diff --git a/README.md b/README.md index 48f1659..edee20a 100644 --- a/README.md +++ b/README.md @@ -10,11 +10,11 @@ This plugin steers colors directly in the 3D LCS during diffusion sampling — n > [中文版 README](README_zh.md) -## LCS vs Post-Processing +## LCS vs Traditional Post-Processing -LCS operates **during** diffusion sampling, not after — this is the key difference from traditional color grading. +LCS operates **during** diffusion sampling, not after — this is the key difference from traditional color grading (Photoshop, filters, etc.). -| | Post-Processing | LCS | +| | Traditional Post-Processing | LCS | |---|---|---| | **When** | After VAE decode, in pixel space | During sampling, in latent space | | **Mechanism** | Color filter on the final image | Modifies 3D color subspace mid-generation | diff --git a/README_zh.md b/README_zh.md index 21c6fab..a641eeb 100644 --- a/README_zh.md +++ b/README_zh.md @@ -10,11 +10,11 @@ > [English README](README.md) -## LCS 与后处理的区别 +## LCS 与传统后处理调色的区别 -LCS 在扩散采样**过程中**操作,而非生成之后——这是与传统调色的根本区别。 +LCS 在扩散采样**过程中**操作,而非生成之后——这是与传统调色(Photoshop、滤镜等)的根本区别。 -| | 后处理 | LCS | +| | 传统后处理 | LCS | |---|---|---| | **时机** | VAE 解码后,像素空间 | 采样过程中,潜在空间 | | **机制** | 对成品图像施加颜色滤镜 | 在生成中途修改 3D 颜色子空间 |