import torch import random from PIL import Image, ImageFont, ImageDraw from .imagefunc import AnyType, log, tensor2pil, pil2tensor, image2mask, get_resource_dir, RGB2RGBA, random_numbers any = AnyType("*") class TextImage_v2: def __init__(self): self.NODE_NAME = 'TextImageV2' @classmethod def INPUT_TYPES(self): (_, FONT_DICT) = get_resource_dir() FONT_LIST = list(FONT_DICT.keys()) layout_list = ['horizontal', 'vertical'] return { "required": { "text": ("STRING", {"multiline": True, "default": "Text"}), "font_file": (FONT_LIST,), "spacing": ("INT", {"default": 0, "min": -9999, "max": 9999, "step": 1}), "leading": ("INT", {"default": 0, "min": -9999, "max": 9999, "step": 1}), "horizontal_border": ("FLOAT", {"default": 5, "min": -100, "max": 100, "step": 0.1}), # 左右距离百分比,横排为距左侧,竖排为距右侧 "vertical_border": ("FLOAT", {"default": 5, "min": -100, "max": 100, "step": 0.1}), # 上距离百分比 "scale": ("FLOAT", {"default": 80, "min": 0.1, "max": 999, "step": 0.01}), # 整体大小与画面长宽比,横排与宽比,竖排与高比 "variation_range": ("INT", {"default": 0, "min": 0, "max": 100, "step": 1}), # 随机大小和位置范围 "variation_seed": ("INT", {"default": 123, "min": 0, "max": 999999999999, "step": 1}), # 随机种子 "layout": (layout_list,), # 横排or竖排 "width": ("INT", {"default": 512, "min": 4, "max": 999999, "step": 1}), "height": ("INT", {"default": 512, "min": 4, "max": 999999, "step": 1}), "text_color": ("STRING", {"default": "#FFA000"}), # 文字颜色 "background_color": ("STRING", {"default": "#FFFFFF"}), # 背景颜色 }, "optional": { "size_as": (any, {}), } } RETURN_TYPES = ("IMAGE", "MASK",) RETURN_NAMES = ("image", "mask",) FUNCTION = 'text_image' CATEGORY = '😺dzNodes/LayerUtility' def text_image(self, text, font_file, spacing, leading, horizontal_border, vertical_border, scale, variation_range, variation_seed, layout, width, height, text_color, background_color, size_as=None ): (_, FONT_DICT) = get_resource_dir() FONT_LIST = list(FONT_DICT.keys()) if size_as is not None: width, height = tensor2pil(size_as).size text_table = [] max_char_in_line = 0 total_char = 0 lines = [] text_lines = text.split("\n") for l in text_lines: if len(l) > 0: lines.append(l) total_char += len(l) if len(l) > max_char_in_line: max_char_in_line = len(l) else: lines.append(" ") if layout == 'vertical': char_horizontal_size = width // len(lines) char_vertical_size = height // max_char_in_line char_size = min(char_horizontal_size, char_vertical_size) else: char_horizontal_size = width // max_char_in_line char_vertical_size = height // len(lines) char_size = min(char_horizontal_size, char_vertical_size) # Adjust char_size based on scale char_size = int(char_size * scale / 100) char_size_h = int(char_size/width*height) spacing = int(spacing * scale / 100) leading = int(leading * scale / 100) # Calculate the starting position based on the center text_width = char_size * max_char_in_line + spacing * (max_char_in_line - 1) text_height = char_size * len(lines) + leading * (len(lines) - 1) # Adjust start_y to control the vertical position of the text center start_x = int((width - text_width) * horizontal_border / 100) # Ensure text does not go out of bounds and smoothly transitions start_y = int((height - text_height) * vertical_border / 100-(char_size_h-char_size)) # calculate every char position and size to a table list for i in range(len(lines)): _x = start_x _y = start_y line_table = [] line_random = random_numbers(total=len(lines[i]), random_range=int(char_size * variation_range / 25), seed=variation_seed, sum_of_numbers=0) for j in range(0, len(lines[i])): offset = int((char_size + line_random[j]) * variation_range / 250) font_size = char_size + line_random[j] if font_size < 4: font_size = 4 axis_x = _x + offset // 3 if random.random() > 0.5 else _x - offset // 3 axis_y = _y + offset // 3 if random.random() > 0.5 else _y - offset // 3 char_dict = {'char': lines[i][j], 'axis': (axis_x, axis_y), 'size': font_size} line_table.append(char_dict) if layout == 'vertical': _y += char_size + line_random[j] + spacing else: _x += char_size + line_random[j] + spacing if layout == 'vertical': start_x -= leading * (i + 1) + char_size else: start_y += leading * (i + 1) + char_size text_table.append(line_table) # draw char _mask = Image.new('RGB', size=(width, height), color='black') draw = ImageDraw.Draw(_mask) for l in range(len(lines)): for c in range(len(lines[l])): font_path = FONT_DICT.get(font_file) font_size = text_table[l][c].get('size') font = ImageFont.truetype(font_path, font_size) draw.text(text_table[l][c].get('axis'), text_table[l][c].get('char'), font=font, fill='white') _canvas = Image.new('RGB', size=(width, height), color=background_color) _color = Image.new('RGB', size=(width, height), color=text_color) _canvas.paste(_color, mask=_mask.convert('L')) _canvas = RGB2RGBA(_canvas, _mask) log(f"{self.NODE_NAME} Processed.", message_type='finish') return (pil2tensor(_canvas), image2mask(_mask),) NODE_CLASS_MAPPINGS = { "LayerUtility: TextImage V2": TextImage_v2 } NODE_DISPLAY_NAME_MAPPINGS = { "LayerUtility: TextImage V2": "LayerUtility: TextImage V2" }