Perturbation Texture, Text Bridge, Switch (two way & three way), Integer Setting Advanced, HiDream Resolution Nodes Added
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class TextBridge:
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"text_input": ("STRING", {"default": "", "multiline": True}),
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},
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"optional": {
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"passthrough_text": ("STRING", {"forceInput": True}),
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}
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}
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RETURN_TYPES = ("STRING",)
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RETURN_NAMES = ("text_output",)
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FUNCTION = "bridge_text"
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CATEGORY = "ControlAltAI Nodes/Utility"
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def bridge_text(self, text_input="", passthrough_text=""):
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"""
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Bridge function that allows editing of input text and passes it through as output.
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If passthrough_text is connected, it uses that as the base text.
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The text_input field allows manual editing/override.
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"""
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# If passthrough_text is provided and text_input is empty or default, use passthrough
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if passthrough_text and (not text_input or text_input == ""):
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output_text = passthrough_text
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else:
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# Use the manually entered/edited text
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output_text = text_input
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return (output_text,)
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NODE_CLASS_MAPPINGS = {
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"TextBridge": TextBridge,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"TextBridge": "Text Bridge",
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}
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