Files
hao-ai-lab-FastVideo/tests/local_tests
SolitaryThinker b6be3d0c8a [test] magi-human: add SA usage parity vs official repo (bit-exact)
Add parity test comparing FastVideo's SAAudioVAEModel against the official
daVinci-MagiHuman SAAudioFeatureExtractor.decode() path. The sibling
test_magi_human_sa_audio_parity.py validates against Diffusers
AutoencoderOobleck; this test validates against the upstream repo's custom
integration layer, which rebuilds AudioAutoencoder from model.pretransform.config
and filters pretransform.model.* weights.

Test passes at machine-eps (diff_max=0, diff_mean=0) in fp32, confirming
FV's SAAudioVAEModel is bit-identical to the official decode path. This
rules out the audio VAE as a contributor to OQ-6 (pipeline compounding).

Requires the daVinci-MagiHuman upstream clone and the gated
stabilityai/stable-audio-open-1.0 repo. Skips cleanly when either is absent.
2026-05-05 10:55:49 -07:00
..

Local Tests

Local-only parity, smoke, and component tests for FastVideo model ports. They compare FastVideo against the official reference implementations and are skipped in CI; run them locally on a single GPU (or CPU where noted).

For the CI-backed test suite, see fastvideo/tests/.

Layout

Tests are organized by model family, one directory per port. Each family directory follows the layout produced by the add-model-prep skill:

tests/local_tests/<family>/
├── README.md         # reference assets, setup, test inventory
├── __init__.py
└── test_<family>_<component>_*.py

Families

Family Workload Dir
Hunyuan GameCraft T2V / I2V gamecraft/
GEN3C T2V gen3c/
Kandinsky-5 T2V kandinsky5/
LTX-2 T2V (+ audio) ltx2/
Stable Diffusion 3.5 T2I sd35/
Stable Audio Open 1.0 T2A stable_audio/
Wan2.2 I2V wan22/

Running a family

pytest tests/local_tests/<family>/ -v -s

See each family's README.md for setup (clones, weights, env vars, gated tokens) and the per-component parity coverage.

Adding a new family

Run the add-model-prep skill from the FastVideo repo root. It scaffolds the family directory and README.md and stages reference clones + weights. (In-progress ports may also add a PORT_STATUS.md from the same skill template; remove it once the port lands.)