From 9f9d59ba023ed20dd65d6f890caeec5244d64ab4 Mon Sep 17 00:00:00 2001 From: David Marx Date: Sat, 9 Dec 2023 17:37:57 -0800 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index eb2b472..78e998f 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,8 @@ Treat curves/schedules and keyframes as objects that can be passed around, plugg This one is probably why you are here. This workflow demonstrates how to use the `keyframed/schedule` nodes to achieve similar behavior as [FizzNodes'](https://github.com/FizzleDorf/ComfyUI_FizzNodes) **PromptSchedule** node, but implemented differently. +This schedule is essentailly a normal AnimateDiff workflow where several nodes have replaced the normal conditioning setup. Rather than a single `CLIP Text Encode` node, we can have multiple prompts which transition sequentially over time. + ## Prompt Interleaving (aka Prompt Entanglement, aka Prompt Superposition) ![Prompt Entanglement](examples/prompt-entanglement.png)