Mechanical conversion of every relative import under v2/ to an absolute v2.* path (from .x / ..x / ...x -> from v2.<pkg>.x) so imports are unambiguous, grep-able, and stable when code is copied/moved between entrypoints (VideoGenerator, CLI, server). Surgical prefix-only rewrite: only the 'from <dots><module>' prefix changed — import names, parentheses, multi-line formatting, comments, and ordering are byte-for-byte preserved (no collapsing, no reorder, no unrelated reformatting). - 471 imports across 125 files; v2/tests/ was already absolute (untouched). - Validated: all 125 files compile, every 'from v2.* import' target resolves to a real module/package, zero relative imports remain (full sweep), CPU mini suite green (202 passed, 2 skipped).
65 lines
2.7 KiB
Python
65 lines
2.7 KiB
Python
"""RewardLoop — a served reward model scoring samples as ``REWARD_BATCH`` WorkUnits (design_v3 §10).
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The reward in RL is computed by a *model* (PickScore/CLIP/a VLM verifier), not a heuristic. This loop
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makes that a first-class part of the runtime: it reads a batch of K rollout media from a slot and emits
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``REWARD_BATCH`` work units (chunked) that score them through the engine — so reward compute is admitted,
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priced, and interleavable exactly like a denoise step or an AR token. A GRPO group's K samples score in
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one (or a few) batched units — the homogeneous-batch win the scheduler likes.
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"""
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from __future__ import annotations
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from v2._enums import WorkUnitKind
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from v2.loop.contracts import (
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Done,
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LoopResult,
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LoopState,
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ResourceRequest,
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ShapeSignature,
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StepResult,
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WorkPlan,
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)
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class RewardLoop:
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def __init__(self, *, loop_id, scorer_id="scorer", cost, media_slot="media", batch=4):
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self.loop_id = loop_id
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self.scorer_id = scorer_id
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self.cost = cost
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self.media_slot = media_slot
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self.batch = batch
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def init(self, req, model, ctx) -> LoopState:
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media = list(ctx.slots.get(self.media_slot) or [])
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st = LoopState(loop_id=self.loop_id, instance_id=model.card.model_id,
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request_id=req.request_id, profile=ctx.profile)
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st.scratch["batches"] = [media[i:i + self.batch] for i in range(0, len(media), self.batch)] or [[]]
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st.scratch["scores"] = []
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return st
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def next(self, st: LoopState):
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i = st.step_idx
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batches = st.scratch["batches"]
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if i >= len(batches):
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return Done()
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chunk, sid = batches[i], self.scorer_id
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def run(model, override=None):
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scorer = model.component(sid)
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return StepResult(output={"scores": [float(scorer.score(m)) for m in chunk], "i": i})
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return WorkPlan(
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loop_id=self.loop_id, instance_id=st.instance_id, kind=WorkUnitKind.REWARD_BATCH,
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shape_sig=ShapeSignature(WorkUnitKind.REWARD_BATCH, dims=(len(chunk),)),
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resources=ResourceRequest(compute_seconds=self.cost.predict(len(chunk)),
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resident_bytes=64 * max(1, len(chunk)), peak_activation_bytes=64),
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payload={"reward_batch": i}, run=run, label=f"reward.batch{i}")
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def advance(self, st: LoopState, result: StepResult) -> LoopState:
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st.scratch["scores"].extend(result.output["scores"])
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st.step_idx += 1
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return st
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def finalize(self, st: LoopState) -> LoopResult:
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return LoopResult(outputs={"rewards": list(st.scratch["scores"])},
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metrics={"reward_batches": float(st.step_idx)})
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