add flowers
add orig width/height to the grid node debug
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+27
-11
@@ -55,16 +55,26 @@ class BattlemapGrid:
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@classmethod
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def INPUT_TYPES(cls):
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return {"required": {
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"image": ("IMAGE",),
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"grid_type": (cls._grid_type, {"default": "square"}),
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"grid_side": ("INT", {"default": 64, "min": 10, "max": 2048}),
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"line_width": ("INT", {"default": 1, "min": 1, "max": 20}),
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"red": ("INT", {"default": 255, "min": 0, "max": 255}),
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"green": ("INT", {"default": 255, "min": 0, "max": 255}),
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"blue": ("INT", {"default": 255, "min": 0, "max": 255}),
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"alpha": ("INT", {"default": 255, "min": 0, "max": 255}),
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}
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return {
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"required": {
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"image": ("IMAGE",),
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"grid_type": (cls._grid_type, {"default": "square"}),
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"grid_side": ("INT", {"default": 64, "min": 10, "max": 2048}),
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"line_width": ("INT", {"default": 1, "min": 1, "max": 20}),
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"red": ("INT", {"default": 255, "min": 0, "max": 255}),
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"green": ("INT", {"default": 255, "min": 0, "max": 255}),
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"blue": ("INT", {"default": 255, "min": 0, "max": 255}),
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"alpha": ("INT", {"default": 255, "min": 0, "max": 255})
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},
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"optional": {
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"orig_grid_width": ("INT",
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{"default": None, "min": 0, "max": 128,
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"forceInput": True}),
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"orig_grid_height": ("INT",
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{"default": None, "min": 00, "max": 128,
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"forceInput": True}),
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}
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}
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RETURN_TYPES = ("IMAGE",)
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@@ -93,13 +103,19 @@ class BattlemapGrid:
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def grid_overlay(self, image: torch.Tensor,
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grid_type: str, grid_side: int, line_width: int,
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red: int, green: int, blue: int, alpha: int):
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red: int, green: int, blue: int, alpha: int,
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orig_grid_width=None, orig_grid_height=None):
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image_pil = tensor_to_pil(image)
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# Create Grid
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draw = Draw(image_pil)
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pen = Pen((red, green, blue, alpha), line_width)
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center = Point(int(image_pil.width / 2), int(image_pil.height / 2))
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if (orig_grid_width and orig_grid_height):
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width_rate = (image_pil.width / orig_grid_width)
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height_rate = (image_pil.height / orig_grid_height)
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if 0.99 <= (width_rate / height_rate) <= 1.01:
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grid_side = round(image_pil.width / orig_grid_width)
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if grid_type == "square":
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self.square_grid(image_pil, draw, center, pen,
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grid_side)
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