Phone photos store heading (EXIF GPSImgDirection) as a rational over 0.00-359.99 — two decimal places. Match that: heading step 1 -> 0.01 on the FLOAT inputs, and the compass field steps/rounds to 0.01 too. The rendered value was always the raw float (a driven fractional heading already rendered correctly); this only stops the on-node number from displaying a misleading whole-degree value.
181 lines
8.8 KiB
Python
181 lines
8.8 KiB
Python
import torch
|
|
import numpy as np
|
|
from PIL import Image
|
|
import io, base64
|
|
|
|
# Guards for decoding the base64 image, which arrives via the (serialized,
|
|
# therefore untrusted) workflow. These bound how much work a malicious or
|
|
# malformed workflow can make the server do before the try/except catches it.
|
|
MAX_B64_CHARS = 16 * 1024 * 1024 # a legit 1024^2 PNG data-URI is well under this
|
|
MAX_IMAGE_SIDE = 8192 # reject absurd dimensions (decompression-bomb defence)
|
|
TARGET_SIZE = 1024
|
|
FALLBACK_GRAY = (138, 138, 138) # matches the JS clear color 0x8a8a8a
|
|
|
|
def decode_render_b64(render_b64):
|
|
"""Decode a data-URI PNG from the (untrusted) workflow into a
|
|
(1,1024,1024,3) float32 tensor. Empty/invalid/oversized -> gray fallback."""
|
|
img = None
|
|
if render_b64 and render_b64.startswith("data:image"):
|
|
if len(render_b64) > MAX_B64_CHARS:
|
|
print(f"[SphereLightNode] render_b64 too large "
|
|
f"({len(render_b64)} chars); using gray fallback")
|
|
else:
|
|
try:
|
|
header, data = render_b64.split(",", 1)
|
|
img_bytes = base64.b64decode(data, validate=True)
|
|
probe = Image.open(io.BytesIO(img_bytes))
|
|
w, h = probe.size
|
|
if w > MAX_IMAGE_SIDE or h > MAX_IMAGE_SIDE:
|
|
raise ValueError(f"image dimensions too large: {w}x{h}")
|
|
img = probe.convert("RGB").resize(
|
|
(TARGET_SIZE, TARGET_SIZE), Image.LANCZOS)
|
|
except Exception as e:
|
|
print(f"[SphereLightNode] Error decoding render_b64: {e}")
|
|
img = None
|
|
else:
|
|
print("[SphereLightNode] no render_b64 provided; using gray fallback")
|
|
|
|
if img is None:
|
|
img = Image.new("RGB", (TARGET_SIZE, TARGET_SIZE), FALLBACK_GRAY)
|
|
|
|
arr = np.array(img).astype(np.float32) / 255.0
|
|
return torch.from_numpy(arr).unsqueeze(0)
|
|
|
|
class SphereLightNode:
|
|
@classmethod
|
|
def INPUT_TYPES(cls):
|
|
return {
|
|
"required": {
|
|
"sun_mode": (["manual", "date/time"], {"default": "manual"}),
|
|
"rotation": ("FLOAT", {"default": 0.0, "min": -180, "max": 180, "step": 1, "display": "slider"}),
|
|
"elevation": ("FLOAT", {"default": 45.0, "min": 5, "max": 85, "step": 1, "display": "slider"}),
|
|
"intensity": ("FLOAT", {"default": 1.5, "min": 0.2, "max": 3.0, "step": 0.1, "display": "slider"}),
|
|
"location_mode": (["city", "coords"], {"default": "city"}),
|
|
"location": ("STRING", {"default": "Austin, TX", "multiline": False}),
|
|
"latitude": ("FLOAT", {"default": 0.0, "min": -90.0, "max": 90.0, "step": 0.0001}),
|
|
"longitude": ("FLOAT", {"default": 0.0, "min": -180.0, "max": 180.0, "step": 0.0001}),
|
|
"year": ("INT", {"default": 2025, "min": 1, "max": 9999}),
|
|
"month": ("INT", {"default": 6, "min": 1, "max": 12}),
|
|
"day": ("INT", {"default": 21, "min": 1, "max": 31}),
|
|
"hour": ("INT", {"default": 12, "min": 0, "max": 23}),
|
|
"minute": ("INT", {"default": 0, "min": 0, "max": 59}),
|
|
"heading": ("FLOAT", {"default": 0.0, "min": 0, "max": 360, "step": 0.01, "display": "slider"}),
|
|
"render_b64": ("STRING", {"default": "", "multiline": False}),
|
|
}
|
|
}
|
|
|
|
RETURN_TYPES = ("IMAGE",)
|
|
RETURN_NAMES = ("render",)
|
|
FUNCTION = "execute"
|
|
CATEGORY = "render/3d"
|
|
OUTPUT_NODE = False
|
|
|
|
def execute(self, sun_mode, rotation, elevation, intensity, location_mode,
|
|
location, latitude, longitude, year, month, day, hour, minute,
|
|
heading, render_b64):
