import random import torch class FL_RandomNumber: @classmethod def INPUT_TYPES(cls): return { "required": {}, "optional": { "min_value": ("FLOAT", {"default": 0.0, "min": -1000000.0, "max": 1000000.0, "step": 0.1}), "max_value": ("FLOAT", {"default": 1.0, "min": -1000000.0, "max": 1000000.0, "step": 0.1}), "seed": ("INT", {"default": 0, "min": 0, "max": 1000000}), }, } RETURN_TYPES = ("INT", "FLOAT") FUNCTION = "generate_random_number" CATEGORY = "🏵️Fill Nodes" def generate_random_number(self, min_value=0.0, max_value=1.0, seed=0): if min_value > max_value: raise ValueError("min_value should be less than or equal to max_value") # Generate a random seed if seed is 0 if seed == 0: seed = random.randint(1, 1000000) # Set the random seed for reproducibility random.seed(seed) torch.manual_seed(seed) # Generate a random float value within the specified range random_float = min_value + (max_value - min_value) * random.random() # Generate a random integer value within the specified range random_int = int(min_value + (max_value - min_value) * random.random()) return (random_int, random_float)