from .imagefunc import * class ImageBlend: def __init__(self): pass @classmethod def INPUT_TYPES(self): chop_mode = ['normal','multply','screen','add','subtract','difference','darker','lighter'] return { "required": { "background_image": ("IMAGE", ), # "layer_image": ("IMAGE",), # "invert_mask": ("BOOLEAN", {"default": True}), # 反转mask "blend_mode": (chop_mode,), # 混合模式 "opacity": ("INT", {"default": 100, "min": 0, "max": 100, "step": 1}), # 透明度 }, "optional": { "layer_mask": ("MASK",), # } } RETURN_TYPES = ("IMAGE",) RETURN_NAMES = ("image",) FUNCTION = 'image_blend' CATEGORY = '😺dzNodes/LayerUtility' OUTPUT_NODE = True def image_blend(self, background_image, layer_image, invert_mask, blend_mode, opacity, layer_mask=None ): _canvas = tensor2pil(background_image).convert('RGB') _layer = tensor2pil(layer_image).convert('RGB') _mask = tensor2pil(layer_image).convert('RGBA').split()[-1] if layer_mask is not None: if invert_mask: layer_mask = 1 - layer_mask _mask = mask2image(layer_mask).convert('L') # 合成layer _comp = chop_image(_canvas, _layer, blend_mode, opacity) _canvas.paste(_comp, mask=_mask) ret_image = _canvas log('ImageBlend Processed.') return (pil2tensor(ret_image),) NODE_CLASS_MAPPINGS = { "LayerUtility: ImageBlend": ImageBlend } NODE_DISPLAY_NAME_MAPPINGS = { "LayerUtility: ImageBlend": "LayerUtility: ImageBlend" }