_DISPLAY_NAME_MAPPINGS())
if hasattr(module, "NODE_CLASS_MAPPINGS"):
NODE_CLASS_MAPPINGS.update(module.NODE_CLASS_MAPPINGS)
if hasattr(module, "NODE_DISPLAY_NAME_MAPPINGS"):
NODE_DISPLAY_NAME_MAPPINGS.update(module.NODE_DISPLAY_NAME_MAPPINGS)
WEB_DIRECTORY = "js"
__all__ = ["NODE_CLASS_MAPPINGS", "NODE_DISPLAY_NAME_MAPPINGS"]