[misc] yapf pass under CI's interpreter (3.12) + pin hook language_version (#1702)

This commit is contained in:
William Lin
2026-08-08 22:24:17 -07:00
committed by GitHub
parent 6eb95693a1
commit 9028953625
582 changed files with 19387 additions and 23526 deletions
+22 -12
View File
@@ -13,24 +13,34 @@ MODEL_VARIANT = "base_distilled_model"
# Variant-specific settings
VARIANT_CONFIG = {
"base_distilled_model": {
"model_path": "FastVideo/Matrix-Game-2.0-Base-Distilled-Diffusers",
"keyboard_dim": 4,
"image_url": "https://raw.githubusercontent.com/SkyworkAI/Matrix-Game/main/Matrix-Game-2/demo_images/universal/0000.png",
"model_path":
"FastVideo/Matrix-Game-2.0-Base-Distilled-Diffusers",
"keyboard_dim":
4,
"image_url":
"https://raw.githubusercontent.com/SkyworkAI/Matrix-Game/main/Matrix-Game-2/demo_images/universal/0000.png",
},
"gta_distilled_model": {
"model_path": "FastVideo/Matrix-Game-2.0-GTA-Distilled-Diffusers",
"keyboard_dim": 2,
"image_url": "https://raw.githubusercontent.com/SkyworkAI/Matrix-Game/main/Matrix-Game-2/demo_images/gta_drive/0000.png",
"model_path":
"FastVideo/Matrix-Game-2.0-GTA-Distilled-Diffusers",
"keyboard_dim":
2,
"image_url":
"https://raw.githubusercontent.com/SkyworkAI/Matrix-Game/main/Matrix-Game-2/demo_images/gta_drive/0000.png",
},
"templerun_distilled_model": {
"model_path": "FastVideo/Matrix-Game-2.0-TempleRun-Distilled-Diffusers",
"keyboard_dim": 7,
"image_url": "https://raw.githubusercontent.com/SkyworkAI/Matrix-Game/main/Matrix-Game-2/demo_images/temple_run/0000.png",
"model_path":
"FastVideo/Matrix-Game-2.0-TempleRun-Distilled-Diffusers",
"keyboard_dim":
7,
"image_url":
"https://raw.githubusercontent.com/SkyworkAI/Matrix-Game/main/Matrix-Game-2/demo_images/temple_run/0000.png",
},
}
OUTPUT_PATH = "video_samples_matrixgame2"
def main():
# FastVideo will automatically use the optimal default arguments for the
# model.
@@ -42,8 +52,8 @@ def main():
config["model_path"],
# FastVideo will automatically handle distributed setup
num_gpus=1,
use_fsdp_inference=False, # set to True if GPU is out of memory
dit_cpu_offload=True, # DiT need to be offloaded for MoE
use_fsdp_inference=False, # set to True if GPU is out of memory
dit_cpu_offload=True, # DiT need to be offloaded for MoE
vae_cpu_offload=False,
text_encoder_cpu_offload=True,
# Set pin_cpu_memory to false if CPU RAM is limited and there're no frequent CPU-GPU transfer