From b1dafa7187f12afca756c354fdcfcc9c92def059 Mon Sep 17 00:00:00 2001
From: ControlAltAI <6172927+gseth@users.noreply.github.com>
Date: Tue, 17 Sep 2024 22:49:26 +0530
Subject: [PATCH] Update README.md
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README.md | 18 ++++++++----------
1 file changed, 8 insertions(+), 10 deletions(-)
diff --git a/README.md b/README.md
index 0869611..a5dc333 100644
--- a/README.md
+++ b/README.md
@@ -54,10 +54,8 @@ A simple node that can be connected with a boolean logic. A true response will u

### Noise Plus Blend
-This node will generate a Gaussian blur noise based on the dimensions of the input image and will blend the noise into the entire image or only the mask region.
-
-**Issue:** Generated faces/landscapes are realistic, but during upscale, the AI model smoothens the skin or texture, making it look plastic or adding smooth fine lines.
-
+This node will generate a Gaussian blur noise based on the dimensions of the input image and will blend the noise into the entire image or only the mask region.
+**Issue:** Generated faces/landscapes are realistic, but during upscale, the AI model smoothens the skin or texture, making it look plastic or adding smooth fine lines.
**Solution:** For upscaling, auto segment or manually mask the face or specified regions and add noise. Then, pass the blended image output to the K-Sampler and denoise at 0.20 - 0.50.

@@ -69,18 +67,18 @@ Denoise the image using Flux or SDXL sampler. Recommended sampler denoise: 0.10

**Settings:**
-noise_scale: 0.30 - 0.50
-blend_opacity: 10-25
+noise_scale: 0.30 - 0.50.
+blend_opacity: 10-25.
If you find too many artifacts on the skin or other textures, reduce both values. Increase the values if upscaling output results in plastic, velvet-like smooth lines.
**Best Setting for AI-generated Faces:**
-noise_scale: 0.40-0.50
-blend_opacity: 15-25
+noise_scale: 0.40-0.50.
+blend_opacity: 15-25.
**Best Setting for AI-generated texture (landscapes):**
-noise_scale: 0.30
-blend_opacity: 12-15
+noise_scale: 0.30.
+blend_opacity: 12-15.
Results:
**Example 1**