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"type": "MULTIVAL", + "links": [ + 1259 + ], + "shape": 3, + "slot_index": 0 + } + ], + "title": "Foreground - Motion Scaling", + "properties": { + "Node name for S&R": "ADE_MultivalScaledMask" + }, + "widgets_values": [ + 1, + 1.25, + "relative" + ], + "color": "#432", + "bgcolor": "#653" + }, + { + "id": 1029, + "type": "CM_IntToFloat", + "pos": [ + 6078.643747762487, + 155.9932440602759 + ], + "size": { + "0": 315, + "1": 58 + }, + "flags": { + "collapsed": true + }, + "order": 79, + "mode": 0, + "inputs": [ + { + "name": "a", + "type": "INT", + "link": 2036, + "widget": { + "name": "a" + } + } + ], + "outputs": [ + { + "name": "FLOAT", + "type": "FLOAT", + "links": [ + 2035 + ], + "shape": 3 + } + ], + "properties": { + "Node name for S&R": "CM_IntToFloat" + }, + "widgets_values": [ + 0 + ] + }, + { + "id": 451, + "type": "Note Plus (mtb)", + "pos": { + "0": 1260.295166015625, + "1": 685.8561401367188, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + 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\n1.0 equals around the distance between this and the next frames, 2.0 equals twice this. You can set these values for each frame individually in the field below. The first value is the influence on the frame before, the second is on the frame after.", + "markdown", + "", + "one_dark" + ], + "color": "#223", + "bgcolor": "#335", + "shape": 1 + }, + { + "id": 450, + "type": "Note Plus (mtb)", + "pos": { + "0": 1260.295166015625, + "1": 505.85614013671875, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 441.21502685546875, + "1": 147.5499725341797 + }, + "flags": {}, + "order": 20, + "mode": 0, + "inputs": [], + "outputs": [], + "properties": {}, + "widgets_values": [ + "## Setting frame position ⮕\n\n
\n\nSetting linear frame distribution makes the frames spaced out by the linear value - for example, if it's set to 16, the frames will be at positions 0, 16, 32, etc. If you set type to dynamic, you'll need to enter the values in the text box below.", + "markdown", + "", + "one_dark" + ], + "color": "#223", + "bgcolor": "#335", + "shape": 1 + }, + { + "id": 455, + "type": "Note Plus (mtb)", + "pos": { + "0": 1260.295166015625, + "1": 105.85600280761719, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 450, + "1": 390 + }, + "flags": {}, + "order": 21, + "mode": 0, + "inputs": [], + "outputs": [], + "properties": {}, + "widgets_values": [ + "## Understanding the settings\n\n
\nThere are 3 main settings:\n\n
\n\n- Key frame position\n- Length of influence\n- Strength of influence\n\n
\n\nThe type_of fields decide whether each of settings are the same for each frame or different.\n\n
\n\nWhen the type has been set to 'linear', you can adjust the value for every in with the _value fields.\n\n
\n\nWhen the type is set to 'dynamic', the text box below each setting are for the individual values - follow the format provided to set values for each frame.\n", + "markdown", + "", + "one_dark" + ], + "color": "#223", + "bgcolor": "#335", + "shape": 1 + }, + { + "id": 937, + "type": "ImageBatchRepeatInterleaving", + "pos": [ + 2544.113471018308, + 3003.413782614308 + ], + "size": { + "0": 315, + "1": 58 + }, + "flags": {}, + "order": 146, + "mode": 0, + "inputs": [ + { + "name": "images", + "type": "IMAGE", + "link": 1742 + }, + { + "name": "repeats", + "type": "INT", + "link": 1780, + "widget": { + "name": "repeats" + } + } + ], + "outputs": [ + { + "name": "IMAGE", + "type": "IMAGE", + "links": [ + 1745 + ], + "shape": 3, + "slot_index": 0 + } + ], + "properties": { + "Node name for S&R": "ImageBatchRepeatInterleaving" + }, + "widgets_values": [ + 1 + ] + }, + { + "id": 