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Dag Thomas Olsen b38a2de0d3 feat: Update JSON data structure and remove unused files
Refactor the SDXL utility class to improve JSON data handling. Update the data structure of the JSON files and remove unused files. This improves the maintainability and efficiency of the codebase.
2024-08-06 22:36:59 +02:00

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{
"preprompt": "",
"separator": ",",
"endprompt": "style",
"items": [
"(1950s pulp sci-fi cover)",
"(2d game art)",
"(3d vr painting)",
"(8k resolution)",
"(anime)",
"(artistic photograph)",
"(baroque painting)",
"(byzantine mosaic)",
"(chiaroscuro painting)",
"(depiction)",
"(depth of field)",
"(digital painting)",
"(dutch golden age)",
"(filmed in imax)",
"(fine art)",
"(flat shading)",
"(flemish baroque)",
"(fresco painting)",
"(gouache painting)",
"(graffiti)",
"(grisaille painting)",
"(highly detailed)",
"(hyperrealism)",
"(impasto painting)",
"(low-poly)",
"(luminism painting)",
"(marvel comics)",
"(matte painting)",
"(mixed media)",
"(oil painting)",
"(panorama)",
"(parallax)",
"(pastel painting)",
"(pencil sketch)",
"(perspective painting)",
"(playstation 5 screenshot)",
"(pop art)",
"(rendered in cinema4d)",
"(rendered in maya)",
"(rendered in zbrush)",
"(rtx on)",
"(schematic)",
"(sculpture)",
"(sfumato painting)",
"(shot on 70mm)",
"(sotto in su)",
"(storybook illustration)",
"(surrealist)",
"(surveillance footage)",
"(tempera painting)",
"(tilt shift)",
"(trompe l’oeil)",
"(ukiyo-e)",
"(unreal engine render)",
"(vector image)",
"(veduta painting)",
"(visionary hypermaximalism)",
"(volumetric lighting)",
"(vray tracing)",
"(watercolor painting)"
]
}