# --- START OF FILE aiia_float_nodes.py (FIXED for MP3 Codec & Tensor Dim) --- import torch import os import tempfile import torchaudio import torchvision.utils as vutils import numpy as np import folder_paths import time import types from comfy.utils import ProgressBar # ComfyUI 进度条 from PIL import Image import traceback from tqdm import tqdm # 导入 tqdm # ---------------------------------------------------------------------------------- # 辅助函数:打过补丁的解码逻辑 # ---------------------------------------------------------------------------------- def _patched_decode_for_in_memory_stack( self_float_model, # FLOATModel 实例 (float_pipe.G) s_r: torch.Tensor, s_r_feats: list, r_d: torch.Tensor ) -> dict: # 返回 {'d_hat': cpu_stacked_tensor_tchw} T_prime = r_d.shape[1] B = r_d.shape[0] # 应该总是 1 comfy_pbar = ProgressBar(T_prime) # ComfyUI 进度条 console_pbar_desc = "[FLOAT In-Memory] Processing Frames" # 尝试获取更具体的描述,如果 self_float_model 是可预期的类型 if hasattr(self_float_model, '__class__') and hasattr(self_float_model.__class__, '__name__'): model_name = self_float_model.__class__.__name__ if model_name != "FLOATModel": # 如果不是通用的 FLOATModel,则使用更具体的名称 console_pbar_desc = f"[{model_name} In-Memory] Processing Frames" with tqdm(total=T_prime, desc=console_pbar_desc, unit="frame") as console_pbar: processed_frames_cpu_list = [] opt = self_float_model.opt FRAMES_PER_GPU_CHUNK = getattr(opt, 'decode_gpu_chunk_size', 32) gpu_frame_buffer = [] for t_idx in range(T_prime): current_motion_vector = r_d[:, t_idx] s_r_plus_motion = s_r + current_motion_vector img_t_gpu_raw, _ = self_float_model.motion_autoencoder.dec(s_r_plus_motion, alpha=None, feats=s_r_feats) img_t_gpu_clamped = torch.clamp(img_t_gpu_raw, -1, 1) # 值域 [-1, 1] # --- AIIA FIX: Top Edge Cropping --- mask_top_edge = getattr(self_float_model, '_aiia_mask_top_edge', 0) if mask_top_edge > 0: # Crop the top N rows to remove artifacts if img_t_gpu_clamped.shape[-2] > mask_top_edge: img_t_gpu_clamped = img_t_gpu_clamped[..., mask_top_edge:, :] # ---------------------------------- gpu_frame_buffer.append(img_t_gpu_clamped.squeeze(0) if B == 1 else img_t_gpu_clamped[0]) if len(gpu_frame_buffer) >= FRAMES_PER_GPU_CHUNK or \ (t_idx == T_prime - 1 and len(gpu_frame_buffer) > 0): for frame_gpu in gpu_frame_buffer: processed_frames_cpu_list.append(frame_gpu.cpu()) gpu_frame_buffer = [] # 清空 buffer comfy_pbar.update(1) console_pbar.update(1) # 更新 tqdm 进度条 del r_d, s_r, s_r_feats if not processed_frames_cpu_list: print(f"警告: [PatchedDecodeInMemory] 未生成任何帧。") img_c = getattr(opt, 'output_nc', 3); img_h = getattr(opt, 'input_size', 64); img_w = getattr(opt, 'input_size', 64) return {'d_hat': torch.empty((0, img_c, img_h, img_w), device='cpu')} try: d_hat_stacked_cpu = torch.stack(processed_frames_cpu_list, dim=0) # (T, C, H, W) return {'d_hat': d_hat_stacked_cpu} except RuntimeError as e_cpu_stack: print(f"错误: [PatchedDecodeInMemory] CPU堆叠错误: {e_cpu_stack}") raise def _patched_decode_and_save_to_disk( self_float_model, s_r: torch.Tensor, s_r_feats: list, r_d: torch.Tensor, output_frames_dir: str, node_name_log_prefix: str # 这个可以用作 tqdm 的 desc ) -> dict: T_prime = r_d.shape[1] B = r_d.shape[0] # 应该总是 1 (由原始代码的 squeeze(0) 暗示) comfy_pbar = ProgressBar(T_prime) # ComfyUI 进度条 # 使用传入的 node_name_log_prefix 作为基础描述,并添加操作说明 console_pbar_desc = f"{node_name_log_prefix} Saving Frames" with tqdm(total=T_prime, desc=console_pbar_desc, unit="frame") as console_pbar: opt = self_float_model.opt FRAMES_PER_GPU_CHUNK_FOR_PROCESSING = getattr(opt, 'frames_per_gpu_chunk_for_processing', 16) gpu_frame_buffer = []; saved_frame_count = 0 self_float_model._last_run_saved_frames = 0 for t_idx in range(T_prime): current_motion_vector = r_d[:, t_idx] s_r_plus_motion = s_r + current_motion_vector img_t_gpu_raw, _ = self_float_model.motion_autoencoder.dec(s_r_plus_motion, alpha=None, feats=s_r_feats) img_t_gpu_clamped = torch.clamp(img_t_gpu_raw, -1, 1) # --- AIIA FIX: Top Edge Cropping --- mask_top_edge = getattr(self_float_model, '_aiia_mask_top_edge', 0) if mask_top_edge > 0: if img_t_gpu_clamped.shape[-2] > mask_top_edge: img_t_gpu_clamped = img_t_gpu_clamped[..., mask_top_edge:, :] # ---------------------------------- gpu_frame_buffer.append(img_t_gpu_clamped.squeeze(0) if B == 1 else img_t_gpu_clamped[0]) if len(gpu_frame_buffer) >= FRAMES_PER_GPU_CHUNK_FOR_PROCESSING or \ (t_idx == T_prime - 1 and len(gpu_frame_buffer) > 0): if gpu_frame_buffer: # 确保 buffer 不为空 current_gpu_chunk_to_process = torch.stack(gpu_frame_buffer, dim=0) if len(gpu_frame_buffer) > 1 else gpu_frame_buffer[0].unsqueeze(0) gpu_frame_buffer = [] chunk_cpu_chw = current_gpu_chunk_to_process.cpu(); del current_gpu_chunk_to_process chunk_cpu_hwc_float_0_1 = ((chunk_cpu_chw.permute(0, 2, 3, 1).clamp(-1,1) + 1.0) / 2.0) for frame_idx_in_chunk in range(chunk_cpu_hwc_float_0_1.shape[0]): frame_to_save_np = (chunk_cpu_hwc_float_0_1[frame_idx_in_chunk].numpy() * 255).astype(np.uint8) filename = f"frame_{saved_frame_count:06d}.png" filepath = os.path.join(output_frames_dir, filename) try: Image.fromarray(frame_to_save_np).save(filepath) saved_frame_count += 1 except Exception as e_save: import sys print(f"警告: [{node_name_log_prefix}] 保存帧 {filepath} 失败: {e_save}", file=sys.stderr) del chunk_cpu_chw, chunk_cpu_hwc_float_0_1 comfy_pbar.update(1) console_pbar.update(1) # 更新 tqdm 进度条 del r_d, s_r, s_r_feats print(f"信息: [{node_name_log_prefix}] 已处理并尝试保存 {saved_frame_count} 帧到 {output_frames_dir}") self_float_model._last_run_saved_frames = saved_frame_count img_c = getattr(opt, 'output_nc', 3); img_h = getattr(opt, 'input_size', 64); img_w = getattr(opt, 'input_size', 64) batch_size_for_placeholder = B if B > 0 else 1 # 确保批次大小至少为1 d_hat_placeholder_btchw = torch.empty((batch_size_for_placeholder, 0, img_c, img_h, img_w), device='cpu') return {'d_hat': d_hat_placeholder_btchw} class AIIA_FloatProcess_InMemory: NODE_NAME = "AIIA Float Process (In-Memory Output)" CATEGORY = "AIIA/FLOAT" FUNCTION = "floatprocess_in_memory" RETURN_TYPES = ("IMAGE",) RETURN_NAMES = ("images",) @classmethod def INPUT_TYPES(cls): return {"required": {"float_pipe": ("FLOAT_PIPE",),"ref_image": ("IMAGE",),"ref_audio": ("AUDIO",),"a_cfg_scale": ("FLOAT", {"default": 2.0,"min": 0.0, "max": 10.0, "step": 0.1}),"r_cfg_scale": ("FLOAT", {"default": 1.0,"min": 0.0, "max": 10.0, "step": 0.1}),"e_cfg_scale": ("FLOAT", {"default": 1.0,"min": 0.0, "max": 10.0, "step": 0.1}),"fps": ("FLOAT", {"default": 25.0, "min":1.0, "max": 60.0, "step": 0.5}),"emotion": (['none', 'angry', 'disgust', 'fear', 'happy', 'neutral', 'sad', 'surprise'], {"default": "none"}),"crop_input_image": ("BOOLEAN",{"default":False},),"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff}),"nfe": ("INT", {"default": 10, "min": 1, "max": 100, "step": 1}), },"optional": {"device_override": (["default", "cuda", "cpu"], {"default": "default"}), "decode_gpu_chunk_size": ("INT", {"default": 32, "min":1, "max":128, "step":1, "tooltip":"(In-Memory) GPU解码后一次转移多少帧到CPU。影响显存和速度。"