tk
@ 1719fb7264
Sliding Tile Atteniton Kernel
Installation
We test our code on Pytorch 2.5.0 and CUDA>=12.4. Currently we only have implementation on H100. First, install C++20 for ThunderKittens:
Environment Setup
First, set up your CUDA environment:
export CUDA_HOME=/usr/local/cuda-12.4
export PATH=${CUDA_HOME}/bin:${PATH}
export LD_LIBRARY_PATH=${CUDA_HOME}/lib64:$LD_LIBRARY_PATH
git submodule update --init --recursive
Install Sliding Tile Attention (STA)
python setup_sta.py install
Install Video Sparse Attention (VSA)
python setup_vsa.py install
Usage
from st_attn import sliding_tile_attention
# assuming video size (T, H, W) = (30, 48, 80), text tokens = 256 with padding.
# q, k, v: [batch_size, num_heads, seq_length, head_dim], seq_length = T*H*W + 256
# a tile is a cube of size (6, 8, 8)
# window_size in tiles: [(window_t, window_h, window_w), (..)...]. For example, window size (3, 3, 3) means a query can attend to (3x6, 3x8, 3x8) = (18, 24, 24) tokens out of the total 30x48x80 video.
# text_length: int ranging from 0 to 256
# If your attention contains text token (Hunyuan)
out = sliding_tile_attention(q, k, v, window_size, text_length)
# If your attention does not contain text token (StepVideo)
out = sliding_tile_attention(q, k, v, window_size, 0, False)
Test
python test/test_sta.py
How Does STA Work?
We give a demo for 2D STA with window size (6,6) operating on a (10, 10) image.
https://github.com/user-attachments/assets/f3b6dd79-7b43-4b60-a0fa-3d6495ec5747
Why is STA Fast?
2D/3D Sliding Window Attention (SWA) creates many mixed blocks in the attention map. Even though mixed blocks have less output value,a mixed block is significantly slower than a dense block due to the GPU-unfriendly masking operation.
STA removes mixed blocks.
Acknowledgement
We learned or reuse code from FlexAtteniton, NATEN, and ThunderKittens.