|
|
# Positioning params (sun_mode, rotation..heading, location_mode,
|
|
# latitude/longitude) are consumed client-side in js/sphere_widget.js;
|
|
# the server only needs render_b64. They appear here because ComfyUI
|
|
# passes every declared input.
|
|
tensor = decode_render_b64(render_b64)
|
|
return (tensor,)
|
|
|
|
|
|
class SphereLightManualNode:
|
|
@classmethod
|
|
def INPUT_TYPES(cls):
|
|
return {
|
|
"required": {
|
|
"rotation": ("FLOAT", {"default": 0.0, "min": -180, "max": 180, "step": 1, "display": "slider"}),
|
|
"elevation": ("FLOAT", {"default": 45.0, "min": 5, "max": 85, "step": 1, "display": "slider"}),
|
|
"intensity": ("FLOAT", {"default": 1.5, "min": 0.2, "max": 3.0, "step": 0.1, "display": "slider"}),
|
|
"render_b64": ("STRING", {"default": "", "multiline": False}),
|
|
}
|
|
}
|
|
RETURN_TYPES = ("IMAGE",)
|
|
RETURN_NAMES = ("render",)
|
|
FUNCTION = "execute"
|
|
CATEGORY = "render/3d"
|
|
OUTPUT_NODE = False
|
|
|
|
def execute(self, rotation, elevation, intensity, render_b64):
|
|
# rotation/elevation/intensity are consumed client-side (js/nodes.js);
|
|
# when connected upstream, the browser reads the driven value and bakes
|
|
# it into render_b64 before the run. The server only needs render_b64.
|
|
return (decode_render_b64(render_b64),)
|
|
|
|
|
|
class SphereLightSunCityNode:
|
|
@classmethod
|
|
def INPUT_TYPES(cls):
|
|
return {
|
|
"required": {
|
|
"intensity": ("FLOAT", {"default": 1.5, "min": 0.2, "max": 3.0, "step": 0.1, "display": "slider"}),
|
|
"city": ("STRING", {"default": "Austin, TX", "multiline": False}),
|
|
"year": ("INT", {"default": 2025, "min": 1, "max": 9999}),
|
|
"month": ("INT", {"default": 6, "min": 1, "max": 12}),
|
|
"day": ("INT", {"default": 21, "min": 1, "max": 31}),
|
|
"hour": ("INT", {"default": 12, "min": 0, "max": 23}),
|
|
"minute": ("INT", {"default": 0, "min": 0, "max": 59}),
|
|
"heading": ("FLOAT", {"default": 0.0, "min": 0, "max": 360, "step": 0.01, "display": "slider"}),
|
|
"render_b64": ("STRING", {"default": "", "multiline": False}),
|
|
}
|
|
}
|
|
RETURN_TYPES = ("IMAGE",)
|
|
RETURN_NAMES = ("render",)
|
|
FUNCTION = "execute"
|
|
CATEGORY = "render/3d"
|
|
OUTPUT_NODE = False
|
|
|
|
def execute(self, intensity, city, year, month, day, hour, minute, heading, render_b64):
|
|
# city/heading are consumed client-side (js/nodes.js) — native
|
|
# serialization anchors for the compass/search DOM overlays, and read
|
|
# from an upstream connection when driven. The server only needs
|
|
# render_b64 (the browser bakes any driven value into it before the run).
|
|
return (decode_render_b64(render_b64),)
|
|
|
|
|
|
class SphereLightSunCoordsNode:
|
|
@classmethod
|
|
def INPUT_TYPES(cls):
|
|
return {
|
|
"required": {
|
|
"intensity": ("FLOAT", {"default": 1.5, "min": 0.2, "max": 3.0, "step": 0.1, "display": "slider"}),
|
|
"latitude": ("FLOAT", {"default": 0.0, "min": -90.0, "max": 90.0, "step": 0.0001}),
|
|
"longitude": ("FLOAT", {"default": 0.0, "min": -180.0, "max": 180.0, "step": 0.0001}),
|
|
"year": ("INT", {"default": 2025, "min": 1, "max": 9999}),
|
|
"month": ("INT", {"default": 6, "min": 1, "max": 12}),
|
|
"day": ("INT", {"default": 21, "min": 1, "max": 31}),
|
|
"hour": ("INT", {"default": 12, "min": 0, "max": 23}),
|
|
"minute": ("INT", {"default": 0, "min": 0, "max": 59}),
|
|
"heading": ("FLOAT", {"default": 0.0, "min": 0, "max": 360, "step": 0.01, "display": "slider"}),
|
|
"render_b64": ("STRING", {"default": "", "multiline": False}),
|
|
}
|
|
}
|
|
RETURN_TYPES = ("IMAGE",)
|
|
RETURN_NAMES = ("render",)
|
|
FUNCTION = "execute"
|
|
CATEGORY = "render/3d"
|
|
OUTPUT_NODE = False
|
|
|
|
def execute(self, intensity, latitude, longitude, year, month, day, hour, minute, heading, render_b64):
|
|
# heading is consumed client-side (js/nodes.js) — a native serialization
|
|
# anchor for the compass DOM overlay, and read from an upstream connection
|
|
# when driven. The server only needs render_b64 (the browser bakes any
|
|
# driven value into it before the run).
|
|
return (decode_render_b64(render_b64),)
|
|
|
|
|
|
NODE_CLASS_MAPPINGS = {
|
|
"SphereLightNode": SphereLightNode,
|
|
"SphereLightManualNode": SphereLightManualNode,
|
|
"SphereLightSunCityNode": SphereLightSunCityNode,
|
|
"SphereLightSunCoordsNode": SphereLightSunCoordsNode,
|
|
}
|
|
NODE_DISPLAY_NAME_MAPPINGS = {
|
|
"SphereLightNode": "🔆 Sphere Light Render",
|
|
"SphereLightManualNode": "🔆 Sphere Light — Manual",
|
|
"SphereLightSunCityNode": "🔆 Sphere Light — Sun (City)",
|
|
"SphereLightSunCoordsNode": "🔆 Sphere Light — Sun (Coordinates)",
|
|
}
|
|
WEB_DIRECTORY = "./js" |