Noise
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import torch
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from typing import Optional
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from math import sin, pi
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from noise import Noise, NormalisableNoise
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class Noise_MixedNoise(NormalisableNoise):
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def __init__(self, noise1:Noise, noise2:Optional[Noise], weight2:float, renormalise:bool, mask:Optional[torch.Tensor]):
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super().__init__(renormalise)
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self.noise1 = noise1
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self.noise2 = noise2
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self.weight2 = weight2
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self.mask = mask
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@property
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def seed(self): return self.noise1.seed
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def _generate_noise(self, input_latent:torch.Tensor) -> torch.Tensor:
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noise1 = self.noise1.generate_noise(input_latent)
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noise2 = self.noise2.generate_noise(input_latent) if self.noise2 is not None else torch.zeros_like(noise1)
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mixed_noise = noise1 * (1.0-self.weight2) + noise2 * (self.weight2)
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if self.mask is not None:
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while len(self.mask.shape)<4: self.mask.unsqueeze_(0)
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mask:torch.Tensor = torch.nn.functional.interpolate(self.mask, size=input_latent['samples'].shape[-2:], mode='bilinear')
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mask = mask.expand(-1,noise1.shape[1],-1,-1)
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mixed_noise = mixed_noise * (mask) + noise1 * (1.0-mask)
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return mixed_noise
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class MixNoise:
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CATEGORY = "quicknodes"
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"noise1": ("NOISE",),
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"weight2": ("FLOAT", {"default":0.01, "step":0.001, "min":-1.0, "max":1.0}),
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"renormalise": (["yes","no"],),
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},
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"optional" : {
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"noise2": ("NOISE",),
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"mask": ("MASK",),
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}
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}
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RETURN_TYPES = ("NOISE",)
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FUNCTION = "func"
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def func(self, noise1, weight2, renormalise, noise2=None, mask=None):
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return (Noise_MixedNoise(noise1, noise2, weight2, renormalise=='yes', mask),)
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class Noise_ShapedNoise(NormalisableNoise):
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def __init__(self, noise:NormalisableNoise, weight:float, renormalise:bool, x:bool, y:bool):
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super().__init__(renormalise)
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self.noise = noise
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self.weight = weight
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self.x = x
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self.y = y
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@property
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def seed(self): return self.noise.seed
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def _generate_noise(self, input_latent:torch.Tensor) -> torch.Tensor:
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def offset_sine(length:int) -> list[float]: return [ 2*sin(pi*x/length)-1 for x in range(length) ]
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noise = self.noise.generate_noise(input_latent)
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b,c,h,w = noise.shape
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xscale = torch.ones((w,1)) + (self.weight * torch.Tensor([offset_sine(w),]) if self.x else 0)
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yscale = torch.ones((h,1)) + (self.weight * torch.Tensor([offset_sine(h),]) if self.y else 0)
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noise = noise * (torch.matmul(yscale.T,xscale))
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return noise
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class ShapeNoise:
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CATEGORY = "quicknodes"
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"noise": ("NOISE",),
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"weight": ("FLOAT", {"default":0.01, "step":0.001, "min":-1.0, "max":1.0}),
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"renormalise": (["yes","no"],),
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"mode": (["xy","x","y"],),
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},
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}
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RETURN_TYPES = ("NOISE",)
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FUNCTION = "func"
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def func(self, noise:NormalisableNoise, weight:float, renormalise:str, mode:str):
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return (Noise_ShapedNoise(noise, weight, renormalise=="yes", 'x' in mode, 'y' in mode),)
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