177 lines
6.0 KiB
JavaScript
177 lines
6.0 KiB
JavaScript
import * as THREE from 'three';
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import { api } from '../../../scripts/api.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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const visualizer = document.getElementById("visualizer");
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const container = document.getElementById("container");
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const progressDialog = document.getElementById("progress-dialog");
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const progressIndicator = document.getElementById("progress-indicator");
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const renderer = new THREE.WebGLRenderer({ antialias: true, extensions: {
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derivatives: true
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}});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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container.appendChild(renderer.domElement);
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const pmremGenerator = new THREE.PMREMGenerator(renderer);
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// scene
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x000000);
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scene.environment = pmremGenerator.fromScene(new RoomEnvironment(renderer), 0.04).texture;
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const ambientLight = new THREE.AmbientLight(0xffffff);
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const camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 0, 10);
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const pointLight = new THREE.PointLight(0xffffff, 15);
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camera.add(pointLight);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.target.set(0, 0, 0);
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controls.update();
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controls.enablePan = true;
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controls.enableDamping = true;
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// Handle window resize event
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window.onresize = function () {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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};
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var lastReferenceImage = "";
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var lastDepthMap = "";
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var needUpdate = false;
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function frameUpdate() {
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var referenceImage = visualizer.getAttribute("reference_image");
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var depthMap = visualizer.getAttribute("depth_map");
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if (referenceImage == lastReferenceImage && depthMap == lastDepthMap) {
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if (needUpdate) {
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controls.update();
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renderer.render(scene, camera);
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}
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requestAnimationFrame(frameUpdate);
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} else {
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needUpdate = false;
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scene.clear();
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progressDialog.open = true;
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lastReferenceImage = referenceImage;
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lastDepthMap = depthMap;
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main(JSON.parse(lastReferenceImage), JSON.parse(lastDepthMap));
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}
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}
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const onProgress = function (xhr) {
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if (xhr.lengthComputable) {
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progressIndicator.value = xhr.loaded / xhr.total * 100;
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}
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};
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const onError = function (e) {
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console.error(e);
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};
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async function main(referenceImageParams, depthMapParams) {
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let referenceTexture, depthTexture;
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if (referenceImageParams?.filename) {
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const referenceImageUrl = api.apiURL('/view?' + new URLSearchParams(referenceImageParams)).replace(/extensions.*\//, "");
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const referenceImageExt = referenceImageParams.filename.slice(referenceImageParams.filename.lastIndexOf(".") + 1);
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if (referenceImageExt === "png" || referenceImageExt === "jpg" || referenceImageExt === "jpeg") {
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const referenceImageLoader = new THREE.TextureLoader();
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referenceTexture = await referenceImageLoader.loadAsync(referenceImageUrl);
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}
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}
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if (depthMapParams?.filename) {
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const depthMapUrl = api.apiURL('/view?' + new URLSearchParams(depthMapParams)).replace(/extensions.*\//, "");
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const depthMapExt = depthMapParams.filename.slice(depthMapParams.filename.lastIndexOf(".") + 1);
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if (depthMapExt === "png" || depthMapExt === "jpg" || depthMapExt === "jpeg") {
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const depthMapLoader = new THREE.TextureLoader();
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depthTexture = await depthMapLoader.loadAsync(depthMapUrl);
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}
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}
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if (referenceTexture && depthTexture) {
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const depthMaterial = new THREE.ShaderMaterial({
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uniforms: {
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referenceTexture: { value: referenceTexture },
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depthTexture: { value: depthTexture },
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depthScale: { value: 5.0 },
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ambientLightColor: { value: new THREE.Color(0.2, 0.2, 0.2) },
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lightPosition: { value: new THREE.Vector3(2, 2, 2) },
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lightColor: { value: new THREE.Color(1, 1, 1) },
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lightIntensity: { value: 1.0 },
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shininess: { value: 30 },
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},
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vertexShader: `
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uniform sampler2D depthTexture;
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uniform float depthScale;
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varying vec2 vUv;
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varying float vDepth;
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varying vec3 vNormal;
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varying vec3 vViewPosition;
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void main() {
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vUv = uv;
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float depth = texture2D(depthTexture, uv).r;
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vec3 displacement = normal * depth * depthScale;
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vec3 displacedPosition = position + displacement;
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vec4 worldPosition = modelMatrix * vec4(displacedPosition, 1.0);
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vNormal = normalize(normalMatrix * normal);
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vViewPosition = (viewMatrix * worldPosition).xyz;
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gl_Position = projectionMatrix * viewMatrix * worldPosition;
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vDepth = depth;
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}
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`,
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fragmentShader: `
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uniform sampler2D referenceTexture;
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varying vec2 vUv;
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varying float vDepth;
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void main() {
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vec4 referenceColor = texture2D(referenceTexture, vUv);
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// Directly use reference color without fog
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gl_FragColor = referenceColor;
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}
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`
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});
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const aspect = window.innerWidth / window.innerHeight;
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const planeWidth = 10;
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const planeHeight = planeWidth / aspect;
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const planeGeometry = new THREE.PlaneGeometry(planeWidth, planeHeight, 200, 200);
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//add double side three js plane geometry
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const depthMesh = new THREE.Mesh(planeGeometry, depthMaterial);
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scene.add(depthMesh);
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}
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needUpdate = true;
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scene.add(ambientLight);
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scene.add(camera);
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progressDialog.close();
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frameUpdate();
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}
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main(); |