940, + "type": "ImageToMask", + "pos": [ + 2469.113471018308, + 3131.413782614307 + ], + "size": { + "0": 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for the background mask \n\nThe brightness can also be changed here to decrease the background overall influence on background motion", + "markdown", + "", + "one_dark" + ], + "color": "#432", + "bgcolor": "#653", + "shape": 1 + }, + { + "id": 1033, + "type": "Note Plus (mtb)", + "pos": { + "0": 1620.5391845703125, + "1": 4249.0029296875, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 381.0012512207031, + "1": 176.66273498535156 + }, + "flags": {}, + "order": 23, + "mode": 0, + "inputs": [], + "outputs": [], + "title": "Unnamed", + "properties": {}, + "widgets_values": [ + "## Background details\n\nIt's expected that we will want some subtle background movement. This helps to pick up those details for the motion scale. You can adjust HDR settings to decrease specific areas of detail OR use the image brightness adjustment for global decrease in background movement to the right. ", + "markdown", + "", + "one_dark" + ], + "color": "#432", + "bgcolor": "#653", + "shape": 1 + }, + { + "id": 1034, + "type": "Note Plus (mtb)", + "pos": { + "0": 3427.158935546875, + "1": 2294.75390625, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 287.3258056640625, + "1": 217.04684448242188 + }, + "flags": {}, + "order": 24, + "mode": 0, + "inputs": [], + "outputs": [], + "title": "Unnamed", + "properties": {}, + "widgets_values": [ + "## The magic\n\nThis is where your motion masking comes into effect. To improve movement in selected areas I highly suggest you mask the original images with a mask in the area you would most like to highlight movement (Relative to other areas)", + "markdown", + "", + "one_dark" + ], + "color": "#432", + "bgcolor": "#653", + "shape": 1 + }, + { + "id": 207, + "type": "KSampler Adv. 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"type": "CONDITIONING", + "link": 1015, + "slot_index": 0 + }, + { + "name": "negative", + "type": "CONDITIONING", + "link": 1016, + "slot_index": 1 + }, + { + "name": "control_net", + "type": "CONTROL_NET", + "link": 1801 + }, + { + "name": "image", + "type": "IMAGE", + "link": 1807 + }, + { + "name": "mask_optional", + "type": "MASK", + "link": null + }, + { + "name": "timestep_kf", + "type": "TIMESTEP_KEYFRAME", + "link": null + }, + { + "name": "latent_kf_override", + "type": "LATENT_KEYFRAME", + "link": null + }, + { + "name": "weights_override", + "type": "CONTROL_NET_WEIGHTS", + "link": null + }, + { + "name": "model_optional", + "type": "MODEL", + "link": 2032 + } + ], + "outputs": [ + { + "name": "positive", + "type": "CONDITIONING", + "links": [ + 1047 + ], + "shape": 3, + "slot_index": 0 + }, + { + "name": "negative", + "type": "CONDITIONING", + "links": [ + 1048 + ], + "shape": 3, + "slot_index": 1 + }, + { + "name": "model_opt", + "type": "MODEL", + "links": [ + 2043 + ], + "shape": 3, + "slot_index": 2 + } + ], + "properties": { + "Node name for S&R": "ACN_AdvancedControlNetApply" + }, + "widgets_values": [ + 0.85, + 0, + 0.25 + ] + }, + { + "id": 556, + "type": "Note Plus (mtb)", + "pos": { + "0": 4786.880859375, + "1": 122.03960418701172, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 228.2197723388672, + "1": 384.09527587890625 + }, + "flags": {}, + "order": 28, + "mode": 0, + "inputs": [], + "outputs": [], + "properties": {}, + "widgets_values": [ + "## ⬅ Tweak Sparse Ctrl end_percent to improve adherence\n
