These ports were marked pending removal in #1820. Each has a newer,
maintained counterpart in the repo, and their model-specific hooks
leaked into shared stages, request fields, CLI args, and loaders.
Remove each model's code, configs, presets, examples, converters,
tests, cookbook pages, CI planner rules, and registry entries, along
with the shared-code hooks only they used:
- camera kwargs (GameCraft camera_states, DreamX y_camera) in the
shared denoising loop
- LongCat refine branches in latent preparation, the decoding crop,
the --bsa-* CLI args, its train model, and third_party/longcat_video
- Z-Image cfg_normalization/cfg_truncation and GameCraft/DreamX
camera/action fields in SamplingParam, ForwardBatch, and the schema
- the GLM-Image vision-language loader and the TurboDiffusion rCM
scheduler and SLA auto-select in the train entrypoint
- the Wan definition groups that only preserved DreamX detector order
Removed env vars and their legacy aliases move to DEPRECATED_VARIABLES
per the env-var policy. Matrix Game 2.0 stays: the new trainer's world
model scenarios depend on it. The SLA and BSA attention backends stay.
The TurboDiffusion int8 kernels in fastvideo-kernel are left for a
separate kernel PR.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Support official 8-step DMD schedule from fastvideo_inference.json in MLX pipeline
- Implement MiniMaxH3SchedulerState.from_dmd_steps for exact sigma ladder calculation
- Add auto-detection of fastvideo_inference.json in checkpoint converter AdaLN precomputation
- Add inter_step_cooldown_s and per-step MLX graph/cache cleanup to prevent thermal throttling
- Support configurable VAE tile sizes to guarantee 256px tiled decode without grid artifacts
- Skip non-existent shard files gracefully in Qwen3-VL conditioner