import torch class PSBlendNode: @classmethod def INPUT_TYPES(s): return { "required": { "image1": ("IMAGE",), "image2": ("IMAGE",), "blend_mode": (["Normal", "Dissolve", "Darken", "Multiply", "Color Burn", "Linear Burn", "Darker Color", "Lighten", "Screen", "Color Dodge", "Linear Dodge", "Lighter Color", "Overlay", "Soft Light", "Hard Light", "Vivid Light", "Linear Light", "Pin Light", "Hard Mix", "Difference", "Exclusion", "Subtract", "Divide", "Hue", "Saturation", "Color", "Luminosity"],), "opacity": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01}), }, } RETURN_TYPES = ("IMAGE",) FUNCTION = "blend_images" CATEGORY = "image/blending" def blend_images(self, image1, image2, blend_mode, opacity): # GPU availability check if torch.cuda.is_available(): print("PS Blend Node is using CUDA.") device = torch.device("cuda") elif torch.backends.mps.is_available(): print("PS Blend Node is using  MPS.") device = torch.device("mps") else: print("No GPU acceleration available, using CPU") device = torch.device("cpu") # Move tensors to the appropriate device img1 = image1.to(device) img2 = image2.to(device) # self.print_tensor_shape(img1, "img1") # self.print_tensor_shape(img2, "img2") # Ensure images have the same shape if img1.shape != img2.shape: raise ValueError("Images must have the same dimensions") # Separate color and alpha channels img1, img1_a = img1[..., :3], img1[..., 3:4] img2, img2_a = img2[..., :3], img2[..., 3:4] # Helper functions def lum(img): return 0.3 * img[..., 0] + 0.59 * img[..., 1] + 0.11 * img[..., 2] def sat(img): min_val, _ = torch.min(img, dim=-1) max_val, _ = torch.max(img, dim=-1) return max_val - min_val def set_lum(c, l): d = l - lum(c) c = c + d.unsqueeze(-1) return clip_color(c) def set_sat(c, s): c_min, _ = torch.min(c, dim=-1, keepdim=True) c_max, _ = torch.max(c, dim=-1, keepdim=True) c_mid = c - c_min c_mid *= s.unsqueeze(-1) / (c_max - c_min + 1e-6) return clip_color(c_mid + c_min) def clip_color(c): l = lum(c).unsqueeze(-1) n = torch.min(c, dim=-1, keepdim=True)[0] x = torch.max(c, dim=-1, keepdim=True)[0] c_clipped = torch.clamp(c, 0, 1) c_clipped = torch.where(n < 0, l + ((c - l) * l) / (l - n + 1e-6), c_clipped) c_clipped = torch.where(x > 1, l + ((c - l) * (1 - l)) / (x - l + 1e-6), c_clipped) return c_clipped def hue_blend(img1, img2): # Calculate luminance and saturation for both images lum1 = lum(img1) lum2 = lum(img2) sat1 = sat(img1) sat2 = sat(img2) # Combine the hue from img1 with the saturation and luminance from img2 result = set_lum(set_sat(img1, sat2), lum2) return result # Blend mode calculations (only on RGB channels) if blend_mode == "Normal": result = img1 elif blend_mode == "Dissolve": mask = torch.rand_like(img1) < opacity result = torch.where(mask, img1, img2) elif blend_mode == "Darken": result = torch.min(img1, img2) elif blend_mode == "Multiply": result = img1 * img2 elif blend_mode == "Color Burn": result = torch.where( img1 == 1, img2, # If top layer (source) is white, no change torch.where( img1 > 0, 1 - torch.clamp((1 - img2) / img1, 0, 1), torch.zeros_like(img2) # If top layer is black, result is black ) ) elif blend_mode == "Linear Burn": result = img1 + img2 - 1 elif blend_mode == "Darker Color": result = torch.where(lum(img1).unsqueeze(-1) < lum(img2).unsqueeze(-1), img1, img2) elif blend_mode == "Lighten": result = torch.max(img1, img2) elif blend_mode == "Screen": result = 1 - (1 - img1) * (1 - img2) elif blend_mode == "Color Dodge": # result = torch.where(img2 < 1, torch.min(torch.ones_like(img1), img1 / (1 - img2)), torch.ones_like(img1)) result = torch.where(img2 < 1, torch.min(torch.ones_like(img1), img1 / (1 - img2)), torch.ones_like(img1)) elif blend_mode == "Linear Dodge": result = img1 + img2 elif blend_mode == "Lighter Color": result = torch.where(lum(img1).unsqueeze(-1) > lum(img2).unsqueeze(-1), img1, img2) elif blend_mode == "Overlay": result = torch.where(img2 < 0.5, 2 * img1 * img2, 1 - 2 * (1 - img1) * (1 - img2)) elif blend_mode == "Soft Light": d = torch.where(img2 <= 0.25, ((16 * img2 - 12) * img2 + 4) * img2, torch.sqrt(img2)) result = torch.where(img1 <= 0.5, img2 - (1 - 2 * img1) * img2 * (1 - img2), img2 + (2 * img1 - 1) * (d - img2)) elif blend_mode == "Hard Light": result = torch.where(img1 <= 0.5, 2 * img1 * img2, 1 - 2 * (1 - img1) * (1 - img2)) elif blend_mode == "Vivid Light": result = torch.where(img1 < 0.5, 1 - (1 - img2) / (2 * img1 + 1e-8), img2 / (2 * (1 - img1) + 1e-8)) elif blend_mode == "Linear Light": result = img2 + 2 * img1 - 1 elif blend_mode == "Pin Light": result = torch.where(img1 < 0.5, torch.min(img2, 2 * img1), torch.max(img2, 2 * img1 - 1)) elif blend_mode == "Hard Mix": # result = (img1 + img2).round() # Calculate the sum of the base and blend images sum_img = img1 + img2 # Apply the Hard Mix formula result = torch.where(sum_img >= 1, torch.ones_like(img1), torch.zeros_like(img1)) elif blend_mode == "Difference": result = torch.abs(img1 - img2) elif blend_mode == "Exclusion": result = img1 + img2 - 2 * img1 * img2 elif blend_mode == "Subtract": result = img2 - img1 elif blend_mode == "Divide": result = img2 / (img1 + 1e-8) elif blend_mode == "Hue": result = hue_blend(img1, img2) elif blend_mode == "Saturation": result = set_lum(set_sat(img2, sat(img1)), lum(img2)) elif blend_mode == "Color": result = set_lum(img1, lum(img2)) elif blend_mode == "Luminosity": result = set_lum(img2, lum(img1)) # self.print_tensor_shape(result, "result before opacity") # Apply opacity opacity_tensor = torch.tensor(opacity, device=device).view(1, 1, 1, 1) # self.print_tensor_shape(opacity_tensor, "opacity_tensor") result_rgb = img2 * (1 - opacity_tensor) + result * opacity_tensor # Blend alpha channels result_a = img1_a * opacity_tensor + img2_a * (1 - opacity_tensor) # self.print_tensor_shape(result, "final result") # Combine RGB and alpha channels result = torch.cat([result_rgb, result_a], dim=-1) return (result,) # Add this method to print tensor shapes for debugging def print_tensor_shape(self, tensor, name): print(f"{name} shape: {tensor.shape}")