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hao-ai-lab-FastVideo/examples/inference/basic/basic_stable_audio_inpaint.py

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Python

# SPDX-License-Identifier: Apache-2.0
"""Stable Audio Open 1.0 — inpainting / outpainting (loop extension) example.
User story (loop extension — the killer app):
"I have a 6-second drum loop my client likes. They want it as
background bed for a 30-second ad. I need it to loop seamlessly,
but a hard cut every 6s sounds bad. Let me extend it to 30s,
keeping the first 6s exactly as-is and letting the model continue
the groove for the remaining 24s."
User story (audio repair):
"There's a microphone bump at 0:14 in this 30-second field
recording — really obvious in headphones. Mask out 0:13 to 0:15
and let the model regenerate plausible ambience that blends in.
Everything else stays exactly as I recorded it."
User story (transition smoothing):
"I have two 10-second clips I want to crossfade. Mask out a 1s
overlap region in the middle and let the model invent a coherent
transition between the two."
How it works (RePaint-style blending):
Stable Audio Open 1.0 wasn't trained as an inpainting model
(`model_type=diffusion_cond`, not `diffusion_cond_inpaint`), so we
can't use the upstream's mask-conditioned approach directly. We
use the RePaint trick instead, which works on any v-prediction
diffusion model:
1. Encode the reference clip into latent space.
2. At every denoising step `i`, replace the kept region of the
in-flight latent (where mask == 1) with the reference
re-noised to the next timestep's sigma. Only the unkept
region (mask == 0) is freely denoised.
3. After the loop, the kept region is exactly the reference;
the unkept region is freshly generated content.
This is approximate compared to a properly trained inpainting
checkpoint — the seam between kept/unkept can have slight EQ
discontinuity — but it works on the existing public model.
Tunable: the mask is a 1-D tensor in {0, 1} at the model's sample
rate. Conventions:
1.0 = keep this sample from the reference
0.0 = regenerate this sample
Prerequisites: same as `basic_stable_audio.py`.
"""
import os
from fastvideo import VideoGenerator
PROMPT = "Steady lo-fi hip hop drum loop with vinyl crackle."
# Required: path to the reference audio file (wav, mp3, mp4, m4a, flac,
# ...) you want to extend or repair. The pipeline raises if a mask is
# passed without a reference, so this must be a real path.
REFERENCE_AUDIO_PATH = "path/to/your/loop.wav"
KEEP_SECONDS = 6.0 # first KEEP_SECONDS preserved exactly
TOTAL_SECONDS = 12.0 # extend the loop to this duration
def main() -> None:
if not os.path.isfile(REFERENCE_AUDIO_PATH):
raise FileNotFoundError(f"REFERENCE_AUDIO_PATH={REFERENCE_AUDIO_PATH!r} does not exist. "
"Edit this script to point at a real audio file (wav/mp3/mp4/"
"m4a/flac) before running.")
generator = VideoGenerator.from_pretrained(
"FastVideo/stable-audio-open-1.0-Diffusers",
num_gpus=1,
)
generator.generate_video(
prompt=PROMPT,
output_path="outputs_audio/stable_audio_inpaint/output_inpaint.wav",
save_video=True,
audio_end_in_s=TOTAL_SECONDS,
inpaint_audio=REFERENCE_AUDIO_PATH,
# Tuple form: keep first KEEP_SECONDS, regenerate the rest.
inpaint_mask=(KEEP_SECONDS, TOTAL_SECONDS),
)
generator.shutdown()
if __name__ == "__main__":
main()