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2026-08-19 11:40:04 +02:00

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MiniMax-H3 Crossover Scene Rules

Production-tested rules for writing multi-character crossover scenes (characters from different shows and films sharing one story) as independent MiniMax-H3 T2VA clips. These sit on top of the official base guide: the official guide owns field names and grammar; this document owns the four-section crossover layout and the anti-artifact rules learned from rendering hundreds of these scenes.

1. The four-section scene layout

Every scene is one plain-text prompt in exactly this order, sections separated by one blank line, no markdown, no bold, no bullets:

subject_definitions:
<Subject 1> [Character] (played by [Actor]) from [Show]
<Subject 2> [Character] (played by [Actor]) from [Show]

integrated_multimodal_description:
[Shot 1] [Visual style, lighting, time of day, setting]. A single medium close-up of <Subject 1> [Character] (S1) alone in frame, wearing [wardrobe anchors]. <Subject 2> is not in frame. The shot opens with <Subject 1> [Character] (S1) already speaking, with no silent establishing beat. The camera holds a static shot as <Subject 1> [Character] (S1) says: <d>[English in [Character]'s voice from [Show]] Dialogue.</d>

[Shot 2] At 00:05.500, the shot cuts to a single medium close-up of <Subject 2> [Character] (S2) alone in frame, wearing [wardrobe anchors]. <Subject 1> is not in frame. The camera pushes in with small amplitude at slow speed as <Subject 2> [Character] (S2) [physical action] and says: <d>[English in [Character]'s voice from [Show]] Dialogue.</d>

overall_soundscape:
[Room tone, physical sounds, ambient environment, non-verbal human sounds. Never voices.]

non_diegetic_music:
N/A
  • subject_definitions: lists every character who appears on screen in this scene, one per line, in the exact form <Subject N> Character (played by Actor) from Show. Use the character, actor and show strings you were given verbatim - never rename, never substitute another actor. If the show string carries extra look notes after a comma, keep them as wardrobe/physical anchors in the shots but put only the show name after from.
  • Never bold section headers. subject_definitions: not **subject_definitions:**.
  • [Shot 1] never carries a timecode. [Shot 2] and later always open with At MM:SS.mmm, the shot cuts to ....
  • Scenes with no people (never the case here unless asked) write subject_definitions: then N/A on its own line.

2. Speaker binding - the rules that stop face and voice blending

  1. The primary speaker of the scene is always <Subject 1>. H3 binds dialogue audio to <Subject 1>. Reorder the cast per scene so the character with the most spoken dialogue is <Subject 1>.
  2. Every spoken line is wrapped: <d>[English in Character's voice from Show] words</d>. Speaker phrase, ID (S1), action and delivery stay outside the tag; only the language tag and the words go inside.
  3. Stable IDs (S1), (S2), (S3) across every shot of the scene. (S1,S2) only for a single word or short phrase spoken in unison.
  4. Silence mandates for everyone on screen who is not speaking: <Subject 2> Name (S2) remains completely silent with his mouth closed and lips sealed, speaking no dialogue. Add it whenever a non-speaker is in frame, and after a speaker finishes early in a shot: then falls silent with her mouth closed and lips sealed, speaking no further dialogue for the remainder of the shot.
  5. Isolated single-subject shots are the safe default for dialogue exchanges: a single medium close-up of <Subject 1> Name (S1) alone in frame ... <Subject 2> is not in frame. Say who is not in frame explicitly.
  6. Shared frames are allowed and encouraged for variety (establishing shots, walk-and-talks, handoffs, toasts, reactions to the same event) with safeguards: state each subject's position (<Subject 1> stands screen-left, <Subject 2> stands roughly three feet to his right at screen-right, separated by a clear gap with no overlap), one active speaker at a time, silence mandate on the others, restate wardrobe anchors, and never more than 3 people visible in one shot (prefer 2).
  7. After an action beat, cut to the victor alone before they deliver a line, with an off-camera eye-line (looking down at the fallen guard off-camera).
  8. Off-screen voiceover: says in an off-screen voiceover: <d>...</d> while his lips remain completely closed.
  9. Never name a voice or dialogue in overall_soundscape: (and Saul's fast-talking voice is a known double-voice bug). Non-verbal sounds (a cough, a laugh) are fine. Never put musical score in the soundscape; it belongs in non_diegetic_music:.

