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2024-04-13 17:56:45 -04:00

58 lines
1.1 KiB
Python

SHADERTOY_HEADER = """
#version 440
precision highp float;
uniform vec3 iResolution;
uniform vec4 iMouse;
uniform float iTime;
uniform float iTimeDelta;
uniform float iFrameRate;
uniform int iFrame;
uniform sampler2D iChannel0;
uniform sampler2D iChannel1;
uniform sampler2D iChannel2;
uniform sampler2D iChannel3;
#define texture2D texture
"""
SHADERTOY_FOOTER = """
layout(location = 0) out vec4 _fragColor;
void main()
{
mainImage(_fragColor, gl_FragCoord.xy);
}
"""
SHADERTOY_DEFAULT = """
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;
// Time varying pixel color
vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
// Output to screen
fragColor = vec4(col,1.0);
}
"""
SHADERTOY_PASSTHROUGH = """
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;
// Sample the input texture
vec4 texColor = texture(iChannel0, uv);
// Output the color without any modifications
fragColor = texColor;
}
"""