Files
bluevisor-ComfyUI_PS_Blend_…/ps_blend_node.py
T

173 lines
7.1 KiB
Python

import torch
class PSBlendNode:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image1": ("IMAGE",),
"image2": ("IMAGE",),
"blend_mode": (["Normal", "Dissolve", "Darken", "Multiply", "Color Burn", "Linear Burn", "Darker Color", "Lighten", "Screen", "Color Dodge", "Linear Dodge", "Lighter Color", "Overlay", "Soft Light", "Hard Light", "Vivid Light", "Linear Light", "Pin Light", "Hard Mix", "Difference", "Exclusion", "Subtract", "Divide", "Hue", "Saturation", "Color", "Luminosity"],),
"opacity": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.01}),
},
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "blend_images"
CATEGORY = "image/blending"
def blend_images(self, image1, image2, blend_mode, opacity):
# GPU availability check (remains the same)
if torch.cuda.is_available():
print("PS Blend Node is using CUDA.")
device = torch.device("cuda")
elif torch.backends.mps.is_available():
print("PS Blend Node is using  MPS.")
device = torch.device("mps")
else:
print("No GPU acceleration available, using CPU")
device = torch.device("cpu")
# Move tensors to the appropriate device
img1 = image1.to(device)
img2 = image2.to(device)
# Ensure images have the same shape
if img1.shape != img2.shape:
raise ValueError("Images must have the same dimensions")
# Helper functions (update to handle RGBA)
def lum(img):
return 0.3 * img[..., 0] + 0.59 * img[..., 1] + 0.11 * img[..., 2]
def sat(img):
min_val, _ = torch.min(img[..., :3], dim=-1)
max_val, _ = torch.max(img[..., :3], dim=-1)
return max_val - min_val
def set_lum(c, l):
d = l - lum(c)
c_rgb = c[..., :3] + d.unsqueeze(-1)
return torch.cat([clip_color(c_rgb), c[..., 3:4]], dim=-1)
def set_sat(c, s):
c_rgb = c[..., :3]
c_min, _ = torch.min(c_rgb, dim=-1, keepdim=True)
c_max, _ = torch.max(c_rgb, dim=-1, keepdim=True)
c_mid = c_rgb - c_min
c_mid *= s.unsqueeze(-1) / (c_max - c_min + 1e-6)
c_rgb_new = clip_color(c_mid + c_min)
return torch.cat([c_rgb_new, c[..., 3:4]], dim=-1)
def clip_color(c):
l = lum(c).unsqueeze(-1)
n = torch.min(c, dim=-1, keepdim=True)[0]
x = torch.max(c, dim=-1, keepdim=True)[0]
c_clipped = torch.clamp(c, 0, 1)
c_clipped = torch.where(n < 0, l + ((c - l) * l) / (l - n + 1e-6), c_clipped)
c_clipped = torch.where(x > 1, l + ((c - l) * (1 - l)) / (x - l + 1e-6), c_clipped)
return c_clipped
def hue_blend(img1, img2):
lum2 = lum(img2)
sat2 = sat(img2)
result = set_lum(set_sat(img1, sat2), lum2)
return result
# Blend mode calculations (now including alpha)
if blend_mode == "Normal":
result = img1
elif blend_mode == "Dissolve":
mask = torch.rand_like(img1) < opacity
result = torch.where(mask, img1, img2)
elif blend_mode == "Darken":
result = torch.min(img1, img2)
elif blend_mode == "Multiply":
result = img1 * img2
elif blend_mode == "Color Burn":
result = torch.where(
img1 == 1,
img2,
torch.where(
img1 > 0,
1 - torch.clamp((1 - img2) / img1, 0, 1),
torch.zeros_like(img2)
)
)
elif blend_mode == "Linear Burn":
result = img1 + img2 - 1
elif blend_mode == "Darker Color":
result = torch.where(lum(img1).unsqueeze(-1) < lum(img2).unsqueeze(-1), img1, img2)
elif blend_mode == "Lighten":
result = torch.max(img1, img2)
elif blend_mode == "Screen":
result = 1 - (1 - img1) * (1 - img2)
elif blend_mode == "Color Dodge":
result = torch.where(img2 < 1, torch.min(torch.ones_like(img1), img1 / (1 - img2)), torch.ones_like(img1))
elif blend_mode == "Linear Dodge":
result = img1 + img2
elif blend_mode == "Lighter Color":
result = torch.where(lum(img1).unsqueeze(-1) > lum(img2).unsqueeze(-1), img1, img2)
elif blend_mode == "Overlay":
result = torch.where(img2 < 0.5, 2 * img1 * img2, 1 - 2 * (1 - img1) * (1 - img2))
elif blend_mode == "Soft Light":
d = torch.where(img2 <= 0.25,
((16 * img2 - 12) * img2 + 4) * img2,
torch.sqrt(img2))
result = torch.where(img1 <= 0.5,
img2 - (1 - 2 * img1) * img2 * (1 - img2),
img2 + (2 * img1 - 1) * (d - img2))
elif blend_mode == "Hard Light":
result = torch.where(img1 <= 0.5, 2 * img1 * img2, 1 - 2 * (1 - img1) * (1 - img2))
elif blend_mode == "Vivid Light":
result = torch.where(img1 < 0.5,
1 - (1 - img2) / (2 * img1 + 1e-8),
img2 / (2 * (1 - img1) + 1e-8))
elif blend_mode == "Linear Light":
result = img2 + 2 * img1 - 1
elif blend_mode == "Pin Light":
result = torch.where(img1 < 0.5,
torch.min(img2, 2 * img1),
torch.max(img2, 2 * img1 - 1))
elif blend_mode == "Hard Mix":
sum_img = img1 + img2
# Apply the Hard Mix formula
result = torch.where(sum_img >= 1, torch.ones_like(img1), torch.zeros_like(img1))
elif blend_mode == "Difference":
result = torch.abs(img1 - img2)
elif blend_mode == "Exclusion":
result = img1 + img2 - 2 * img1 * img2
elif blend_mode == "Subtract":
result = img2 - img1
elif blend_mode == "Divide":
result = img2 / (img1 + 1e-8)
elif blend_mode == "Hue":
result = hue_blend(img1, img2)
elif blend_mode == "Saturation":
result = set_lum(set_sat(img2, sat(img1)), lum(img2))
elif blend_mode == "Color":
result = set_lum(img1, lum(img2))
elif blend_mode == "Luminosity":
result = set_lum(img2, lum(img1))
else:
print(f"Unsupported blend mode: {blend_mode}")
result = img1 # Default to using the top image if blend mode is not recognized
# Apply opacity
opacity_tensor = torch.tensor(opacity, device=device).view(1, 1, 1, 1)
result = img2 * (1 - opacity_tensor) + result * opacity_tensor
# Ensure result is clamped between 0 and 1
result = torch.clamp(result, 0, 1)
# Debug print
self.print_tensor_shape(result, "final result")
return (result,)
# Debug method remains the same
def print_tensor_shape(self, tensor, name):
print(f"{name} shape: {tensor.shape}")