}), "mask_top_edge_pixels": ("INT", {"default": 0, "min": 0, "max": 64, "step": 1, "tooltip": "CROPS the top N rows of pixels to remove artifacts. Output height will be smaller."})}} def _create_error_image(self, error_message_text: str, log_message: bool = True) -> tuple: if log_message: print(f"错误: [{self.__class__.NODE_NAME}] {error_message_text}") return (torch.zeros((1, 64, 64, 3), dtype=torch.float32),) def floatprocess_in_memory(self, float_pipe, ref_image, ref_audio, a_cfg_scale, r_cfg_scale, e_cfg_scale, fps, emotion, crop_input_image, seed, nfe, device_override: str = "default", decode_gpu_chunk_size: int = 32, mask_top_edge_pixels: int = 0): node_name_log = f"[{self.__class__.NODE_NAME}]" print(f"{node_name_log} 流程开始 (内存输出模式)。") start_time_process = time.time() _default_error_tuple = self._create_error_image("未知错误 (初始化或预处理失败)", log_message=False) return_value = _default_error_tuple if float_pipe is None or not hasattr(float_pipe, 'opt') or not hasattr(float_pipe.G, 'decode_latent_into_image'): return self._create_error_image("float_pipe 无效或不完整", log_message=True) processing_device = torch.device(device_override) if device_override != "default" else torch.device("cuda" if torch.cuda.is_available() else "cpu") print(f"{node_name_log} 本次运行将在设备上: {processing_device}") original_decode_method = None original_opt_rank_backup = getattr(float_pipe.opt, 'rank', None) original_opt_fps_backup = getattr(float_pipe.opt, 'fps', None) original_opt_decode_chunk_backup = getattr(float_pipe.opt, 'decode_gpu_chunk_size', None) with tempfile.TemporaryDirectory(prefix="aiia_fp_inmem_") as temp_run_dir: try: # --- START OF AUDIO FIX for In-Memory Node --- waveform_2d = ref_audio['waveform'].squeeze(0) if waveform_2d.shape[0] > 1: audio_waveform_to_save = waveform_2d[0:1, :] else: audio_waveform_to_save = waveform_2d audio_save_path = os.path.join(temp_run_dir, "temp_audio.wav") torchaudio.save( audio_save_path, audio_waveform_to_save.cpu(), ref_audio["sample_rate"], encoding="PCM_S", bits_per_sample=16 ) # --- END OF AUDIO FIX for In-Memory Node --- ref_image_chw = ref_image[0].permute(2, 0, 1).cpu(); image_save_path = os.path.join(temp_run_dir, "temp_ref_image.png") vutils.save_image(ref_image_chw, image_save_path, normalize=False) if hasattr(float_pipe.opt, 'rank'): float_pipe.opt.rank = processing_device.index if processing_device.type == 'cuda' and processing_device.index is not None else (0 if processing_device.type == 'cuda' else -1) if hasattr(float_pipe.opt, 'fps'): float_pipe.opt.fps = float(fps) float_pipe.opt.decode_gpu_chunk_size = decode_gpu_chunk_size float_pipe.G._aiia_mask_top_edge = mask_top_edge_pixels # Inject param for patch print(f"{node_name_log} opt 更新: rank={getattr(float_pipe.opt, 'rank', 'N/A')}, fps={getattr(float_pipe.opt, 'fps', 'N/A')}, decode_chunk={getattr(float_pipe.opt, 'decode_gpu_chunk_size', 'N/A')}, mask_top={mask_top_edge_pixels}") model_current_device_before_move = next(float_pipe.G.parameters()).device if model_current_device_before_move != processing_device: float_pipe.G.to(processing_device) print(f"{node_name_log} 模型移至: {processing_device}") original_decode_method = float_pipe.G.decode_latent_into_image float_pipe.G.decode_latent_into_image = types.MethodType(_patched_decode_for_in_memory_stack, float_pipe.G) print(f"信息: {node_name_log} 已替换 decode_latent_into_image 为内存堆叠版本。") print(f"{node_name_log} 开始运行推理...") images_thwc_cpu_float01 = float_pipe.run_inference( res_video_path=None, ref_path=image_save_path, audio_path=audio_save_path, a_cfg_scale=a_cfg_scale, r_cfg_scale=r_cfg_scale, e_cfg_scale=e_cfg_scale, emo=None if emotion == "none" else emotion, no_crop=not crop_input_image, nfe=nfe, seed=seed, verbose=False ) if not isinstance(images_thwc_cpu_float01, torch.Tensor): images_thwc_cpu_float01 = torch.from_numpy(images_thwc_cpu_float01.astype(np.float32)) print(f"信息: {node_name_log} 推理完成。