7.8 docs
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Check out [Image Picker](https://github.com/chrisgoringe/cg-image-filter) for another way to make some workflows smoother.
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Check out [Image Picker](https://github.com/chrisgoringe/cg-image-filter) for another way to make some workflows smoother.
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# What is Anything Everywhere?
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The `Anything Everywhere` node takes one or more inputs and sends the data to other nodes that need it.
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You can connect as many inputs to an `Anything Everywhere` node as you like, and there are a range of ways
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to control where the data will be sent.
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Here's the standard ComfyUI template modified to use `AnythingEverywhere`
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|workflow|output image you can drop into Comfy|
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The `MODEL`, `CLIP`, and `VAE` are automatically broadcast to all the places they are needed.
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Doesn't make much difference in this simple case, but with complex workflows it really does.
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This is what the default wan 2.2 s2v video workflow looks like:
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|before|after|
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# Getting started
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Drop [this workflow](docs/UE_example.json) into Comfy, and take a look at how it works.
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# Common Questions
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# Common Questions
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## How do I get positive and negative conditionings to work?
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## How do I get positive and negative conditionings to work?
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Connect both to a single UE node, and then rename the inputs. See [here](https://github.com/chrisgoringe/cg-use-everywhere/issues/317#issuecomment-3663225670).
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Connect both to a single UE node, and then rename the inputs. See [here](https://github.com/chrisgoringe/cg-use-everywhere/issues/317#issuecomment-3663225670).
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Or use node broadcasting, as in the [example workflow](docs/UE_example.json)
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## Why doesn't it work with reroutes / primitives?
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## Why doesn't it work with reroutes / primitives?
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Nodes which dynamically work out their data type are a real problem that isn't worth the complexity to fix. See [here](https://github.com/chrisgoringe/cg-use-everywhere/tree/main#primitives-and-reroutes) for more info.
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Nodes which dynamically work out their data type are a real problem that isn't worth the complexity to fix. See [here](https://github.com/chrisgoringe/cg-use-everywhere/tree/main#primitives-and-reroutes) for more info.
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@@ -43,7 +70,7 @@ Yes. See Combo Clone node [here](https://github.com/chrisgoringe/cg-use-everywhe
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- Added "Send to Any" option in restrictions
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- Added "Send to Any" option in restrictions
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<details>
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<details>
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<summary>Older changes since 7.0</summary>
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<summary>Older changes</summary>
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## 7.5
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## 7.5
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@@ -91,27 +118,6 @@ Bugfixes:
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</details>
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</details>
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# What is Anything Everywhere?
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The `Anything Everywhere` node takes one or more inputs and sends the data to other nodes that need it.
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You can connect as many inputs to an `Anything Everywhere` node as you like, and there are a range of ways
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to control where the data will be sent.
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Here's the standard ComfyUI template modified to use `AnythingEverywhere`
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|workflow|output image you can drop into Comfy|
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The `MODEL`, `CLIP`, and `VAE` are automatically broadcast to all the places they are needed.
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Doesn't make much difference in this simple case, but with complex workflows it really does.
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This is what the default wan 2.2 s2v video workflow looks like:
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|before|after|
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# Any node broadcasting
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# Any node broadcasting
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<details>
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<details>
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@@ -223,13 +229,13 @@ Animation takes quite a lot of processing, so don't use it unless you really nee
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Any node that is capable of broadcasting data (a UE node, or another node to which broadcasting has been added) is marked with a circle in the top left hand corner.
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Any node that is capable of broadcasting data (a UE node, or another node to which broadcasting has been added) is marked with a circle in the top left hand corner.
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If the circle is green, the node has no additional restrictions on where data will be sent;
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If the circle is green, the node has no additional restrictions on where data will be sent;
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if it is red, it has one or more restrictions (which you can see by hovering your mouse over it, or by editing restrictions
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if it is yellow, it has one or more restrictions (which you can see by hovering your mouse over it, or by editing restrictions
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with the option on the right click menu, or by double clicking the node).
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with the option on the right click menu, or by double clicking the node).
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If the node is actually sending data, the circle (red or green) is bold; if the node is capable of sending but is not actually making
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If the node is actually sending data, the circle (red or yellow) is bold; if the node is capable of sending but is not actually making
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and connections, it is muted.
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and connections, it is muted.
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</details>
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</details>
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<details>
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<details>
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@@ -251,6 +257,16 @@ here `merged` can broadcast, but isn't, `x` can broadcast and is, and `y` is set
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</details>
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</details>
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<details>
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<summary>Conflicts show up in red</summary>
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If two (or more) broadcasters with the same priority could send to the same input, the input will be marked with a red cross.
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If UE links are being shown all possible links are shown in red. Here two model loaders are broadcasting...
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</details>
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# Special Case Nodes
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# Special Case Nodes
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<details>
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<details>
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