Files
chflame163-ComfyUI_LayerStyle/py/random_generator.py
T

77 lines
2.6 KiB
Python

from .imagefunc import AnyType
import random
NODE_NAME = 'RandomGenerator'
class LSRandomGenerator:
def __init__(self):
self.previous_seeds= set({})
self.fixed_seed = 0
pass
@classmethod
def INPUT_TYPES(self):
return {
"required": {
"min_value": ("FLOAT", {"default": 0, "min": -1.0e14, "max": 1.0e14, "step": 0.01}),
"max_value": ("FLOAT", {"default": 10, "min": -1.0e14, "max": 1.0e14, "step": 0.01}),
"float_decimal_places": ("INT", {"default": 1, "min": 1, "max": 14, "step": 1}),
"fix_seed": ("BOOLEAN", {"default": False}),
},
"optional": {
"image": ("IMAGE", ),
}
}
RETURN_TYPES = ("INT", "FLOAT", "BOOLEAN",)
RETURN_NAMES = ("int", "float", "bool",)
FUNCTION = 'random_generator'
CATEGORY = '😺dzNodes/LayerUtility/Data'
def random_generator(self, min_value, max_value, float_decimal_places, fix_seed, image=None):
batch_size = 1
if image is not None:
batch_size = image.shape[0]
ret_nunbers = []
for i in range(batch_size):
new_seed = self.generate_unique_seed()
if fix_seed:
if self.fixed_seed == 0:
self.fixed_seed = new_seed
seed = self.fixed_seed
else:
seed = new_seed
random.seed(seed)
factor = random.uniform(3, 9)
random_float = random.uniform(min_value, max_value) / factor
random_float = round(random_float * factor, float_decimal_places)
random_int = int(random_float)
random_bool = random_int %2 == 0
ret_nunbers.append((random_int, random_float, random_bool))
if len(ret_nunbers) > 1:
ret_ints = [item[0] for item in ret_nunbers]
ret_floats = [item[1] for item in ret_nunbers]
ret_bools = [item[2] for item in ret_nunbers]
return (ret_ints, ret_floats, ret_bools)
else:
return (ret_nunbers[0][0], ret_nunbers[0][1], ret_nunbers[0][2])
def generate_unique_seed(self) -> int:
while True:
new_number = random.randint(0, 1e14)
if new_number not in self.previous_seeds:
self.previous_seeds.add(new_number)
return new_number
NODE_CLASS_MAPPINGS = {
"LayerUtility: RandomGenerator": LSRandomGenerator
}
NODE_DISPLAY_NAME_MAPPINGS = {
"LayerUtility: RandomGenerator": "LayerUtility: Random Generator"
}