输出图像序列形状: {images_thwc_cpu_float01.shape if images_thwc_cpu_float01 is not None else 'None'}") return_value = (images_thwc_cpu_float01,) except Exception as e_proc_inner: print(f"错误: {node_name_log} 内部处理错误: {e_proc_inner}"); traceback.print_exc() return_value = self._create_error_image(f"内部处理错误: {e_proc_inner}", log_message=True) finally: if original_decode_method and hasattr(float_pipe.G, 'decode_latent_into_image'): current_decode_method = getattr(float_pipe.G, 'decode_latent_into_image', None) if hasattr(current_decode_method, '__func__') and current_decode_method.__func__ is _patched_decode_for_in_memory_stack: float_pipe.G.decode_latent_into_image = original_decode_method print(f"信息: {node_name_log} (finally) 已恢复 float_pipe.G.decode_latent_into_image 为原始方法。") elif current_decode_method is not original_decode_method: print(f"警告: {node_name_log} (finally) decode_latent_into_image 不是预期中的 patch 方法,但也不是原始方法。仍尝试恢复为原始方法。") float_pipe.G.decode_latent_into_image = original_decode_method if original_opt_rank_backup is not None: float_pipe.opt.rank = original_opt_rank_backup if original_opt_fps_backup is not None: float_pipe.opt.fps = original_opt_fps_backup if original_opt_decode_chunk_backup is not None : float_pipe.opt.decode_gpu_chunk_size = original_opt_decode_chunk_backup elif hasattr(float_pipe.opt, 'decode_gpu_chunk_size'): try: del float_pipe.opt.decode_gpu_chunk_size except AttributeError: pass if hasattr(float_pipe.G, '_aiia_mask_top_edge'): try: del float_pipe.G._aiia_mask_top_edge except: pass current_g_device_after_proc = next(float_pipe.G.parameters()).device if current_g_device_after_proc.type == 'cuda': try: float_pipe.G.to(torch.device("cpu")) torch.cuda.empty_cache() except Exception as e_to_cpu: print(f"{node_name_log} (finally) 模型移至CPU或清空缓存时出错: {e_to_cpu}") end_time_process = time.time() print(f"{node_name_log} 方法总执行耗时: {end_time_process - start_time_process:.2f} 秒。") return return_value class AIIA_FloatProcess_ToDisk: NODE_NAME = "AIIA Float Process (To Disk)" CATEGORY = "AIIA/FLOAT" FUNCTION = "floatprocess_to_disk" RETURN_TYPES = ("STRING", "INT") RETURN_NAMES = ("frames_output_directory", "saved_frame_count") @classmethod def INPUT_TYPES(cls): base_inputs = AIIA_FloatProcess_InMemory.INPUT_TYPES() base_inputs["optional"]["output_subdir_name"] = ("STRING", {"default": "float_frames_AIIA", "tooltip": "在ComfyUI输出目录下创建的子目录名"}) if "decode_gpu_chunk_size" not in base_inputs["optional"]: base_inputs["optional"]["decode_gpu_chunk_size"] = ("INT", {"default": 32, "min":1, "max":128, "step":1, "tooltip":"GPU解码后一次处理并保存多少帧。影响显存和IO。"}) else: base_inputs["optional"]["decode_gpu_chunk_size"][1]["default"] = 32 base_inputs["optional"]["decode_gpu_chunk_size"][1]["tooltip"] = "(To Disk) GPU解码后一次处理并保存多少帧。影响显存和IO。" return base_inputs def _create_error_string_count(self, error_message_text: str, log_message: bool = True) -> tuple: if log_message: print(f"错误: [{self.