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avatechai-avatar-graph-comfyui/blender/ops_modify_uv.py
T
2023-12-01 06:43:42 -05:00

24 lines
801 B
Python

import blender_node
from mesh_utils import genreate_mesh_from_texture, assign_texture
class Object_UV_Modifier(blender_node.EditOps):
EXTRA_INPUT_TYPES = {
"scale": ('FLOAT', {'default': 1, "display": "number", "step": 0.01}),
"texture_name": ('STRING', {'default': 'Texture', })
}
CUSTOM_NAME = "UV Modifier"
def blender_process(self, bpy, BPY_OBJ, scale, texture_name):
import bmesh
bm = bmesh.from_edit_mesh(BPY_OBJ.data)
uv_layer = bm.loops.layers.uv.verify()
for f in bm.faces:
# move all of the UVs in this face up one UDIM tile
for l in f.loops:
l[uv_layer].uv = (l[uv_layer].uv[0], 0.998 if l[uv_layer].uv[1] == 1 else l[uv_layer].uv[1])
bmesh.update_edit_mesh(BPY_OBJ.data)