\nI'd recommend that you increase the `end_percent` to the right to improve adherence. Higher values tend to cause flickering. However, increase the adapter strength below along with it below to fix this to an extend. Increasing `end_percent` above 0.5 will also cause issues.", + "markdown", + "", + "one_dark" + ], + "color": "#223", + "bgcolor": "#335", + "shape": 1 + }, + { + "id": 536, + "type": "ADE_AnimateDiffLoRALoader", + "pos": [ + 4436.1613027625, + 663.2715815874999 + ], + "size": { + "0": 308.66558837890625, + "1": 82 + }, + "flags": {}, + "order": 72, + "mode": 2, + "inputs": [ + { + "name": "prev_motion_lora", + "type": "MOTION_LORA", + "link": 1007 + } + ], + "outputs": [ + { + "name": "MOTION_LORA", + "type": "MOTION_LORA", + "links": [ + 1004 + ], + "shape": 3, + "slot_index": 0 + } + ], + "properties": { + "Node name for S&R": "ADE_AnimateDiffLoRALoader" + }, + "widgets_values": [ + "v2_lora_PanLeft.ckpt", + 0.7000000000000001 + ] + }, + { + "id": 551, + "type": "Note Plus (mtb)", + "pos": { + "0": 4441.158203125, + "1": 774.271484375, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 322.51995849609375, + "1": 163.89112854003906 + }, + "flags": {}, + "order": 29, + "mode": 2, + "inputs": [], + "outputs": [], + "properties": {}, + "widgets_values": [ + "## You can add Motion LoRAs above\n
\nThese are great for complex movements. Just un-bypass the nodes. You can learn more about training them [here](https://github.com/ExponentialML/AnimateDiff-MotionDirector).", + "markdown", + "", + "one_dark" + ], + "color": "#223", + "bgcolor": "#335", + "shape": 1 + }, + { + "id": 342, + "type": "ADE_AnimateDiffUniformContextOptions", + "pos": [ + 4106.1613027625, + 1136.2715815875001 + ], + "size": { + "0": 310.79998779296875, + "1": 365.04229736328125 + }, + "flags": {}, + "order": 30, + "mode": 2, + "inputs": [ + { + "name": "prev_context", + "type": "CONTEXT_OPTIONS", + "link": null + }, + { + "name": "view_opts", + "type": "VIEW_OPTS", + "link": null + } + ], + "outputs": [ + { + "name": "CONTEXT_OPTIONS", + "type": "CONTEXT_OPTIONS", + "links": [ + 1005 + ], + "shape": 3, + "slot_index": 0 + } + ], + "properties": { + "Node name for S&R": "ADE_AnimateDiffUniformContextOptions" + }, + "widgets_values": [ + 16, + 2, + 4, + "uniform", + false, + "flat", + false, + 0, + 1 + ] + }, + { + "id": 1037, + "type": "Note Plus (mtb)", + "pos": { + "0": 4453.3818359375, + "1": 1293.5635986328125, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 315.03173828125, + "1": 116.4294204711914 + }, + "flags": {}, + "order": 31, + "mode": 0, + "inputs": [], + "outputs": [], + "title": "Unnamed", + "properties": {}, + "widgets_values": [ + "## SuperBeasts Note\n\nThis is currently untested with the motion scaling. 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+ -180, + 626 + ], + "size": [ + 390.13067300366697, + 69.59155520574404 + ], + "flags": {}, + "order": 53, + "mode": 0, + "properties": { + "text": "" + }, + "widgets_values": [ + "Disable any image slots you are not using with the Fast Bypasser" + ], + "color": "#432", + "bgcolor": "#653" + }, + { + "id": 813, + "type": "Note Plus (mtb)", + "pos": { + "0": -2078, + "1": 36, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 658.1441650390625, + "1": 566.1753540039062 + }, + "flags": {}, + "order": 54, + "mode": 0, + "inputs": [], + "outputs": [], + "title": "Unnamed", + "properties": {}, + "widgets_values": [ + "# SuperBeasts Smooth Motion\n\n-This workflow builds on POMs Batch Creative Interpolation \n\nDescription: \n\nWe determine foreground, midground and background details as a mask to control motion scaling in Animate Diff. This works on the assumption that foreground elements are likely to have more movement while background movement is more subtle.