- Add pose_keypoint input node for JSON to POSE_KEYPOINT conversion - Add pose_keypoint preview node with read-only text display - Implement JavaScript frontend for text widget display - Support toe keypoints (19-24) in normalized coordinate format - Update module structure to support web assets 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
135 lines
4.8 KiB
Python
135 lines
4.8 KiB
Python
"""
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ProportionChanger utility nodes
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"""
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from .utils import log
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import json
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class PoseJSONToPoseKeypoint:
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"""
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Convert JSON string to POSE_KEYPOINT format for testing purposes
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"""
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"pose_json": ("STRING", {"multiline": True, "tooltip": "JSON string containing pose data"})
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}
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}
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RETURN_TYPES = ("POSE_KEYPOINT",)
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RETURN_NAMES = ("pose_keypoint",)
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FUNCTION = "convert"
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CATEGORY = "ProportionChanger"
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def convert(self, pose_json):
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"""
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Convert JSON string to POSE_KEYPOINT format
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"""
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if not pose_json or pose_json.strip() == "":
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# Return empty pose keypoint structure
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empty_person = {
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"pose_keypoints_2d": [0.0] * 75,
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"face_keypoints_2d": [0.0] * 210,
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"hand_left_keypoints_2d": [0.0] * 63,
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"hand_right_keypoints_2d": [0.0] * 63
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}
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return ([{"people": [empty_person], "canvas_width": 512, "canvas_height": 768}],)
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try:
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# Parse JSON string
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parsed_data = json.loads(pose_json)
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# Validate basic structure
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if isinstance(parsed_data, dict):
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# Single frame format, wrap in list
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parsed_data = [parsed_data]
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elif not isinstance(parsed_data, list):
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raise ValueError("Invalid pose data format")
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# Basic validation for each frame
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for frame in parsed_data:
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if not isinstance(frame, dict):
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raise ValueError("Each frame must be a dictionary")
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if "people" not in frame:
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frame["people"] = []
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if "canvas_width" not in frame:
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frame["canvas_width"] = 512
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if "canvas_height" not in frame:
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frame["canvas_height"] = 768
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return (parsed_data,)
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except json.JSONDecodeError as e:
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log.error(f"JSON parsing error: {e}")
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# Return empty structure on error
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empty_person = {
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"pose_keypoints_2d": [0.0] * 75,
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"face_keypoints_2d": [0.0] * 210,
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"hand_left_keypoints_2d": [0.0] * 63,
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"hand_right_keypoints_2d": [0.0] * 63
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}
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return ([{"people": [empty_person], "canvas_width": 512, "canvas_height": 768}],)
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except Exception as e:
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log.error(f"Pose conversion error: {e}")
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# Return empty structure on error
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empty_person = {
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"pose_keypoints_2d": [0.0] * 75,
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"face_keypoints_2d": [0.0] * 210,
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"hand_left_keypoints_2d": [0.0] * 63,
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"hand_right_keypoints_2d": [0.0] * 63
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}
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return ([{"people": [empty_person], "canvas_width": 512, "canvas_height": 768}],)
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class PoseKeypointPreview:
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"""
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Convert POSE_KEYPOINT data to JSON string for debugging and copying to PoseJSONToPoseKeypoint
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"""
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"pose_keypoint": ("POSE_KEYPOINT", {"tooltip": "POSE_KEYPOINT data to convert to JSON"}),
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"pretty_format": ("BOOLEAN", {"default": True, "tooltip": "Format JSON with indentation for readability"}),
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}
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}
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RETURN_TYPES = ("STRING",)
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RETURN_NAMES = ("string",)
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FUNCTION = "convert_to_json"
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CATEGORY = "ProportionChanger"
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def convert_to_json(self, pose_keypoint, pretty_format):
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"""
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Convert POSE_KEYPOINT data to JSON string that can be copied to PoseJSONToPoseKeypoint
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"""
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try:
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if not pose_keypoint or len(pose_keypoint) == 0:
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text = '{"version": "1.0", "people": []}'
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return {"ui": {"text": (text,)}, "result": (text,)}
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# Convert to JSON string
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if pretty_format:
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text = json.dumps(pose_keypoint, indent=2, ensure_ascii=False)
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else:
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text = json.dumps(pose_keypoint, ensure_ascii=False)
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return {"ui": {"text": (text,)}, "result": (text,)}
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except Exception as e:
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log.error(f"Failed to convert POSE_KEYPOINT to JSON: {e}")
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text = f'{{"error": "Failed to convert POSE_KEYPOINT to JSON: {str(e)}"}}'
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return {"ui": {"text": (text,)}, "result": (text,)}
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NODE_CLASS_MAPPINGS = {
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"PoseJSONToPoseKeypoint": PoseJSONToPoseKeypoint,
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"PoseKeypointPreview": PoseKeypointPreview,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"PoseJSONToPoseKeypoint": "pose_keypoint input",
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"PoseKeypointPreview": "pose_keypoint preview",
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} |