136 lines
4.4 KiB
TypeScript
136 lines
4.4 KiB
TypeScript
import { app } from './comfy/index.js';
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export enum EStatus {
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executing = 'Executing',
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executed = 'Executed',
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execution_error = 'Execution error',
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}
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export enum NewMenuOptions {
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'Disabled' = 'Disabled',
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'Top' = 'Top',
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'Bottom' = 'Bottom',
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}
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export abstract class ProgressBarUIBase {
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protected htmlIdCrystoolsRoot = 'crystools-root';
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protected htmlClassCrystoolsMonitorContainer = 'crystools-monitor-container';
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protected htmlContainer: HTMLDivElement;
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protected newMenu: NewMenuOptions = NewMenuOptions.Disabled;
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protected constructor() {
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this.newMenu = app.ui.settings.getSettingValue('Comfy.UseNewMenu', 'Disabled');
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if(this.newMenu === NewMenuOptions.Disabled) {
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this.createRoot();
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}
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}
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createRoot(): void {
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// IMPORTANT duplicate by progressbar and crystools-save
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let ctoolsRoot = document.getElementById(this.htmlIdCrystoolsRoot);
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if (!ctoolsRoot) {
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ctoolsRoot = document.createElement('div');
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ctoolsRoot.setAttribute('id', this.htmlIdCrystoolsRoot);
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// the best parentElement:
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const parentElement = document.getElementById('queue-button');
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parentElement?.insertAdjacentElement('afterend', ctoolsRoot);
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}
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this.htmlContainer = document.createElement('div');
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this.htmlContainer.classList.add(this.htmlClassCrystoolsMonitorContainer);
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ctoolsRoot.append(this.htmlContainer);
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}
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// abstract refreshDisplay(): void;
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abstract createDOM(): void;
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}
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export class ProgressBarUI extends ProgressBarUIBase{
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htmlProgressSliderRef: HTMLDivElement;
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htmlProgressLabelRef: HTMLDivElement;
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currentStatus: EStatus;
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timeStart: number;
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currentProgress: number;
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constructor (
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private htmlIdCrystoolsProgressBarContainer: string,
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private centerNode: () => void
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) {
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super();
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if(this.newMenu === NewMenuOptions.Disabled) {
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this.createDOM();
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}
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}
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createDOM = (): void => {
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const htmlContainer = document.createElement('div');
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htmlContainer.setAttribute('id', this.htmlIdCrystoolsProgressBarContainer);
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htmlContainer.setAttribute('title', 'click to see the current working node');
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htmlContainer.addEventListener('click', this.centerNode);
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this.htmlContainer.append(htmlContainer);
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this.htmlContainer.style.order = '1';
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const progressBar = document.createElement('div');
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progressBar.classList.add('crystools-progress-bar');
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htmlContainer.append(progressBar);
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const progressSlider = document.createElement('div');
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this.htmlProgressSliderRef = progressSlider;
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progressSlider.classList.add('crystools-slider');
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progressBar.append(this.htmlProgressSliderRef);
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const progressLabel = document.createElement('div');
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progressLabel.classList.add('crystools-label');
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progressLabel.innerHTML = '0%';
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this.htmlProgressLabelRef = progressLabel;
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progressBar.append(this.htmlProgressLabelRef);
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};
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refreshDisplay = (): void => {
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console.log('dddd', this.newMenu);
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if(this.newMenu === NewMenuOptions.Disabled) {
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this.updateDisplay(this.currentStatus, this.timeStart, this.currentProgress);
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} else {
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console.log('refresh');
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}
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};
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updateDisplay = (currentStatus: EStatus, timeStart: number, currentProgress: number): void => {
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console.log('entra');
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if (!(this.htmlProgressLabelRef && this.htmlProgressSliderRef)) {
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console.error('htmlProgressLabelRef or htmlProgressSliderRef is undefined');
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return;
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}
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this.currentStatus = currentStatus;
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this.timeStart = timeStart;
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this.currentProgress = currentProgress;
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if (currentStatus === EStatus.executed) {
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// finished
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this.htmlProgressLabelRef.innerHTML = 'cached';
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const timeElapsed = Date.now() - timeStart;
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if (timeStart > 0 && timeElapsed > 0) {
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this.htmlProgressLabelRef.innerHTML = new Date(timeElapsed).toISOString().substr(11, 8);
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}
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this.htmlProgressSliderRef.style.width = '0';
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} else if (currentStatus === EStatus.execution_error) {
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// an error occurred
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this.htmlProgressLabelRef.innerHTML = 'ERROR';
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this.htmlProgressSliderRef.style.backgroundColor = 'var(--error-text)';
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} else if (currentStatus === EStatus.executing) {
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// on going
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this.htmlProgressLabelRef.innerHTML = `${currentProgress}%`;
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this.htmlProgressSliderRef.style.width = this.htmlProgressLabelRef.innerHTML;
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this.htmlProgressSliderRef.style.backgroundColor = 'green'; // by reset the color
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}
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};
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}
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