Files
chflame163-ComfyUI_LayerStyle/py/soft_light.py
T
chflame163 750724ac0d Commit MaskMotionBlur node and SoftLight node.
The MaskMotionBlur node create motion blur on the mask.  The SoftLight node create the bright highlights on the screen appear blurry.
2024-01-29 23:31:14 +08:00

54 lines
2.0 KiB
Python

from .imagefunc import *
class SoftLight:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(self):
return {
"required": {
"image": ("IMAGE", ), #
"soft": ("FLOAT", {"default": 1, "min": 0.2, "max": 10, "step": 0.01}), # 模糊
"threshold": ("INT", {"default": -10, "min": -255, "max": 255, "step": 1}), # 高光阈值
"opacity": ("INT", {"default": 100, "min": 0, "max": 100, "step": 1}), # 透明度
},
"optional": {
}
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
FUNCTION = 'soft_light'
CATEGORY = '😺dzNodes/LayerFilter'
OUTPUT_NODE = True
def soft_light(self, image, soft, threshold, opacity,):
blend_mode = 'screen'
_canvas = tensor2pil(image).convert('RGB')
blur = int((_canvas.width + _canvas.height) / 200 * soft)
_otsumask = gray_threshold(_canvas, otsu=True)
_removebkgd = remove_background(_canvas, _otsumask, '#000000').convert('L')
auto_threshold = get_image_bright_average(_removebkgd)
light_mask = gray_threshold(_canvas, auto_threshold + threshold)
highlight_mask = gray_threshold(_canvas, auto_threshold + (255 - auto_threshold) // 2 + threshold // 2)
blurimage = gaussian_blur(_canvas, soft).convert('RGB')
light = chop_image(_canvas, blurimage, blend_mode=blend_mode, opacity=opacity)
highlight = chop_image(light, blurimage, blend_mode=blend_mode, opacity=opacity)
_canvas.paste(highlight, mask=gaussian_blur(light_mask, blur * 2).convert('L'))
_canvas.paste(highlight, mask=gaussian_blur(highlight_mask, blur).convert('L'))
ret_image = _canvas
log('SoftLight Processed.')
return (pil2tensor(ret_image),)
NODE_CLASS_MAPPINGS = {
"LayerFilter: SoftLight": SoftLight
}
NODE_DISPLAY_NAME_MAPPINGS = {
"LayerFilter: SoftLight": "LayerFilter: SoftLight"
}