__class__.NODE_NAME}] {error_message_text}") return (f"错误: {error_message_text}", 0) def floatprocess_to_disk(self, float_pipe, ref_image, ref_audio, a_cfg_scale, r_cfg_scale, e_cfg_scale, fps, emotion, crop_input_image, seed, nfe, device_override: str = "default", output_subdir_name: str = "float_frames_AIIA", decode_gpu_chunk_size: int = 16, mask_top_edge_pixels: int = 0): node_name_log = f"[{self.__class__.NODE_NAME}]" print(f"{node_name_log} 流程开始 (输出到磁盘模式)。") start_time_process = time.time() _default_error_tuple = self._create_error_string_count("未知错误 (初始化或预处理失败)", log_message=False) return_value = _default_error_tuple if float_pipe is None or not hasattr(float_pipe, 'opt') or not hasattr(float_pipe.G, 'decode_latent_into_image'): return self._create_error_string_count("float_pipe 无效或不完整", log_message=True) processing_device = torch.device(device_override) if device_override != "default" else torch.device("cuda" if torch.cuda.is_available() else "cpu") print(f"{node_name_log} 本次运行将在设备上: {processing_device}") original_decode_method = None _intermediate_wrapper_for_patch = None # 声明以便 finally 块可以引用 original_opt_rank_backup = getattr(float_pipe.opt, 'rank', None) original_opt_fps_backup = getattr(float_pipe.opt, 'fps', None) original_opt_frames_per_gpu_chunk_backup = getattr(float_pipe.opt, 'frames_per_gpu_chunk_for_processing', None) output_node_main_dir = folder_paths.get_output_directory() timestamp_str = time.strftime("%Y%m%d-%H%M%S") run_unique_folder_name = f"{output_subdir_name}_{timestamp_str}_{int(torch.randint(0,10000,(1,)).item())}" frames_output_directory_final = os.path.join(output_node_main_dir, run_unique_folder_name) try: os.makedirs(frames_output_directory_final, exist_ok=True) except Exception as e_mkdir: return self._create_error_string_count(f"无法创建输出目录 {frames_output_directory_final}: {e_mkdir}", log_message=True) with tempfile.TemporaryDirectory(prefix="aiia_fp_disk_input_") as input_temp_dir: try: # --- START OF AUDIO FIX for To-Disk Node --- waveform_2d = ref_audio['waveform'].squeeze(0) if waveform_2d.shape[0] > 1: audio_waveform_to_save = waveform_2d[0:1, :] else: audio_waveform_to_save = waveform_2d audio_save_path = os.path.join(input_temp_dir, "temp_audio.wav") torchaudio.save( audio_save_path, audio_waveform_to_save.cpu(), ref_audio["sample_rate"], encoding="PCM_S", bits_per_sample=16 ) # --- END OF AUDIO FIX for To-Disk Node --- ref_image_chw = ref_image[0].permute(2, 0, 1).cpu(); image_save_path = os.path.join(input_temp_dir, "temp_ref_image.png") vutils.save_image(ref_image_chw, image_save_path, normalize=False) if hasattr(float_pipe.opt, 'rank'): float_pipe.opt.rank = processing_device.index if processing_device.type == 'cuda' and processing_device.index is not None else (0 if processing_device.type == 'cuda' else -1) if hasattr(float_pipe.opt, 'fps'): float_pipe.opt.fps = float(fps) float_pipe.opt.frames_per_gpu_chunk_for_processing = decode_gpu_chunk_size float_pipe.G._aiia_mask_top_edge = mask_top_edge_pixels # Inject param print(f"{node_name_log} opt 更新: rank={getattr(float_pipe.opt, 'rank', 'N/A')}, fps={getattr(float_pipe.opt, 'fps', 'N/A')}, frames_chunk_for_processing={getattr(float_pipe.opt, 'frames_per_gpu_chunk_for_processing', 'N/A')}, mask_top={mask_top_edge_pixels}") model_current_device_before_move = next(float_pipe.G.parameters()).device if model_current_device_before_move != processing_device: float_pipe.G.to(processing_device) print(f"{node_name_log} 模型移至: {processing_device}") original_decode_method = float_pipe.G.decode_latent_into_image def _intermediate_wrapper_for_patch_local(actual_self, *, s_r, s_r_feats, r_d): return _patched_decode_and_save_to_disk( actual_self, s_r=s_r, s_r_feats=s_r_feats, r_d=r_d, output_frames_dir=frames_output_directory_final, node_name_log_prefix=node_name_log ) _intermediate_wrapper_for_patch = _intermediate_wrapper_for_patch_local float_pipe.G.decode_latent_into_image = types.MethodType(_intermediate_wrapper_for_patch, float_pipe.G) print(f"信息: {node_name_log} 已替换 float_pipe.G.decode_latent_into_image 为磁盘保存版本。") print(f"{node_name_log} 开始运行推理 (帧将保存到磁盘)...") _ = float_pipe.run_inference( res_video_path=None, ref_path=image_save_path, audio_path=audio_save_path, a_cfg_scale=a_cfg_scale, r_cfg_scale=r_cfg_scale, e_cfg_scale=e_cfg_scale, emo=None if emotion == "none" else emotion, no_crop=not crop_input_image, nfe=nfe, seed=seed, verbose=False ) actual_saved_frames = getattr(float_pipe.G, '_last_run_saved_frames', 0) if hasattr(float_pipe.G, '_last_run_saved_frames'): delattr(float_pipe.G, '_last_run_saved_frames') if actual_saved_frames > 0: print(f"信息: {node_name_log} 推理完成。{actual_saved_frames} 帧已保存到 {frames_output_directory_final}") return_value = (frames_output_directory_final, actual_saved_frames) else: print(f"警告: {node_name_log} 推理似乎已完成,但未报告任何已保存的帧。") return_value = self._create_error_string_count("未生成或保存任何帧", log_message=True) except Exception as e_proc_inner: print(f"错误: {node_name_log} 内部处理错误: {e_proc_inner}"); traceback.print_exc() return_value = self._create_error_string_count(f"内部处理错误: {e_proc_inner}", log_message=True) finally: if original_decode_method and hasattr(float_pipe.G, 'decode_latent_into_image'): current_decode_method = getattr(float_pipe.G, 'decode_latent_into_image', None) if _intermediate_wrapper_for_patch is not None and \ hasattr(current_decode_method, '__func__') and \ current_decode_method.__func__ is _intermediate_wrapper_for_patch: float_pipe.G.decode_latent_into_image = original_decode_method print(f"信息: {node_name_log} (finally) 已恢复 float_pipe.G.decode_latent_into_image 为原始方法。") elif current_decode_method is not original_decode_method: print(f"警告: {node_name_log} (finally) decode_latent_into_image 不是预期中的 patch 方法,但也不是原始方法。仍尝试恢复为原始方法。") float_pipe.G.decode_latent_into_image = original_decode_method if original_opt_rank_backup is not None: float_pipe.opt.rank = original_opt_rank_backup if original_opt_fps_backup is not None: float_pipe.opt.fps = original_opt_fps_backup if original_opt_frames_per_gpu_chunk_backup is not None : float_pipe.opt.frames_per_gpu_chunk_for_processing = original_opt_frames_per_gpu_chunk_backup elif hasattr(float_pipe.opt, 'frames_per_gpu_chunk_for_processing'): try: del float_pipe.opt.frames_per_gpu_chunk_for_processing except AttributeError: pass if hasattr(float_pipe.G, '_aiia_mask_top_edge'): try: del float_pipe.G._aiia_mask_top_edge except: pass current_g_device_after_proc = next(float_pipe.G.parameters()).device if current_g_device_after_proc.type == 'cuda': try: float_pipe.G.to(torch.device("cpu")) torch.cuda.empty_cache() except Exception as e_to_cpu: print(f"{node_name_log} (finally) 模型移至CPU或清空缓存时出错: {e_to_cpu}") end_time_process = time.time() print(f"{node_name_log} 方法总执行耗时: {end_time_process - start_time_process:.2f} 秒。") return return_value # --- ComfyUI 节点注册 --- NODE_CLASS_MAPPINGS = { "AIIA_FloatProcess_InMemory": AIIA_FloatProcess_InMemory, "AIIA_FloatProcess_ToDisk": AIIA_FloatProcess_ToDisk, } NODE_DISPLAY_NAME_MAPPINGS = { "AIIA_FloatProcess_InMemory": "Float Process (AIIA In-Memory)", "AIIA_FloatProcess_ToDisk": "Float Process (AIIA To-Disk for Long Audio)", }