From 6406fa8cadede32d6e48c8a97687f33f564ba717 Mon Sep 17 00:00:00 2001 From: City <125218114+city96@users.noreply.github.com> Date: Thu, 28 Sep 2023 23:04:58 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 5258994..39ffe8f 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,7 @@ # ComfyUI_ColorMod +![COLMOD](https://github.com/city96/ComfyUI_ColorMod/assets/125218114/7994d00b-69ad-4908-abcf-91adecba02e5) + This repo currently has two sets of nodes - one set for editing the contrast/color of images and another set for saving images as 16 bit PNG files. I'd recommend using it with `--fp32-vae` to get the full precision output. BF16 definitely doesn't have enough precision, FP16 might work but will NaN randomly on some VAEs. @@ -25,5 +27,7 @@ The graph below shows the first two decimal digits after converting the image to - The FP16 VAE seems to be similar to the synthetic one, maybe due to the lack of precision? - The BF16 VAE apparently only has 7 bits of precision for the mantissa, so it's a pretty bad format to store the [0-1] VAE output in. +![graph_rem](https://github.com/city96/ComfyUI_ColorMod/assets/125218114/955fc9cc-943d-44a1-93a2-0c1c821f3d63) + *Or I might just be graphing weird float rounding errors. Who knows.*