3. Identity anchoring

  • Restate key wardrobe / physical anchors for every subject in every shot they appear in (brown leather jacket over a dark flannel shirt, silver pendant necklace; bald head, facial scar over his right eye). Generic terms (the agent, in a shirt) drift.
  • Anchor era/age for long-career actors when it matters: John McClane (played by 35-year-old Bruce Willis, 1988 Die Hard era) from Die Hard, and restate the age-defining traits in the shots.
  • Keep costume, hair, props and demographics identical across every scene of the story.
  • Visible on-screen text goes in English double quotes: a red neon sign reading "QUARANTINE".

4. Pacing, duration and dead air

  • Each scene lands between 5 and 20 seconds; prefer 12-15 s for dialogue scenes, 5-8 s for transitions, punches and arrivals. Never exceed 20 s.
  • Fill the whole duration with dialogue and physical action. No multi-second silent stares, no frozen smiles at the end. If dialogue ends 1-2 s early, end on concrete movement: pocketing a prop, turning and walking away, stepping out of frame, closing a case, sliding into a car.
  • Proven structures for a 15 s scene:
    • A: S1 speaks (00:00-00:07) -> S2 speaks and acts to the end (00:07-00:15)
    • B: S1 speaks (00:00-00:06) -> S2 speaks (00:06-00:11) -> S2 pockets prop, turns, walks (00:11-00:15)
    • C: S1 (00:00-00:05) -> S2 (00:05-00:10) -> S1 quick closer while stepping forward (00:10-00:15)
  • Spread cut timecodes across the actual scene duration (00:05.500, 00:10.500 for 15 s; 00:04.000, 00:08.000 for 12 s). Vary the shot pattern between scenes.
  • Open T2V clips on the speaker already talking: The shot opens with <Subject 1> Name (S1) already speaking, with no silent establishing beat.

5. Staging, story and flow across scenes

  • Show, don't tell. Characters physically do things: uncork a flask, unlatch a case, tap a glowing interface, unhinge a trunk, aim a device, lean on a hood, push through a door. Never a static monologue into the lens.
  • Cause and effect on screen: light from a portal reflects on wardrobe; a thrown knife hits, the target groans and drops the case - impact and reaction in the same shot.
  • Precise action mechanics: executes a razor-sharp tactical drop, ducking under the gunfire in one fluid motion and sliding into a low crouch behind the concrete pillar on the left of frame beats he dodges.
  • Grounded entrances: every character has an on-screen reason to be there (a badge, a job, a line, an invitation, a delivery). Stagger arrivals; do not dump the whole cast into scene 1.
  • Story blocks: keep the same 2-3 characters for 2-4 consecutive scenes resolving a beat before moving to another group. Adjacent scenes share connective tissue: end on a look off-screen, a handoff, a walk toward a spot, a question - and start the next scene from that beat. Keep key props alive across scenes.
  • Location variety: 2-3 scenes in one spot, then move (lobby -> corridor -> office -> parking lot). Every shot states style, lighting temperature and time of day, and these stay identical inside a sequence unless the story jumps time.
  • Exits and entrances: anchor the camera position and the movement vector (looking back at the glass entrance from outside ... they walk out through the doors, moving away from the building behind them).
  • Camera vocabulary: [Motion] + [with small/large amplitude] + [at slow/fast speed] - push in, pull out, pan, truck, tilt, pedestal, arc, tracking, static, POV, roll, shake.
  • Play every character in character: their vocabulary, rhythm, humour and moral compass from their own show, colliding with the others'. That collision is the comedy or drama.
  • Skip fiddly held instruments (a guitar in hands smears); a cup, a file, a phone, a badge, a weapon at rest are safe.