\n\nMotion is generally smoother as such you may need to plan your keyframes more carefully. \n\nHighly suggested that prompt scheduling is also used. \n## Simple motion controls: \n\n- Mask areas of your image where motion should be focussed (Highly suggested)\n- Use Animate Diff Motion scaling settings to inc/decrease the amount of animation based on the mask.\n\n\n## Upscaling\nBuilds off upon the Super Badass Upscaler from Cerspence and Relic", + "markdown", + "", + "one_dark" + ], + "color": "#432", + "bgcolor": "#653", + "shape": 1 + }, + { + "id": 445, + "type": "Note Plus (mtb)", + "pos": { + "0": -2073, + "1": 644, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 650, + "1": 1040 + }, + "flags": {}, + "order": 55, + "mode": 0, + "inputs": [], + "outputs": [], + "properties": {}, + "widgets_values": [ + "# A brief guide\n\n
\n\n## Philosophy for getting the most from this:\n\n
\n\nThis isn’t a tool like text to video that will perform well out of the box - it’s more like a paint brush, an artistic tool that you need to figure out how to get the best from. \n\n
\n\nThrough trial and error, you'll need to build an understanding of how the motion and settings work, what its limitations are, which inputs work best with it, etc.\n\n
\n\nIf you can figure out how to wield it, this approach can provide enough control for you to make beautiful things that match your imagination precisely.\n\n
\n\n## How to use this:\n
\n1.Select a folder with the images in them above. The most important thing that will influence the quality of your creation is the input images.\n\n
\n\n2.Try the basic settings to start. Based on the resulting generation, try to understand what happened - you can learn about the settings and observe the graphs to the right.\n\n
\n\n3.Tweak the settings until you achieve your desired effect. \n\n
\n\n## What this will & won't be suitable for:\n\nI believe that this will be good for a wide range of storytelling-driven and abstract motion.\n\nHowever, it probably won't be good for complex motion - other approaches like vid2vid are far more suitable for this.\n\n## If you're having problems:\n\n
\n\nFirst, download the latest version of this workflow from [here](https://raw.githubusercontent.com/peteromallet/steerable-motion/main/demo/creative_interpolation_example.json) and get the latest version of the node from Comfy Manager.\n\n
\n\nIf that doesn't work, drop into [our Discord](https://discord.gg/V72vk8T67n) and share your problem and I'll try to help ASAP.\n\n
\n\n\n## Want to join a community of people who are pushing open source models to their technical and artistic limits?\n\n
\n\nYou're welcome to join [our Discord](https://discord.gg/UJf6aum7WZ).\n\n
\n\nPlease share anything you generate in the steerable-motion channel.", + "markdown", + "", + "one_dark" + ], + "color": "#223", + "bgcolor": "#335", + "shape": 1 + }, + { + "id": 472, + "type": "Note Plus (mtb)", + "pos": { + "0": -2017, + "1": 1717, + "2": 0, + "3": 0, + "4": 0, + "5": 0, + "6": 0, + "7": 0, + "8": 0, + "9": 0 + }, + "size": { + "0": 591.9019165039062, + "1": 347.8489685058594 + }, + "flags": {}, + "order": 56, + "mode": 0, + "inputs": [], + "outputs": [], + "properties": {}, + "widgets_values": [ + "## To download these models from Comfy Manager\n
\n\nOn the bar on the right, click \"Manager\", then click \"Install Models\" and search up the below - the models that show for those queries should be the right ones:\n
\n
\n\n\n- For Animatediff, search: v3\\_sd15\\_mm\n- For SparseCtrl, search: v3\\_sd15\\_sparsectrl\n- For s3\\_15 adapter, search: v3\\_sd15\\_adapter\n- For Clip Vision, search: CLIP-ViT-H-14\n- For ControlNet Tile, search: tile\n- For IP-Adapter-Plus, search: plus\\_sd15.safetensors\n\n
\n
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